Author Topic: Grenade secondary fire in HL2  (Read 4664 times)

January 28, 2005, 01:58:49 PM
Read 4664 times

A Boojum Snark

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I accidently happened across this last night in Garry's Mod, I was flipping through the weapons hitting secondary fire to check out the new menus in the latest version, and I accidently did this on the grenade, and lo, gordon pulled the pin and gentley rolled the nade about 4 feet away on the ground :o

I was shocked, I had always wanted a way in games to just drop a nade when retreating rather than flinging it hard as possible. Now here HL2 has this and I played through the entire thing without ever noticing this, I guess I was too accustomed to only one thing to do with nades.

So my question is, how many of you knew you could do this in HL2? :ph34r:

January 28, 2005, 02:04:12 PM
Reply #1

Vinegar Ninja

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didnt you ever see the HL2 video where he does that?
:p

January 28, 2005, 02:06:21 PM
Reply #2

A Boojum Snark

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I'm sure I saw it, however I only watched them all once, not to mention there was that little thing with the 14 month delay to let you forget :p

January 28, 2005, 03:20:04 PM
Reply #3

SwiftSpear

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It took me a little while to find out, not that I ever really found it that useful after I knew.  I always found the HL2 grenades bounced too much and didn't have enough area damge to be usefull anywhere but a few rooms that the combine bunkered down in.
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January 28, 2005, 04:00:47 PM
Reply #4

Anarki3x6

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hmm, i never noticed that.. chucking nades long distances and into rooms always seemed to work best for me.. since thats what i did with em most of the time.
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January 28, 2005, 04:08:36 PM
Reply #5

Legionnaired

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Same.

If they destroyed doors and stuff, that might be different.

January 28, 2005, 05:42:41 PM
Reply #6

bacon_flaps

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Absolutely everyone knew this, as vinnie said.

:p
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January 29, 2005, 08:22:00 AM
Reply #7

[JFF]Kirby

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i found that out.. i want to throw a nade FARTHER over a wall so im like hmm maybe if i right click itll go far... bounces off the wall and blows me up.... hmph...

and youre not gordon in garrysmod... youre gman...

January 29, 2005, 01:33:55 PM
Reply #8

Diablus

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ABS theres also a sekrat combo move that lets him pull the pin and KICK it a good 400 yards :o

January 29, 2005, 11:16:32 PM
Reply #9

EmperorPenguin

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I found it rather spontaneously too, although a little earlier than you.  It came in handy destroying those pop-up turrets, and also throwing nades around corners, because the thing always seemed to roll to the left.
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January 30, 2005, 12:17:11 AM
Reply #10

Malevolent

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If they really do roll to the left, then Valve were smart. If you're right-handed, something you throw will probably go to the left at least a little bit.
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January 30, 2005, 07:48:09 AM
Reply #11

UKchaos

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You use the 2nd fire to disarm those traps in the big town hall building.

January 30, 2005, 09:43:41 AM
Reply #12

A Boojum Snark

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I now realise it would have been very usefull to take those out :p Though I always managed to throw them in, probably only missed on 1 or 2 out of all of them.

February 01, 2005, 09:09:13 PM
Reply #13

Fewlio

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Yeah I threw them in too, didn't think that the nade would go IN if I just dropped it like that.

I thought that every game had secondary fire just drops the nade on the ground? I mean, I thought that HL had it too, although I only remember the banana bombs added by svencoop ;).

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