In this guide, we will discuss chamber placement for the gorge (builder lifeform).
A tip I always use when placing OC's is to have at least one, preferably two other OC's in direct sight of the one I'm dropping. This helps prevent sniping an OC down from around a corner. I also place OC's along walls, and not in the path of other lifeforms. In my opinion, Walls of Lame (WoL) aren't very good for hallways, corridors, or rooms with low ceilings, b/c it cause problems for largers aliens to get around. Besides, especially in hive locations or key locations marines may seige out or GL, the more spread out your structures are, the longer it willl take to clear them with seige or grenades, however a cluster of chambers will all die together.
For sensories, placing them in vents, or anywhere NOT on the ground are always best. In vents where they are unreachable, marines can not destroy them except by siege or boosting into the vent. In high places, they must be shot down, leaving the marine(s) vulnerable to reload. And I'm showing you all my sneaky SC placements.... grrr....
Also, for both chambers, please bind them to a key, b/c some of the placements shown require dropping them at the height of a jump, and the menu would make that impossible.
Hive Location - Waste HandlingOffense Chamber PlacementWaste is a relatively JP friendly hive because of three vents leading into it, and a ceiling support system that marines can hide up top on. However, a few well placed OC's can keep those pesky PG ninjas out, and help against a JP rush.
You'll see two OC's placed up top by the node, each on the edge, able to hit anything approaching the hive from the vent behind the node, the walkway from West Access, or from the hallway beside the hive. The two lower OC's are safe from shooting from a distance, but any wandering marine will be met with a surprise.
In this view, the OC on the left is the same one shown earlier, and the one on the ledge is mainly to protect against a sneaky PG. Again, the OC on the left has a direct Line of Sight (los) to protect that OC, and the OC on the leadge can assist shooting at anything that enters the hive room.
Sensory Chamber PlacementThe best location to place a SC to cover the hive is right beside it, on the ledge. Marines never shoot near there, so an accidental discovery it not an issue. If marines have a node in that hive location, a SC at this point will cover it so you can ambush.
An SC here will cover a good portion of research labs AND the vent leading to Reactor Room. Placing another SC in the vent beside Research Labs and West Access (not pictured) will cover the remaining area.
An SC from this location will make combatting a marine siege or Shotty rush from the hallway beside the hive much easier.
Hive Location - Fusion ReactorOffense Chamber PlacementThis hive requires little protection from inside, due to the need to use OC's in cargo and acidic. However, three OC's in these locations will cover the entire hive room from rambos.
Sensory Chamber PlacementYou'll need a skulk boost, or gestate on that ledge, but that is a great place for an SC, and it will cover a part of Cargo too.
Hive Location - Satellite CommunicationsOffense Chamber PlacementThere are two places marines like to hide in the Satellite Communications hive location, one is directly under the OC by the node, and the other is beside the box in the corner on the right. With these OC's both locations, and anywhere else, is covered. The OC's on the left side on top can be dropped by jumping.
Sensory Chamber PlacementThis is a great place for an SC because never shoot there, and it covers most of BOTH hallways leading in.
You will need to gestate on this ledge in order to place an SC here, but it will cover the hive and chamber fully.