adj, thanks for the input, especially about the left hive as it is 100% new.
the siege issue is one of the many things i am hoping to adress. the siege pontential of both the right and left hives is huge. i havent sat down and tried to work out how to fix it as yet but i will.
also as much as i like tehsection calle maitnence access wr what ver i am beginning to thin that it needs to get vout out as well to simplify that corner of the map. ci am contemplating having the bridge section double back.
about the lighting issues, the map is supposed to have light that doesnt bounce. it creates this amizng ambince the problem beign that skulks dont seem to light correctly in the shadows. this is a really serious problem when the skulk is on a completely black surface and is like pale blue or orange. i'm gonna put a up a version which has bounce zero because i find it to look really nice, however i will be toneing some of the lights particularly those on teh floor in teh ms down nas bit so people can read their health and ammo. I can read them now, but it seems the monitor i'm using is the exception rather than the rule. Therefor if you could point to other areas where you have this problem it would ease my load a bit.
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the version here has few tweaks over the current one but is 99%the smae except for the light bounces. it has no minimap etc its just to see if the lgihts are still a problem with bounce 0 on. (its uploading right now so if it doesnt work try again in a few minutes)
www.maps.confusionville.net/ns_richmond_b1b.bsp***************** this version is no longer current*************************