Leave the poor little shirtgun alone :p
Well, personally I'm not a great fan of going bantastic. Sometimes its just stupid, sometimes admins just deliberately fuel the fire and that often enough makes me wish their were easier ways to keep tabs on such situations. But in the end, nobody likes to tattle tale on an admin because what is a minor and not gamebreaking issue. In the end still more baddys than goodys get banned/kicked et cetera.
Regardless, I still hate the no-spawncamping rule as its way too far reaching and alters the game itself and not just antisocial behaviour (ie co_ revolves around spawncamping basicly, ns_ games you're still attacking SPAWN POINTS and as such have to train your guns at them to cover teammates, mine up the PG in spawn or setup a foothold TFac to beat down the waves of defending aliens). A 'don't delay the game' rule would be so much nicer.
And to whoever said "sometimes doing your own thing is better". No, no, no and no again. Its the must frustrating thing as a comm, and if theres a reasonable chance of sneaking off alone or a good spot to be gotten I can bloody well tell someone to go there myself. The moment people start trying to walk around alone, a host of problems arises : First off, everyone wants to be the guy that saves the game. Second, even if a few people still follow orders - having 3 guys at my disposal leaves me with alot less options than having 7 guys. Just believe me : As a comm, the most powerful weapon is to have a team that listens.
I can't count the number of times a ~2 minute win gets prolonged into a 20 second ordeal because everyone wants to "help the comm out" - each open resnode they walk past, my group loses 2 people, and each alien that shows up on MT draws another one off. Add in a Gorge building somewhere in the vicinity, and odds are noone will reach the waypoint/hive. And of course the problem that some people will simply not understand the orders and follow the nearest guy - which happens to be a "ONG COMM LOOK AN RT!" smacktard. :/
Like just the other day, perfect early endgame at under 6 minutes or so on origin - we have a lockdown on Vent, and a phase there. I ask the group to phase through and all crawl into Heating Room - out of 7 marines, Plaguebearer and one other guy actually do so. 2 others run to Biodome, because an RT went down. 2 more run into double, and one never phases. We still won that one, but in 37 minutes.
The 2 'rines in heating room died setting up the PG, to 2 Skulks.