Author Topic: Sv_gravity 1000  (Read 11638 times)

February 27, 2004, 10:07:56 PM
Reply #20

Satiagraha

  • Marine

  • Offline
  • ****

  • 960
    • View Profile
    • http://
If I ever want to get on top of a node (specifically for gunning down an onos), I just yell at another rine to jump on, or i climb ontop of nearby architecture and/or buildings and/or, in extreme cases, outlying skulks  that are trying to kill me <_<

We are the shadow that comes in the night and says "ARRR!"
"yarrr I'm gaybeard the butt pirate, and I've come to plunder yer booty!" -TAK

February 28, 2004, 02:55:53 AM
Reply #21

Uranium - 235

  • Legacy Admin
  • Commander

  • Offline
  • ******

  • 1797
    • View Profile
Quote
I may be missing the point but in 1.04 couldn't you jump on a marine node....
Nope. Marine nodes are like 1 pixel too high anyway :p

February 28, 2004, 03:00:47 AM
Reply #22

Venmoch

  • Gorge

  • Offline
  • *

  • 245
    • View Profile
    • http://
I'm sure I remeber sitting on the old Station Access node Pre 2.0 (YOu know when it was in a different place) and guarding it.....

FIX THIS!

February 28, 2004, 11:07:56 AM
Reply #23

a civilian

  • Legacy Reserved
  • Gorge

  • Offline
  • *

  • 245
    • View Profile
As I recall, it was possible in 1.04 to jump onto both marine and alien resource towers.  I definitely remember Gorges hiding "inside" resource chambers.

February 28, 2004, 12:45:22 PM
Reply #24

Grimm

  • Legacy Reserved
  • HA Marine

  • Offline
  • *****

  • 1005
    • View Profile
    • http://www.livejournal.com/users/grimmus
Thats one of the reasons why they 'fixed' the models to prevent people from doing that. There was one game I was the last person alive, a Gorge with Regeneration and Silence because there were some backups made, and I sat on a res node for a good 5 minutes before they found me.

February 28, 2004, 01:26:34 PM
Reply #25

Dark

  • Legacy Reserved
  • HA Marine

  • Offline
  • *****

  • 1278
    • View Profile
    • http://
yes in 1.0x you could jump onto any structure at anytime and sit there and wait.

i remember one time that a marine sat inside an alien rt for about 20 minutes prolonging the game  <_<
Quote
er.. which doohickey is the capacitor? and not a FLUX capacitor right?!? cuz then i'd have to put it in my Dolorian..
[/b]

March 14, 2004, 11:56:08 PM
Reply #26

DiscoZombie

  • Skulk

  • Offline
  • *

  • 137
    • View Profile
    • http://
what was the topic again?  oh yeah, gravity. =P

it DOES seem kinda mean to change the gravity so that LM has a whole different feel to it than the bulk of NS servers... but would it necessarily be a bad thing to make people have to readjust their skills, thereby becoming more skilled?  YOU be the judge. :p

as for jumping on structures, I know *I* love to stand on the armory while humping it, or stand on the TF while defending... 'til the com screams at me to get off, saying he's trying to click it to upgrade :>

March 15, 2004, 05:21:51 PM
Reply #27

Dark

  • Legacy Reserved
  • HA Marine

  • Offline
  • *****

  • 1278
    • View Profile
    • http://
shoot i stand on structures purely to attempt to get out of stomp aoe though sometimes it doesn't work which really upsets me since i'm not on the ground i'm on top of a rine structure
Quote
er.. which doohickey is the capacitor? and not a FLUX capacitor right?!? cuz then i'd have to put it in my Dolorian..
[/b]

March 15, 2004, 05:31:27 PM
Reply #28

Uranium - 235

  • Legacy Admin
  • Commander

  • Offline
  • ******

  • 1797
    • View Profile
924 is the maximum gravity to hop ontop of an armory.

March 16, 2004, 05:37:20 PM
Reply #29

CForrester

  • Skulk

  • Offline
  • *

  • 105
    • View Profile
    • http://
There's no important point to changing the gravity, I say leave it like it is. It's just fine, IMO.

March 16, 2004, 08:03:08 PM
Reply #30

SaltzBad

  • Gorge

  • Offline
  • *

  • 193
    • View Profile
Knockback and fall damage (or lack thereof) are important points CF :)

March 16, 2004, 08:56:29 PM
Reply #31

Dark

  • Legacy Reserved
  • HA Marine

  • Offline
  • *****

  • 1278
    • View Profile
    • http://
yes granted the higher gravity would make knockback and what not obsolete and give teh aliens a few more kils since as you know knockback owns a lot of the aliens in the long run

except for the time on lost when Jhunz was a skulk and i was teh rine in eternal requiem and he bit me and i flew off only to be followed by him ^_^ . it was quite funneh
Quote
er.. which doohickey is the capacitor? and not a FLUX capacitor right?!? cuz then i'd have to put it in my Dolorian..
[/b]

March 17, 2004, 05:00:29 AM
Reply #32

Geminosity

  • Legacy Reserved
  • Fade

  • Offline
  • **

  • 461
    • View Profile
    • http://
after reading this I've been experimenting with 900 gravity in my own lil mod and i'm starting to see what U235 was getting at.  It doesn't feel any 'heavier' but the falling and stuff seems a bit more natural =o

March 17, 2004, 07:58:33 AM
Reply #33

Grimm

  • Legacy Reserved
  • HA Marine

  • Offline
  • *****

  • 1005
    • View Profile
    • http://www.livejournal.com/users/grimmus
I would really like to see the Skulk bite knockback nullified, it makes no sense at all to have an up-and-down bite knock a marine back, and it has severely hurt Skulk playing style.

March 17, 2004, 08:02:55 AM
Reply #34

Geminosity

  • Legacy Reserved
  • Fade

  • Offline
  • **

  • 461
    • View Profile
    • http://
flayra probably kept the knockback in for 'fun'... y'know... like the 'fun' you get from a worthless acid rocket or whatnot :p