Author Topic: Is There A Point To Armor3?  (Read 7426 times)

March 16, 2004, 11:36:09 AM
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SaltzBad

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Or in short "link me to the damage simulator". I'm just wondering - both Armor2 and 3 take 4 Skulk bites (300/220), 3 Fade swipes (240/220), 4 Lerk bites (240/220) and 3 Onos gores (270/220).

That leaves a change only for Fades (4 swipes - 320/270) and Lerks (5 bites, 300/270), at the cost of 40 res and alot of research time. Armor1 and 2 on the other hand pay off alot nicer, both adding a Skulk bite (the most common type). So in summary :

Armor1 -
+1 Skulk bite
+1 Fade
+1 Onos

Armor2 -
+1 Skulk
+1 Lerk

Armor 3 -
+1 Fade
+1 Lerk


So, meh. Especially the research time is a big party pooper to resist that one extra Fade swipe. Any Fades care to comment? :p

March 16, 2004, 12:06:48 PM
Reply #1

That Annoying Kid

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in the end of the game, get it anyways, 5 bites is better than 4 no matter the cost
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March 16, 2004, 12:56:55 PM
Reply #2

BobTheJanitor

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If the game has gotten to the point where you're worrying about ups like armor3, hand nades, cat packs, etc, you're probably in for the long haul and you might as well research it anyway. You've probably got the res by now. I find myself at a long end game where we can't quite seem to take that hive with a lot of extra res on hand anyway, and usually go on an electrification spree followed by creating a phase maze all over the map along with getting all those extra 'neat' upgrades like a3.

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March 16, 2004, 01:36:34 PM
Reply #3

a civilian

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Or in short "link me to the damage simulator".
http://www.nonoobs.com/damage.php

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I'm just wondering - both Armor2 and 3 take 4 Skulk bites (300/220), 3 Fade swipes (240/220), 4 Lerk bites (240/220) and 3 Onos gores (270/220).

That leaves a change only for Fades (4 swipes - 320/270) and Lerks (5 bites, 300/270), at the cost of 40 res and alot of research time. Armor1 and 2 on the other hand pay off alot nicer, both adding a Skulk bite (the most common type).
Keep in mind, though, that the advantage armor 2 provides over Skulks can be nullified with great ease.  A single parasite, a moment spent in a spore cloud, or even two LMG bullets are sufficient.

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So, meh. Especially the research time is a big party pooper to resist that one extra Fade swipe. Any Fades care to comment? :p
I would say that armor upgrades affect the Fade far more than the Skulk.  Because the Fade has little trouble reaching its target, armor upgrades almost directly affect the ease at which it can kill a marine.  A Skulk, on the other hand, has difficulty reaching its target.  Armor upgrades only affect it once it has reached its target, and once it has reached its target half the battle is already over.

March 16, 2004, 02:27:14 PM
Reply #4

Sancho

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I would say armor3 for LAs is useless, but what about HAs?  Would you rather get a little bit extra armor or put down another heavy set?  IMHO, another HA set would be better because it would add another potential welding marine that would make the extra armor obsolete.

March 16, 2004, 05:53:12 PM
Reply #5

Sydney Carton

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Well, it can't hurt, and you can't just look at it entirely in terms of one type of damage.  There are all sorts of combinations of bites, attacks, and swipes possible, and you may get a couple repairs in between.  Especially by the time you're thinking about Armor III, there's very little chance that you're going to just be confronted by one type of alien at a time.
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March 16, 2004, 06:06:36 PM
Reply #6

holy_devil

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reason its useful:

if you give out medpacks, the health goes back up to 100.. so essentially you can get an extra bite or so i believe, but i never did the math :|

March 16, 2004, 06:53:12 PM
Reply #7

Ulatoh

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you can get a blast off from a shotgun in the time it takes to swipe again, and i cant TELL you how many times i ace the guy with the last swipe, and one more shot from him woulda cleaned me out
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March 16, 2004, 08:07:08 PM
Reply #8

DiscoZombie

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yeah, medpacks and armory hump heals make it worthwhile... but only if you have nothing else to spend it on... it should certainly be the last upgrade...

March 17, 2004, 06:36:03 AM
Reply #9

Lito

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Heavy armor also benefits from it.  Its +200 armor for a suit.  So at armor 3 you'd have 265, rather than some 225, or 245.

As comms know, that extra bit of heavy armor could mean life or death for an HA :o
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March 17, 2004, 01:48:14 PM
Reply #10

a civilian

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Heavy armor also benefits from it.  Its +200 armor for a suit.  So at armor 3 you'd have 265, rather than some 225, or 245.
A heavily armored marine has 200 armor at level 0, 230 at level 1, 260 at level 2, and 290 at level 3.

March 17, 2004, 09:12:23 PM
Reply #11

Lito

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Heavy armor also benefits from it.  Its +200 armor for a suit.  So at armor 3 you'd have 265, rather than some 225, or 245.
A heavily armored marine has 200 armor at level 0, 230 at level 1, 260 at level 2, and 290 at level 3.
even better
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March 24, 2004, 11:41:33 AM
Reply #12

-Lancer-

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yeah, medpacks and armory hump heals make it worthwhile... but only if you have nothing else to spend it on... it should certainly be the last upgrade...

I agree.

March 25, 2004, 09:18:26 AM
Reply #13

That Annoying Kid

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you can get a blast off from a shotgun in the time it takes to swipe again, and i cant TELL you how many times i ace the guy with the last swipe, and one more shot from him woulda cleaned me out
^^

This is your standard response to half of the threads you reply to, what's it mean? Postcount ++ ?
« Last Edit: March 25, 2004, 11:50:32 AM by lolfighter »
MAC DRE: Cold Crest Creeper, a rapper that would dip-n-yoke quicker than he could pimp-n-smoke, flows  that hit your ears harder than Ike hit Tina. Forced to serve a Nickle but would never drop a Dime.
K.C watch out cause the Bay's down like four flats on a Cadilac.