well as much as everyone likes to discuss rine strat, i'd like to put out an aliens strat.
I've been seeing a lot of alien losses lately, even on teams with people who could easily overwhelm a rine team with skill in the beginning few minutes of the game. This shouldnt ever happen.
The strat is simple to execute and can vary with team sizes. There are four important positions to fill. When the game starts, one alien (generally done by me, as you all know) should gorge in the hive immediately and drop the first chamber. Regardless of what the chamber is, it gives the aliens an instant upgrade to use. One person should save for the hive, and possibly one for fade, although this isnt necessary due to RFK. EVERYONE else should run as fast as possible to a node, drop it, build it, then reskulk. On an 8 man team, if done right, this means that you can have 5-6 nodes in under 45 seconds, locked up tight. The gorge that dropped chambers should have enough res within the first minute to drop the second chamber, and by 2 minutes or less, the third. Now, assuming the chamber is movement, this enables full silence skulks in less than 2 mins. There are very very few comms who will rush MT, which means that skulks have a very strong advantage over rines until about minute 4, when mt should be done or in process. However, by minute 4, if the RT's are being defended reasonably well, aliens should have a second hive going up and at least one fade and a lerk. By 6 minutes, the second hive will be up and the second batch of chambers dropped. After that, its all downhill for rines as theyre now dealing with hive 2 aliens with 2 upgrades and lots of higher lifeforms. To close, the best order ive seen for chambers is definitely M-D-S, simply because a wounded fade can blink to a hive, heal and be back in combat on one hive faster than rines can take down an RT, and then with metabolize and carapace, its all over.
The strat is VERY simple and i've seen it executed well, especially in games where Goldfish and Guen are on my team. They know the strat and put it to work. I've seen hive 2 going up inside of 3 minutes when done properly, and 2 fades killing everything in sight by the time the second hive was done.
Res is the key to winning NS games now. If rines lock down res, they win. If aliens lock down res, they win. If you are aliens facing a 2 hive lockdown, but you have 6 nodes and res out the wazoo, you can rush a hive with 3-4 fades or 2 onos and some skulks and there goes the rine strat out the window, as well as their base more than likely. But if you try and play it out with 2 or 3 rt's, you're going to lose because the rines are going to have JP/HA really quick and just march into your hives and take em out like butter. Same goes for rines. Rines with no upgrades, but 5-6 rt's (and well placed PG's) can drop unlimited amounts of shotguns and take down higher lifeforms with ease. Res is KEY.