Author Topic: Current MvA Win/Loss stats  (Read 23436 times)

April 09, 2005, 07:54:59 PM
Reply #60

SlickWill

  • Skulk

  • Offline
  • *

  • 129
    • View Profile
The server lacks in good commanders.  There is a small group of competent comanders, but not really skilled commanders.  The skilled ones don't comm that often either.  I agree with ebnar.  More skilled comms = more rine wins.
« Last Edit: April 09, 2005, 07:55:24 PM by SlickWill »

April 10, 2005, 08:21:48 AM
Reply #61

Condizzle

  • Legacy Reserved
  • Skulk

  • Offline
  • *

  • 56
    • View Profile
    • http://
I think I see the TRUE problem here!
(I am sorry for stealing your graph [size=8](not really)[/size] but I was too lazy to make my own)
« Last Edit: April 10, 2005, 08:22:55 AM by Condizzle »
"Jiggling Eggleston," replied the clams.

April 11, 2005, 11:12:33 AM
Reply #62

Niteowl

  • Legacy Admin
  • Commander

  • Offline
  • ******

  • 2194
    • View Profile
    • http://www.oldf.net
Quote
Being able to tech to weapons 3 doesn't make you a good commander.
[snapback]45881[/snapback]
Damnit!
"I don't have to know an answer, I don't feel frightened by not knowing things, by being lost in a mysterious universe without any purpose, which is the way it really is as far as I can tell. It doesn't frighten me."
-Richard Feynman

April 11, 2005, 01:14:05 PM
Reply #63

SwiftSpear

  • Legacy Reserved
  • HA Marine

  • Offline
  • *****

  • 1161
    • View Profile
    • my site
Quote
I think I see the TRUE problem here!
(I am sorry for stealing your graph [size=8](not really)[/size] but I was too lazy to make my own)
[snapback]45937[/snapback]
Irony
My anti condizzle
<------OOOooooOOOoo, Hyperlink!
Final Hope Faith, COME ONE COME ALL

April 20, 2005, 03:58:31 PM
Reply #64

RangerAlpha

  • Skulk

  • Offline
  • *

  • 42
    • View Profile
I can command any server but this one.  This server is a ton harder to command, cuz there are aliens everywhere!
« Last Edit: April 20, 2005, 03:58:59 PM by RangerAlpha »

April 20, 2005, 04:05:51 PM
Reply #65

RangerAlpha

  • Skulk

  • Offline
  • *

  • 42
    • View Profile
Oh, one of my final projects is on that data, i thought that would amuse you all :p

April 27, 2005, 07:29:31 PM
Reply #66

Prof.Chaos

  • Lerker

  • Offline

  • 5
    • View Profile
    • http://
I hate to say it, because I love MC rushing a hive as much as the next person, but turning FF off for a brief time, as an experiment, might not be a bad idea.  A single skulk jumping into a group of rines can cause half of them to kill the other half which, while amusing for the skulk, makes it a bit difficult for the marines. It would be nice to see the overall W/L stats for a short time of no FF, see if it makes much of a difference.

April 27, 2005, 08:24:02 PM
Reply #67

Diablus

  • Legacy Reserved
  • HA Marine

  • Offline
  • *****

  • 1097
    • View Profile
Quote
A single skulk jumping into a group of rines can cause half of them to kill the other half which, while amusing for the skulk, makes it a bit difficult for the marines.
[snapback]47246[/snapback]


Yes especially now it seems hitboxes are harder to hit because they dont match up with the model and apparently lag behind them a tad. Thus causing Marines doing more damage to themselves then the skulk has XD