Lolol yeah it is pretty messy, was running out of space so I had to smash things together
. The long hallway is intended to be flooded with debris all over the place, which would make it unlike the hallway to generator hive on caged. Nothing is really to scale on my drawings, hence the rooms being misshaped and angular
. The first layout I drew was just to see if I could actually get something down on paper, I was originally not going to have an RT inbetween the two hives, which is why they are so close together. The second concept with a centralized MS I was trying to draw something with a lot of hallways that are long with quite a few turns to slow down the marines yet to give the aliens an edge have vents linking said hallways up.
The inter-crossing hallways, as in, one above and one below, is what I would really like more maps to do. I mean you wouldn't have to worry about building in it or not because vents do the same thing, and you don't really want to be building in a vent unless you're mrbill :p. Wouldn't have to have them follow the same areas either, just cut across each other without actually connecting to create a shortcut without shortening the distance out too much. In my concept, it's more of a "you go this way or you go back." Phasegates would probably be required and heavies probably wouldn't "march on the hive" ever. Shotgun rushes would also be much harder, especially if the "find hive without seeing it" is ever fixed.
I'll redraw these/clean up/refine these when I get some time, especially since everything is way out of proportion and space is horrible and everything is squared. Also a few things that should be moved.