it would be done in an irc channel tombomb
[snapback]24992[/snapback]
No, it won't.
four books and that webpage ... if someone could make the game somewhat simpler (or just give me a stupidversion of the text) i'd be there
Like I said - You only NEED the first, main book. The other three are strictly optional, but if you don't have them, you're gimping your character. They're cheap and easy to find so that's no excuse. Counting my books I've sunk less then $120 in Shadowrun - $30 for the main book and about $12 to $15 for 6 sourcebooks. $120 isn't much, and it's the best $120 I've spent (well... the stick of RAM was better, but not by much). You don't even NEED the sourcebooks I have - I have books detailing history on SR's North America and Australia for gods sakes. Retail sourcebooks are about $20. I bought most of mine off of Ebay for $12 or $15 with just 'Buy It Now' option. And don't shop off of Amazon - You'll either get out of date books (Shadowrun 2 sourcebooks), or whack prices (They have cannon companion listed as $60?)
First of all, this game is very complex - If you don't understand the rules, I can't dumb it down for you. If your only role-playing experience is with dumb 'ol Dungeons and Dragons, well, time to blow your mind - SR takes an IQ of at least triple digits to play well.
Secondly, if you think I can hold your hand through it, or explain it on the fly, you're out of luck. DHP will agree with me here - It's far too much a hassle to carry along someone who only wants to play so he can randomly kill people with a gun as a dwarf. "Okay... I cut the power on the lobby... Drake move in." "Right, I slide against the brick wall and move up to the keypad. I carefully remove the panel and examine the wiring for any alarm-" "I TOSS A GRENADE AT THE WINDOW LOL!!!"
Third, if you HAVE the books, and you still don't understand, then sit down and read 'Skills', 'Combat', 'Running the Shadows' and 'Beyond the Shadows'. Then read them again. Read it until you DO understand those house rules. They're horribly simple once you understand. Targetnumbers and modifiers, that's what this game is in a nutshell.
No, I'm not going to have any of THAT. If you dont' have a book or you don't understand the rules, you're out of luck.
That said, if you want to play, you have to SHOW me you understand the rules: Since I don't know if everyone has Shadowrun Companion we're going to be using the BECKS system:
http://tss.dumpshock.com/15/art15-b2.htmlBasically it's a more refined version of the 'Points' system in SRComp. It's really really easy to use, so if I hear anyone bitching, I'm gonna slap you. The first time I used this system I did it right away.
We're using BeCKS, if you have a question, ask.
Limits for characters:
300pts to spend with BeCKS, not 450.
Skill and Gear Max rating = 4,
Max Gear Availability = 6
You MUST multiply street index with the cost. If the item costs 500 nuyen, and the Street Index is 2, then you pay 1,000.
You can go over the availability, but you must add 0.1 to the street index for each point above 6. (Avail of 8 would cost (Base * (SI + 0.2)).
Yes, this is a low-powered game, but considering none of you besides DHP knows what the
is going on, you have to live with it.
Email your characters to me for approval. I better not get 4 street sams. Be creative for gods sakes.
Uranium235 ( at ) gmail ( dot ) com.
Attached is a character I made using the exact same limits I just gave you guys from the game I posted a link to on page 1.