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General / Beta 6 changelog
« on: December 18, 2004, 03:36:07 PM »Quote
and you'll get to have your ass handed to you by yours truly in the consti beta :pOnce they finish coding in the 'auto-ban Adj when he goes lerk' that I've been pushing for, I'm sure we'll be fine.
To all the nay-sayers: just try it out for a while before you decide the game is broken. MC and SC first still have their weaknesses. (sup 2nd hive lockdown?) And getting an obs up in an important area overrides any SCs that might be hiding there. And if you have just two marines, one ping is enough to uncloak the aliens while you build. 30% cloaked is still quite visible, and once you put one bullet in them they become fully visible.
And the free upgrades just make things feel so much more interesting. It finally fixes the old problem of marines having to research once and then getting upgrades forever, whereas aliens have to keep wasting res to reup with each spawn. There's never a reason not to upgrade except when you've got marines standing in the hive. It adds a new level of fun on both sides.
The PT time has been limited, but it's getting back into full swing finally. I look forward to b6 fun on LM, hopefully it's not too far off.