1421
General / The Bonsaibase
« on: January 03, 2004, 08:54:12 PM »
I see several comms lately using the 'bonsaibase' strategy, namely building a TF, electrifying it, and then building everything around that one TF to avoid skulks chewing the base up while the marines are out. I'm wondering what others think of this idea. I don't particularly mind it when it's used just to protect a few really important things. Say, the IPs. The problem I have with it is when everything gets crammed into one teeeeeeeny space and I end up having to duck jump over half the base just to get to the armory, only to get telefragged because the comm built another IP right next to said armory.
When I comm, I usually tend to build things far apart -- especially the armory away from the IPs -- because I know how aggravating it can be negotiating and defending a base that's designed to fit in a closet. I rely on a turret or two (mostly for the 'sentry firing' warning) and maybe a single base guard for base defense and don't mess with any tricky electrified TF defending everything strategy. What do others think? Good strategy or horrible annoyance?
When I comm, I usually tend to build things far apart -- especially the armory away from the IPs -- because I know how aggravating it can be negotiating and defending a base that's designed to fit in a closet. I rely on a turret or two (mostly for the 'sentry firing' warning) and maybe a single base guard for base defense and don't mess with any tricky electrified TF defending everything strategy. What do others think? Good strategy or horrible annoyance?