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Messages - BobTheJanitor

Pages: 1 ... 69 70 71 [72]
1421
General / The Bonsaibase
« on: January 03, 2004, 08:54:12 PM »
I see several comms lately using the 'bonsaibase' strategy, namely building a TF, electrifying it, and then building everything around that one TF to avoid skulks chewing the base up while the marines are out. I'm wondering what others think of this idea. I don't particularly mind it when it's used just to protect a few really important things. Say, the IPs. The problem I have with it is when everything gets crammed into one teeeeeeeny space and I end up having to duck jump over half the base just to get to the armory, only to get telefragged because the comm built another IP right next to said armory.

When I comm, I usually tend to build things far apart -- especially the armory away from the IPs -- because I know how aggravating it can be negotiating and defending a base that's designed to fit in a closet. I rely on a turret or two (mostly for the 'sentry firing' warning) and maybe a single base guard for base defense and don't mess with any tricky electrified TF defending everything strategy. What do others think? Good strategy or horrible annoyance?

1422
General / Geek Social Fallacies
« on: January 02, 2004, 06:35:40 PM »
My dizzying intellect is above such things, clearly.

1423
General / Ns Replacment Music
« on: January 01, 2004, 06:00:55 PM »
Not bad music, some of it seems a bit loud and dramatic for NS though...

1424
General / The Ultimate Gorge Rush
« on: December 31, 2003, 08:04:14 PM »
It's not exactly a rush per se, but the title fit. Just don't be too critical of terminology, is what I'm saying. So it was 3 on 3 in hera, then 3 on 4, then 2 on 4. The aliens were very quick about capping res and my foolish attempt to reloc to hera reception was quickly smashed. Then the WoL and BoD (balls of dewm?) started showing up in droves. We actually got as far as knifing the RT at hera reception once, and that was it. Then the gorges descended in a mad building rage and well... here you go:

The horrid towers of death going up

Note the gorge decling to use the lift and jumping off the top of his tower instead.

And a spec shot just after I was bilebombed out of my chair, webbed in place, and then loogied to death.

What can I say but gg gorge. The game was lost from about two minutes in but at least they made it amusing for us!

(and sorry if this is the wrong forum for this sort of thing and/or you don't abide this sort of screenshot spam here)

Edited for speeling

1425
Mapping / Our Very Own Do0blex's Map...
« on: December 30, 2003, 04:51:54 PM »
Yes Ventilation. And cargo. You've got to have a cargo hive. And then call the third one Generic_Hive_Location_03. Or come up with some cool names and be the man.

Looks good, inspiring me to maybe get back to the map ideas I've been tossing around for too long. I started learning mapping in Action HL but never finished anything, thought I might try NS mapping... then reading the NS mapping forum scared me with lots of talk including technical terms I wasn't familiar with. Maybe I'll try it again, if Hammer would just stop crashing every time I do one small thing. Hooray for betas!

Anyhoo, your map looks very cool. Keep it coming!

1426
General / Science And Industry!
« on: December 30, 2003, 11:52:52 AM »
Played this with some friends a month or two ago; I loved it, they found it dull, and I could never find anyone playing on steam. Awesome to see that people are actually playing it now. If I can tear myself away from NS tonight I'll be sure to jump in for some SI action. Wooohooo!

1427
General / Let's Give Two New Maps A Go...
« on: December 30, 2003, 10:15:19 AM »
They're both decent maps. My main complaint-comment-thing is that there's not much to differentiate one map from the other. They're both pretty similar visually. If two custom maps are introduced at the same time, it might be better if there were something to tell them apart by. Hydrosity had the whole water thing going for it. Neither of these maps have much that's 'special' to make them different from each other, or even from any other NS map for that matter. That and Kharaa own on them, due to the usually small number of people, but that's getting better as more people finally get them downloaded.

1428
General / Irc Clients
« on: December 30, 2003, 09:56:54 AM »
mIRC with the Invision script. It's all about useless features like random sound effects and stupid text tricks. Actually, it's a very powerful script if you're running a file server or suchlike, but I'm not, so it's just a toy. Also has nice white text on black background default color scheme.

1429
General / Location Location Location!
« on: December 23, 2003, 04:16:37 PM »
Oklahoma. That explains my excellent ping hax.

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