people who rush to say that and spout steam user data just irk me, if NS is dying let it die and shut up about it, I'm still going to play my favorite online game, it was the first game I got heavily into community aspects, and I remember reading about NS when it was just released salivating, and this
changelog gave that memory a couple runs for it's money specifically
- Skulks can now vault from walls. When attached to a wall, pressing jump will make the skulk jump in the direction the player is facing.
- Precision wallwalking: While holding +speed (aka walk) the skulk will stick to walls much more rigorously then before. This makes it possible to navigate difficult architecture.
O Invoking a query from the popupmenu ("Follow me", "Covering you", "Weld/Heal me") displays an icon over the player issuing the query. This lasts for 6 seconds.
- The invoking player may look at another player to issue that order directly to their target. The query will pop up in the upper middle of the target player's HUD.
O Set Alien base Cloaking opacity from 10 to 0 (aka 100% Cloaking)
O Armory now consistently supplies 10 health with every use (once per 0.9 seconds)
O Added some client-side consistency checks for sprites (e.g. muzzleflash)
O Mines can no longer be placed on players or structures
O Commander created structures now dropped from 4 units above the floor (should help with some sinking structure issues)
O Added support for labelled minimaps:
O All sayings from the popupmenu now have a cool down time of 3 seconds, to prevent them from being spammed. <-- .txt anyone?
want to post more, computer leaving
damn