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Messages - aeroripper

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101
Off Topic / Svreen Shakinessss
« on: June 07, 2005, 12:10:47 PM »
How far away are they from your computer?  A lot of juice flowing through a washer\drier and may have a surge or something.

Are you connected to a surge protector?

If its your actual monitor getting that way then its not your drivers.

102
Off Topic / Going to Oslo, Norway
« on: June 07, 2005, 01:24:02 AM »
so that explains why you couldn't meet for team bewblet in irc :-/

we thought you died or something

103
General / Voting The Comm Out
« on: June 06, 2005, 10:44:40 AM »
There is a plugin out there that does this i've played on a few servers that have it.

"NSplayer has voted down on the commander" when they hit eject button.

104
General / Strangest strategies.
« on: June 05, 2005, 07:46:08 PM »
my cookie looks tastier than yours :-P

105
General / Strangest strategies.
« on: June 05, 2005, 05:42:07 PM »
^^^ sounds like you pulled a mhawk :-P

one time we relocated to west access on tanith.  It was wacky

106
General / the problem
« on: June 05, 2005, 02:06:37 PM »
i hate that invul plugin also... then the aliens always say the marine team is n00b when there were only a few skulks in the hive in a shotty rush.

107
General / Dead_Meat is officially awesome
« on: June 03, 2005, 06:05:28 PM »
lol... its like in cartoons where the guy runs off a cliff, looks down then runs back onto the cliff.

That's happened to me before where i fall into pit as fade and i point back up and manage to get back on normal ground before i fall in (only works with adren though)

108
General / 45min marine win! Reward inside, inquire within!
« on: June 02, 2005, 02:23:19 AM »
I made a batch just for you ziggot  <3  <3  <3


109
General / 45min marine win! Reward inside, inquire within!
« on: June 01, 2005, 11:32:00 PM »
Just want to congradulate marine team on the 45min win tonight on ns_veil.  I've noticed that rines usually lose in drawn out games but we pulled through after long battles, aliens put up some great fights :-P.  Also i hope nadja forgives me for putting turrents and a PG up in topographical.... don't try to figure out my genious ;-O.

As a reward, here's a gigantic cookie:
 

110
General / Wee 3.0.4 out!
« on: June 01, 2005, 07:43:11 PM »
has the server updated yet?

111
General / juicy info
« on: May 30, 2005, 02:27:38 AM »
az you don't drink enough :-P


112
Off Topic / Star Wars: Episode III - Revenge of the Sith
« on: May 29, 2005, 09:17:17 PM »
haha yea the vader "NOOOO" sequence was hilarious.  It was quiet in the theater at that part but i was laughing very loudly is what so funny.  Just the "NOOOOOOOOOOO" in the mechanical vader voice was great and how he got up all frakenstein and stuff.

Also the part where he was being burned alive was awesome and when he was wrything (sp?) on the table was a nice touch.

I was never a huge fan of star wars and only remember bits and pieces of EP1 and 2 (i had no idea what was going on and wanted to shoot jar jar) but this one was actually pretty good, CG has really come a long way those battles looked great.  Also that lightsaber battle on that sinking thing of metal on the lava planet was awesome looking!

Pretty good all in all, but i still think they ruined that "NOOOOOOO" part... just totally out of character.  And then it was like gee, their already building the death star?  Suddenly everybody on deck is dressed in 70s like clothing and look exactly like they did in the original?  Whatever... interesting social commenentary (but cheesy and crappy acting) when anakin's girl said "Liberty dies when theirs a standing ovation".  But whatever, overall pretty good


113
General / See, the comm needs help too.
« on: May 28, 2005, 11:12:01 PM »
All good points... i've been trying a AA rush a getting a few HMGs down pretty quickly and it seemed to have won a few games relatively easily when i first tried it.  But lately it hasn't been working as well and it seems once the 2nd hive gets up all your plans just fall apart.  By that point without JP\HVY hive rushes are usually suicide, or you might get the hive down and lose 100res on all the weapons and meds.  Not a huge loss for them, there is probably a gorge that has 40 res to put it right back up.

It seems to be relatively easy for marines to secure nodes across the map in the early game and get a good resflow pretty quickly.  But around 4 minutes the 2nd hive is probably going up and a fade is about and people are dying faster.  How do you take down the 2nd hive?  Shottie rush *might* work if you catch the alien team offguard but its still pretty risky.  I'd like to see adj comm, he seems pretty good  ;).

114
Off Topic / Explain Your Name
« on: May 28, 2005, 05:40:56 PM »
I use to have "aeroballistic" years and years ago but i had to get e-mail and shorten it to just "aeroripper" because the first one was too long.

Aeroripper is combination of:

1) Aeroballistic: Cheat code in army men i played way back when.
2) Ripper: Name of the machinegun in duke3d, a game i played constantly when 14?  i think it was

Combine them what do you get? aeroripper ... pure sex


+


I have a numbered list and pictures... now BOW DOWN BEFORE ME

115
General / Heavy party time
« on: May 27, 2005, 01:16:02 AM »
EDIT: Bleh, link died

116
General / the problem
« on: May 26, 2005, 01:58:30 PM »
Quote
Now, I wouldn't go so far as to call this a problem, more of a.. status quo (and these are simply my observations/frustrations, I'm probably just as guilty as the next guy) the only 'problem' is that a lack of skill hurts marines more then it hurts aliens.

defintely

Marines HAVE to use teamwork to have a "average" chance of winning the game.  There are always rambos if you don't give people constant direction (even then they still run off to chase a skulk from the group and die)

If aliens have good teamwork there is a high chance they will win anyways.

117
General / Pressure Control
« on: May 26, 2005, 11:55:03 AM »
Quote
well although I cant provide clarification on the matter, I can relate a situation that happened today. it was on veil. Aliens had one hive. No higher lifeforms and all of the aliens dead. Rines marched into pipeline (our hive), with heavies, lv 3 armor, lv 3 hmgs. Full team. But instead of walking in and killing the hive, 5 of them walked in and shot nothing but skulks who were spawning...for 3 minutes. Now, during this time, one person set up a siege point outside on the stairs. We were spawning one at a time, as is the process with one hive, and dying instantly from a hail of hmg fire.

Is this spawncamping? According to the way some people would have it, no. However, i believe it more than qualifies. For 3 minutes, a vastly superior force sat in the hive and gunned down other players who had no chance, while they just drug it out by setting up a siege (which they never really used by the way. Once the sieges were built, they fired one volley before the rines let loose on the hive with hmgs. It dropped in less than 10 seconds). To me, thats just ridiculous. In addition, they set up mines in the hive. When they were broached on breaking the rules, one player (and a reg at that) responded with "who cares, you guys were gonna lose anyway".

The point isnt whether the aliens were going to lose or not. The point is twofold:
1.) Its against the rules. Period. If you're a reg and you know the rules, theres NO EXCUSE for breaking them.
2.) The game is supposed to be fun. Thats the point of it being a GAME. Watching yourself helplessly die 10 times while rines sit there and laugh because they have you pinned down and want to wallow in their superiority isnt fun. And it's certainly no excuse for prolonging a game.

I'll break it down plain and simple based on the way I play. To me, either you're spawncamping or you have an active role in taking down spawn. If im a marine and my team moves into a hive, i do one of two things: I build, or i move into the hive and kill the aliens. Once all the aliens are dead, depending on what the team is doing, i do one of two further things: if its a shotgun/lmg/hmg rush, i shoot the crap out of the hive and then the chambers and RT. If its a siege, i'll fall back to provide cover for my team and help them build. People who say they're "giving cover" for a team thats building a siege point by sitting in the aliens last hive and killing anything that spawns within 3 seconds of it spawning are SPAWNCAMPERS. You might as well be there alone, because your team is doing something else and you're nowhere near them.

Bottom line is that if you have a superior force, such as a full team of HA/HMG and the entire other team is skulks, dont friggin siege the last hive. Once all the aliens are dead, KILL THE HIVE. I gurantee you that 4 marines with ha/hmg can take down a hive before 2 skulks spawn. Maybe you lose 1 heavy there, but oh well, the game is over and we can all move on. Just dont drag it out because you want to feel full of yourself. People who comm a lot should wise up to this too and instruct your team accordingly (and if they dont listen, make them pay by continuously beaconing them until they do what theyre supposed to).

Yes i remember because i was comming that game.  I specifically told the team that placing mines in the hive is against the rules and the guy who did it said "well that's a stupid rule" so he wasn't listening anyways.  Also about sieging that hive i thought the alien team had more fades and OCs in there because there was two on the way into the hive and i told everybody to build the TF but i didn't know that the whole alien team was already dead (i wasn't checking the scoreboard like i'm sure everyone on the alien team was because i was concentrating on taking it down). So people started walking in anyways although i told them to build the TF so we could siege it was already out of my control.

I was just taking a precaution getting the sieges up because i've had games where they actually fought back in their last hive and killed everybody even with a few heavy armors and hmgs.  I don't encourage spawn camping and i already apologized for this and will keep it in mind if it happens again.

Honestly i think spawn camping is a little vague sometimes because we were setting up sieges to kill a hive so we had a goal rather than "lets just spawncamp everybody just to make them mad".  Sieges WERE going up to kill the hive and we were concentrating on killing it.

Quote
1. Spawncamping is not allowed.
This server promotes a team environment that is competitive and also enjoyable. We want all players to enjoy the experience, and feel spawncamping detracts from that. Spawncamping includes, but is not limited to:
o Killing players as they spawn for rfk, stat whoring, or any other reason besides an active assault on hive/CC.
o Routinely pressing the hive location/marine spawn for the specific purpose of killing spawning players, otherwise know as a "Drive by".
o Placing mines in an active hive or building hive is not allowed, period.
o If you are pressuring the hive/MS to end the game, do not camp the entrances and kill them as they come out, without moving in. Although you are not IN the spawn area, denying the team any chance of defense while blocking spawn exits will be considered spawncamping without adequate pressure to kill the hive/MS.

The last bullet in the rules, we were providing pressure to kill the hive because sieges were going up and firing.  Marines were shooting the hive among attacking skulks.  Even if everybody walked in without sieges and were trying to kill the hive, would people still complain about spawn camping because they were mad their hive was going down and they got killed in the hail of gunfire?  I've seen it plenty of times when the other team is accused of spawn camping when their just trying to kill the hive and the aliens are just mad about it.

Quote
Bottom line is that if you have a superior force, such as a full team of HA/HMG and the entire other team is skulks, dont friggin siege the last hive. Once all the aliens are dead, KILL THE HIVE. I gurantee you that 4 marines with ha/hmg can take down a hive before 2 skulks spawn. Maybe you lose 1 heavy there, but oh well, the game is over and we can all move on. Just dont drag it out because you want to feel full of yourself.

I was not feeling "full" of myself but i wanted to make sure that if they killed my marines in the hive we could still siege it and probably bring it down.  It's happened before and that's why i built the siege.

And i don't appreciate being yelled at saying "SPAWNING CAMPING OMG I HAVE A DEMO!" because its just dumb.  I would rather you come on the forums and post your feelings on what happened here with me rather than yelling about it. I respect the rules here and this server is awesome but some things are out of my control as comm.  Some people just do not want to listen (like the guy who said hive mining was a stupid rule) and don't really care about the rules because they can just go to another server.

Quote
And finally, spawncamping for a clear, realistic objective has always been allowed. Spawncamping is a necessary part of taking down a hive or IP (unless nobody is spawning from it), that's just how it is. So spawncamping is fine as long as the spawning device is going down in a timely fashion.

We were sieging AND shooting the hive among attacking aliens.  I didn't just tell a couple of guys "hey go kill the spawning skulks alone to keep them from escaping".  Then a few minutes later i have other people come with hvys to finish it... that would definitely be spawn camping.  And as far as saying 3 minutes went by in this ordeal i would like to see the demo because it seemed to happen a whole lot faster from my perspective as comm.

118
General / Do any of you use squad hotkeys?
« on: May 25, 2005, 08:38:54 PM »
I use waypoints all the time... mostly to lead people to a RT site or when i'm leading them to a hive

119
General / Do any of you use squad hotkeys?
« on: May 25, 2005, 05:10:33 PM »
wow i was about to suggest that you should be able to see everybody's health at a glance as comm but i guess that works as well


120
General / Do any of you use squad hotkeys?
« on: May 25, 2005, 01:53:27 PM »
I never seem to use squad hotkeys when i'm comming because i don't see what the point of it is.  I can med and ammo them just by looking there.  Is there other benefits to making squads a group other than knowing when their under attack?

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