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Messages - Leaderz0rz

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21
Off Topic / Battlefield 2 1.03 Patch
« on: October 04, 2005, 11:20:43 AM »
NEW FEATURES

Wake Island Map



    * Included a remade version of this popular BF1942 map.
    * Battlefield 2 version includes a 64 player layout and is
    * configured for multiplayer only.



Server Favorites / History



    * There is a new tab in the MULTIPLAYER menu that holds a list of the last 20 internet servers you have connected to, plus a list of servers you have selected as favorites.



          o Added a button to the other multiplayer tabs that adds the currently highlighted server to your favorites list.
          o Added buttons in the in-game server info menu (press TAB to access) that will add or remove the server you are currently playing on to / from your favorites list.



Account Login Welcome Screen



    * After you login to an online account, a message appears that contains BF2 news and information which updates periodically.



Stat Compare



    * By clicking the COMPARE button in BFHQ, you can search for another players name and load their current stats into BFHQ. Using the arrow buttons next to the name in the top-left corner of the menu, you can toggle between your stats and their stats.

      You can also load a player's stats by double-clicking on their name in any leaderboard.



Nickname Prefix



    * You can add a 6-character prefix (such as a clan tag) to your account nickname which will be displayed in-game next to your nametag in the score menu, in game messages, and above your player in the game world.



          o This prefix does not change your account name or statistic information (e.g. the prefix does not appear next to your name on the leaderboards).
          o You can change this prefix at any time at the account login menu.



Server Reserved Slots



    * You can define a list of player nicknames that will act as a "reservation list" for your server.



          o The list is located in mods\bf2\settings\ReservedSlots.con
          o You can add player names to the list by editing the file and adding the following text for each player: reservedSlots.addNick where is the player's registered account name, not including a nickname prefix (see above).
          o You can define the number of slots to set aside for reserve players in the dedicated server launcher, or with the setting sv.numReservedSlots in your serverSettings.con file.
          o The number of players on the list and the number of reserved slots does not necessarily have to be the same.



Mod Support



    * There are several new changes that improve support for mods.



          o When connecting to a server that is running a mod that you have installed but not activated, it will be automatically activated and you will load into the server.
          o Added a filter on the server browser for servers running the currently activated mod.
          o Fixed dedicated server launcher to properly handle launching mods.
          o Improved support for mods sharing archives with bf2



Improvements to in-game HUD / Map



    * The viewable area of the spawn menu / commander map is now scaled based on the out-of-bounds area so that only the playable area takes up the majority of viewable map space.
    * The names of CPs are now displayed on the spawn menu / commander map and minimap
    * The minimap zoom level now changes dynamically depending on the type of vehicle you are in. If you zoom in or out manually, that zoom level is remembered for that vehicle type next time you use it.
    * The names of players in your vehicle are displayed in the HUD when someone enters the vehicle or switches positions.
    * There is a new element in vehicle HUDs that displays the reload time for countermeasures (smoke and flares).
    * Flags for each team are now displayed below their ticket count on the minimap to make it easier to tell what team you are assigned to.



GAMEPLAY CHANGES



    * Many criteria for ranks and awards have changed. If you are immediately eligible for a new promotion, unlock, badge, award, or ribbon, it will be awarded the next time you receive points on a ranked server.
    * Only 1 player in a vehicle will get credit for or speed up capturing a flag at a CP. The other passengers must exit the vehicle to increase the speed of capture or receive capture score.
    * Commanders no longer accrue a TK when artillery hits teammates.
    * The commander's supply drop now has an icon on the minimap and a 3D-map icon in the world.
    * Auto team balance no longer moves players to the other team if they are a team commander or a squad leader.
    * The wrench repair rate on helicopters has been decreased.
    * You now receive 1 support point for destroying an enemy commander's artillery, UAV or Radar station.
    * If you have received a point for healing, repairing, or resupplying a teammate, you will not receive another point from them for the same action for a set period of time.
    * Singleplayer enemies use the knife more effectively.
    * New engine sounds for the T98 tank.
    * New engine sounds for the China/MEC light jeep.
    * New cannon sounds on APCs.



BUG FIXES



    * Fixed physics of vehicles against soldiers so that soldiers are not killed so easily by moving vehicles.
    * Fixed a physics issue that can cause you to be stuck when falling into shallow water
    * Fixed an issue with soldier armor when spawning on a squad leader in a vehicle
    * Fixed some objects that caused vehicles to take massive collision damage
    * Fixed erroneous message stating that you punished a TK when auto- punish is OFF on the server.
    * When a vehicle explodes due to external forces, the driver is no longer mis-credited for the kills.
    * Added turret movement sounds to several vehicles.
    * Fixed an issue that caused crosshairs to stay on the screen when switching camera views.
    * Fixed an issue that caused the time limit status of the server not to be sent to clients when it is changed by the server.
    * Fixed server setting sv.allowExternalViews. Setting this to 0 will disallow external views.
    * Added setting for interfaceIP to the server launcher
    * Changed automatic TK banning to ban by cd-key instead of IP address
    * Improved the stability of secondary position turrets to reduce jerkiness during movement.
    * Fixed spawning on squad leaders to prevent players from spawning where they should not.
    * Fixed issue with auto team balance not sending new players to the team with less players.
    * Set T90 top hatch armor to "Front Armor".
    * Set some wheels on jets and helpcopters to stronger armor to prevent them from being destroyed instantly by AT missiles.
    * Adjusted wheeled vehicle engines on hills to improve climbing.
    * Changed the Commo-rose behavior so that player does not leave crouch when using it.
    * Passwords entered to join password protected servers are now cleared after use.
    * Improved PLAY NOW functionality.
    * Fixed some memory usage issues in the front end.
    * Fixed an issue allowing color changes in player name text.
    * When you click on a server in the server browser, the information from that server is updated to be more accurate.
    * Fixed a crash in the Ranked Linux server when communication with stats back-end ceased.
    * Improved the behavior of AA missiles when locked on an enemy.
    * Fixed an issue where parachuting soldiers could not be healed.
    * Added the server port to the SERVER INFO tab.
    * Removed the SERVER INFO tab when playing singleplayer
    * Fixed an issue causing some soldier & vehicle control keys to be used for in-game menus.
    * Added new soldier artwork in BFHQ
    * Added name of video director to credits




   * You can add a 6-character prefix (such as a clan tag) to your account nickname which will be displayed in-game next to your nametag in the score menu, in game messages, and above your player in the game world.


omg finally

22
Off Topic / Video games are violent
« on: October 03, 2005, 05:42:30 PM »
its easier to blame someone else then yourself

23
Off Topic / Video games are violent
« on: October 03, 2005, 12:02:33 PM »
http://www.gamergod.com/article_display.cfm?article_id=323

pretty interesting read in my opinion.

24
Off Topic / Could Unknown Worlds be any more unprofessional?
« on: October 03, 2005, 11:17:44 AM »
Quote
I donated.


Bryan
[snapback]53866[/snapback]


we know how awsome the consti program was we have a forum with 2000 pages of concearns and ideas and they never once read any of them to the point it become an off topic forum.

25
Off Topic / oh canada
« on: October 01, 2005, 05:16:21 PM »
AAARRR

26
Off Topic / Day of Defeat: Source...
« on: October 01, 2005, 04:47:54 PM »
Quote
The game came with only FOUR maps? Tell me I got that wrong.
[snapback]53817[/snapback]

dod_avalanche
dod_anzio
dod_flash
dod_donner

27
Off Topic / Day of Defeat: Source...
« on: October 01, 2005, 07:33:58 AM »
you can have huge maps and alot of firefights, just have the option to select your spawn point. If you always spawn at the same postion then the maps are ALWAYS going to be small. There isn't much strategy to "Cap left or Cap right first" And to take a year to make 4 maps is ridiculous...waste of 20 dollars imo

28
Off Topic / Could Unknown Worlds be any more unprofessional?
« on: September 26, 2005, 06:14:20 PM »
by the time they get it running no one will be around and no one will care. I've said it before and I will say it again they killed themselves and unless they go to HL2 they will continue to be dead.

29
Off Topic / Ninja Gaiden Black
« on: September 25, 2005, 12:45:03 AM »
one of the unlockables is the original game for the NES you get to play it in the arcade in the bar

30
Off Topic / FFVII: Advent Children
« on: September 18, 2005, 11:54:54 PM »
just had time to watch it...oh man it was great the animation and visuals where the best I have ever seen. If only they made a remake of the game....

31
Off Topic / Star Wars Battle Fron 2
« on: September 18, 2005, 10:03:31 PM »
I never played the first one so I can't say if its better or worse. I am semi enjoying this game so far. It has so quirks to it but its fun to be selected to be darth vader or somthing and lead the charge on the final rebel command point. My only gripe is the random selection for being the hero class even though I'm top on the team it makes the worse person on the team the hero as he runs around TKing everyone. TKs are HUGE in this game you can almost not play without TKing someone. I still have yet to find a FF off server =p If anyone else plays I'm Leaderz0rz...and btw gamespy sucks

32
Off Topic / Nintendo Revolution Controller
« on: September 17, 2005, 01:18:12 PM »
Quote
I love all you guys for just looking at the picture and going "omfg sucks lol nintendo sucks"








note: love may really be disgust at nerds being superficial when it comes to a ****ing console controller
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fanboi

33
Off Topic / Dystopia Patch
« on: September 17, 2005, 01:33:33 AM »
-Fixed several crash bugs in server and in client
-Bumping into a stationary team mate will push them a bit (this is to prevent people blocking spawn doors as heavies)
-Added voicecomms spam protection
-Added support for mp_autoteambalance (on by default)
-Added dys_voicecomm_globals_silent convar, so you can disable the audio on global voice comms (eg. "I don't think so sister!")
-Added dys_iff convar, to disable IFF drawing (eg. models only)
-Added server name to HTML/XML stats output
-Fixed names with a "." being shortened in stats
-Fixed spawn timer increase if spawn is captured
-Fixed stealth appearing white on older video cards
-Fixed stealth vmt exploit
-Lowered Spider Grenade timer from 7 to 4 seconds

http://halflife2.filefront.com/file/HalfLi...opia_Demo;47297

34
Off Topic / Nintendo Revolution Controller
« on: September 15, 2005, 11:10:06 PM »
That is by far the WORST designed controller EVER made.

35
General / Dystopia demo
« on: September 15, 2005, 02:01:35 AM »
i 98 percent of the time play medium with AR becuase I can get thermal and med plant with increased energy. I can kill cloakers and heal my teammates or myself. I am constantly on top of any server I play on so I dunno where you think mediums are usless =p Head to head i will die to a heavy but if I get the drop on them almost always I can kill them.

36
Off Topic / happy bday
« on: September 12, 2005, 11:05:09 AM »
i got a birthday thread "tears" and i'm 19 not 20 "ninja edit the profile"

37
General / Dystopia demo
« on: September 10, 2005, 09:33:08 AM »
yea at first I had no idea what I was doing but now I know where the objectives are and things so I can contribute to my team more :p but there is still alot of people who run around shooting walls

38
Off Topic / Metropolis 2005
« on: August 30, 2005, 01:32:53 AM »
I thought you were talking about the anime :p

39
Off Topic / Battlefield 2 Demo
« on: June 19, 2005, 11:02:17 PM »
if no one listens to you as a commander then you can run around and do art barrages and drop supply crates for yourself :D

40
Off Topic / Battlefield 2 Demo
« on: June 16, 2005, 12:49:59 AM »
Quote
I think it would be bad because you are all nubs >:(

Except Anarki and Low.  And Rat.  Only because we own.
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i'm a nub? pffftttttttttttttt


#nsbf2 for bf2 games

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