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Messages - Seth

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181
General / So Many Newbies...
« on: January 19, 2004, 01:59:40 PM »
be then again you gotta remember that most of the nubs are so nubbular because most of you regs with your years of wisedom have to much ego under your belt to help the nubs out...

i wont even begin to count the times i've seen hvy armor fall because someoen was to uptight to ask a nub for a weld, or show the nub around the map... these little things make a world of difference, and you will often win the round because the nubs will follow, its what their good at.

if you can lead, then lead, and if you are incompitant i'm sure you will be well aware of that fact in a short matter of time, or you will be smacked down to turret welding biotch by your comm.  >:D

182
General / Hahaha
« on: January 13, 2004, 02:01:10 PM »
the correct reply would have been " Now theres something you dont see everyday, Thank god. "

lmao thats funny, was it stenciled on or just cheaply done?

183
General / Curses On Sven!
« on: December 25, 2003, 10:11:28 PM »
so i installed the new sven and now my half life and ns doesnt load...

i get this nasty fatal error....


"could not load library ...half-life\ns\cl_dlls\client.dll"

anyelse gettin this?

184
General / Science And Industry!
« on: December 25, 2003, 01:11:14 PM »
lol i was the only one that voted no

ive played it before, wasnt to impressed with it, but the whole stealing scientice was pretty funny knockem out with crowbars and whatever... i'm a lil curious about the new version.

185
General / Location Location Location!
« on: December 22, 2003, 10:35:21 PM »
Canada EH!

I hail in the land where the mountains meet the coast and the whale is our mascott!!!!


Flame removed. Try harder next time.

186
General / Your Comming Style
« on: December 21, 2003, 09:48:18 PM »
Quote
Quote
no, actually the opposite, i'm just not used to using tfarms effectively. which i think you do :)

thanks, i just thought everyone who farms turrents would do the same

i work my turrets in rings progressing away from the tf
first ring is most times 4 or 6 turrets around the tf then the next 2 rings contain 6 to 8 each sometimes 10 depending on the area available.
dont think i ever had more then 3 rings of turrets

also good placement of turrets will jamm up a fat onos and often allow you that extra 15 secs so the marines can phase in and kill it.

187
General / Your Comming Style
« on: December 21, 2003, 06:56:15 AM »
oh cmon nite you make it sound like my tfarms are a bad thing :(

most times i drop a single ip a armory and a electf and most times up the armory right off the start although not dropping any hvy weapons. this gives me a early headstart. i often do not elec nodes unless they are in a odd posistion or next to a hive ect. i mostly rely on my squads, and more importantly squad leaders to find waypoints and protect nodes... elec is a waste of 30 res that i would rather spend on upgrades or weapons. after that, the rest is up to the rines on the ground i just give waypoints and drop the nessasary equipment.

i find that the use of squads is important, but what i've found the best is if a few marines would speak up in the begining of the match and be squad leaders, personaly and i've tested it with a few buddies of mine pubs follow squads alot better if there is a marine on the ground repeating my orders to them rallying the squads and whatever, basicaly keeping an eye out on the squad... it makes my job as comm much easier and also i get good intel from the leaders and the squad usealy gets to waypoints much faster being if the squad leader is giving directions. Often squads without a squadleader will get separated by a skulk attack or they just take a wrong turn, where in i am forced to direct my attention on a single marine verses a squad which is much easier to give orders to, and most times gets my objectives completed. as i'm sure all us comms are aware of the headache it is when 1 marines request an RT and is later killed by a lone skulk... i wont even begin to tally the resources wasted.

basicaly a chain of command is all that i ask, squad leaders are very helpful to comms... at least to me.  so dont be shy, if you have good knowledge of the layout of the map and are capable of keeping tract of your squad ( ie, keeping the fools welded, directing to waypoints, notifying the comm of what your squad is encountering... blah blah blah the list goes on ) then speak up for god sakes, its so difficult to make squads, and yet squads make all the difference in 2.0


already i think i've said to much.
but pls, i ask that only the experienced ones, or at least those that know the layout of the map at hand speak up on voice comm, you'll find that i will always outfit a compitant squad with whatever may help them to crush the enemy.


as for judgment calls, ie, seigeing a hive or not, those are thing best left up the the comm... dont try to comm for me, you just confuse me and or misdirect my attention.

188
General / Haxzor To The Maxzors
« on: December 21, 2003, 06:24:34 AM »
1+0=3       dont believe that junk they teach you in skoolz

and 1+1=0   because i dont care how much you try it is just wrong and will never work.

oh yeah crack, i was sitting in the comm chair and had the pleasure of watching a spraying gorge wisk around the rooms killing my rines and spitting down my res towers faster then i could say holy jeebus.

189
General / NS Combat
« on: December 15, 2003, 01:14:43 PM »
yes keep them in map cycle with a nice mix maybe 2 combat maps then 2 regular ones blah blah blah......

but i think the biggest thing will be a auto vote that pops up 5mins to the map finish giving 2 combat maps and 2 reg maps to pick from. seems like a happy medium to me.

190
Off Topic / The Readyroom
« on: December 15, 2003, 07:25:37 AM »
I was bored, and it was 4:20 in the morning what more do I have to say.

fired it up in wordpad, zero spellchecking.
I did leave out a bit of the into...

I call it "The End"


                Waking up in dream is said to be like childbirth, unsure of everything sure of only one, that you are awake. And so here he stands, struggling to compose one's self, looking for clues to his past his mind an obious blank.  Name? as if a name would have reasured him of hiself, he drew a blank, Staggering as he walked in a room that was vacant for what seams to be a life time he finds a solitary window.  Out this window he sees nothing, nothing out of the odinary death and decay littering the earth.  For one with such a depresistion to lonelyness even he feels the cold bite of it.  Investigating the room he finds a pane of glass, holding it up he catches a reflection of himself hoping this will uncover some clue to who he is.  Unshaved, tattered clothing, and a musty oder that only a mother could love are his only clues.  Seaching more realisticaly now he locates the door, opens it with child like eyes to only find yet another annonmouse room vacant of any life.  Seven or so rooms later he locates what seem to be the main room adoured with lights, all long burnt out, in the shadows he spots a radio its speaker making a dull click.  He lifts it to his mouth only noticeing that it has been left on for to long and dies as he depresses the talk butten, obiously on its last wimse of battery power.  

   Mainttaining his calm he exits the compound through what looks to be the front door but it mearly leads into a wet and stagnet hallway, following the piping along the ceiling around a few corners and what feels to be a circle he find a door, its locked.  Feeling something stir nerviously in his pocket he reaches for and pulls out a key marked with the numbers 121503, feeling a bit foolish he decides to give it a try.  The key slids into the lock like a hand into a glove, almost as the key had a memory of its own, applying a generous amount of force due to the rust appearant on the lock it turns and a click could be heard that echos in the hallway.  He stands puzzeled by not only the key but the noise it made, for it seems to trigger memories, but they are to fragmented to make any sense of.  He collets himself and presses through the doorway a obious pressure difference could be felt as air rushes past him to fill the void, and the door shuts on its own locking as it clicks back into its restfull position.  The key which left his steady grip now lays on the ground on the other side of what now is a one way door, he turns around and faces the darkness of this alien room.

   At a moment like this a decision must be made, fight or flight.  In the situation that he finds himself in it leaves only one decision, aquire knowledge, for knowledge is power.  He stands with his back to the door that now imprisions hiim, trying to steady his breath not to allert anyone in the room.  The room itself from what he can tell is quite large, he can hear sparks in the distance and can make out the blue glow of electricity.  He paces himself as to not comprimise ones judgment,  he closes his eyes and notices that he can feel the room.  Upon opening his eyes he feels much like a newborn looking into what was darkness with new found eyes, and not only can he see more clearly now he can feel his suroundings,  dizzing at first, even disorientating he steps foward.  Seeing more clearly then ever before he locates what seams to be an equipment locker, upon arrival he find a suitable pair of clothes that seem to fit as if tailored for him.  With closer inspection of this large room he sees a pair of large doors overhead, concluding that this is some sort of hangar bay and Seeing no aircraft in the vacinity he scans for a contol point, as if by instinct or by repetition he find a large throw switch.  operating it with easy the old doors over head creak and squeel to life opening like a book.  overhead he now sees a black sky, not to be mistaken with a night sky, this sky is void of stars or any ilght source.  An impenatrable cloak of thick dust blankets the earth, no matter the eyes it is unbreakable.

   Being a man of science he ponders how he can be breathing in such a harsh envirourment, to denouce his suspicions he picks up a pebble, not lonely amung thousands, and throws it upwards.  As he pebble nears the barrior of the giant doors a blue flash is unleashed, that can only be translated as liquid electricity.  He sees now that he is isolated from the harsh relm of the outerworld, he quickly throws the switch again to close the doors having seen all he has to see and not willing to test the batteries holding the lightning blue above his head.  He readjust his eyes again to the change in lighting after the reletive show of power overhead, seaching once more in this large alien room he sees the word MESA written on the wall in what seems to be blood but not human.  Gettng closer he touches it and feels that it is still warm, feeing it, he can sense it calling out to his body crying for vengence.  A click breaks his trance as  a  unseen door on the far side of the room opens, this door seems to be glowing blue much like the liquid blue lightning he observed earlier overhead.  He finds cover and arms himself with a steel pipe thats cold touch grips unaturaly to his palm,  watching the door with wonderous fear he observes a small creature step forth.

   The creature stands infront of the door for a few seconds then proceeds the kneel, the doorway that was once brighter then day vanishes with little more then a click to acknowledge its passing.  The creature stands tall and from what he can see in the darkness it seems to be carrying a breifcase.  He calls out to the creature "Hello, Anyone there?" with a tone of fear in his voice.  The creature's attention focus's directly on him now as if it could see better then he.  In a raspy old voice the creature replys "Ahh Mr.Freeman glad that you could join us"

191
General / Haxzor To The Maxzors
« on: December 09, 2003, 05:35:20 PM »
ok i've seen this one guy around on some other server, its agree'ed that he speedhacks no doubt about it... and since i couldnt do anything i just played along and watched him knife a hive down in 10 seconds flat. but now that hes on LM it has to stop.

Steamid is 1426273
easy to spot him, he most time goes by the nick CSC_YOLT and carries a porno spray that he spamms the readyroom with.

god i'm having flashbacks to old cs days....  :angry:

192
General / Best Commanders
« on: December 08, 2003, 01:11:11 AM »
i would go with Goldleader. i like his use of squads, and hes pretty quick on the ball too.

me, haha i pass judgment to early... about 4 mins into the game, judging on what rines i have, i can tell whos gonna win... often not I. i just hold no respect for the nubs, what can i say they are to expensive. i blame RFK. enough said.

Commie is good also...

oh and ty devicenull your just saying that cause i spam you with equipment.

193
Off Topic / Hi
« on: November 30, 2003, 02:52:02 AM »
Hey just droping by, nice place love the server. peace.








......GOTO UR WAYPOINTS!!!!!!!!!!!!


Seth.

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