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Messages - 2_of_8

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641
General / Detailed map strategies
« on: December 20, 2004, 07:52:11 PM »
I have an idea: create extremely detailed strategies for each official ns_ map available, or maybe just the most played ones. What do I mean by extremely detailed?
- List of rooms, hives, RTs
- Advantages and disadvantages of each room/hive/RT
- Relocation spots
- Usual order of RT capping/expansion/lockdowns
- Spots to place chambers
- Spots to gestate
- Sieging areas
- Ambush areas
- JP or HA friendliness (what's more effective)
- Onos/fade/lerk friendliness (what's more effective)
- Best/worst hive to start with
- Usual hive lockdowns
- General chokepoints
- More?
If we get enough people to do this, we could essentially create an instrumental guide for newbies, pubbers, and clanners. We would have a thread for each map, with discussions from each side, and the main person for each thread (or an admin) would be responsible for incorporating these changes to the first post (which would contain the whole strategy). What do you guys think about this?
Here's a map list. If you guys want to do this, put your name on for the map(s) you would best be responsible for (usually, the map you know the best).

Agora -
Ayumi -
Bast -
Caged -
Eclipse -
Hera - Isamil
Lost -
Metal -
Mineshaft -
Nancy -
Nothing - 2_of_8
Origin - 2_of_8
Tanith - [mmi]rad4Christ
Veil - Legionnaired

Contribute!

642
General / Early fade counters?
« on: December 20, 2004, 07:41:54 PM »
Great post Adj! Really helpful, especially the build orders. Thanks a lot!

643
General / Early fade counters?
« on: December 20, 2004, 02:04:50 PM »
Thanks, snark. That fixed it!
I think I agree with CorvusX. It depends on the team a lot... if the fades are amazing, probably the only way to stop them is either to mass the whole team on him, or kill the hive swiftly.
I'll be playing on LM a lot for the next 2 weeks or so, and I'm hoping to command a bit more. I only command on maps I know to the last detail - that being origin and nothing. I don't want to comm on maps which I don't know extremely well. If you're playing and I'm the comm, don't hesitate and advise me a lot.
Thanks.

644
General / Early fade counters?
« on: December 20, 2004, 12:14:43 PM »
I just commed a game on LM, on ns_origin. We somehow won; their first hive was furnace, the one they tried to put up later was ventilation. Anyways, what happened: we got most of the left side RTs. We pushed for furnace twice; first time, tried walking in there with SGs and blasting the hive, didn't work. Second time, we put a phase in ore scanner (not ore extraction), and went in with LMGs, put up 2 sieges, and took down the hive. They were beginning to put up vent, it wasn't done yet, so when we got there, the marines just shot down the hive and killed the one gorgie that was left.

My point:
There were 2 fades in this game, and they didn't stop me from winning. Could the reason be a poorly-coordinated alien team? Or is it possible that ignoring everything and killing the hives being the main priority - could that win you the game?

The next game, I commed on ns_nothing, and we lost horribly, again, to fades. There were 2 of them. We made pushes for cargo and power, but the fades ripped us up as soon as we phased. Yes, we had shotguns.

And please look at my edit for the first post... about forum browsing.

645
General / Early fade counters?
« on: December 20, 2004, 10:44:10 AM »
Hello people!
I'm relatively new to the LM community; I just started playing on the server a week ago or so. I've commed a few games here, and many games on other servers, but if I lose, the reason is always the same: early fades. 4-5 minutes, these devils appear, and halt my progress completely. They take out my res flow, obliterate my base, and slowly kill my team, one by one.
Now, how can I stop this? Basically, what I'm asking for, is what do *you* do to counter these fades. Do you stop them from appearing, or take them down after they've used that 50 res?
Thanks.
[edit]
PS. This is about browsing the LM forums... for some reason, all the posts in a thread are now listed only by their title, and the body is not there. I have to separately click on each one to view it, or see the thread in lo-fi mode. I think it's an option in my controls, but I couldn't find it yet. Can somone help me?

646
General / Beta 6 changelog
« on: December 19, 2004, 01:23:47 PM »
One thing I'm most looking forward to is the new cloak system. Right now, one wrong move - such as side-stepping and moving forward - and you're uncloaked. With this system, you can quickly correct your small mistake.
I'm wondering, though, how will you know your level of... cloakiness? Maybe a meter or something?

647
General / Worst Map Ever...
« on: December 19, 2004, 01:20:31 PM »
Probably ns_bast, because refinery hive is so huge!
And maybe eclipse, for no apparent reason.

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