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Messages - Crispy

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61
Off Topic / N64 vs GameCube
« on: December 18, 2004, 08:38:55 AM »
Someone beat me to it :/

Going back to Zelda games what's been you're favourite moment?

I'd have to say stealing from the shop in Link's Awakening was the funniest thing ever, beaten only by returning the the shop when you'd completely forgotten about your stealing ways and seeing the reaction of the shopkeeper  ;)

62
General / NS PROBLEM
« on: December 18, 2004, 08:09:59 AM »
It's one of the reasons I never command when I play NS. One time I was actually doing pretty well with a tight team taking res nodes back one by one and looking like winning the game...

NET_SendPacket ERROR:WSAEINTR

Great. When I reconnected and rejoined the game my whole team was screwed and all I could do was apologise profusely for ever getting in the chair in the first place.

I'm looking forward to trying out my house's cable when I go back in a few months, as I understand it the aforementioned is no longer a problem.  :)

63
Off Topic / de_prodigy
« on: December 17, 2004, 12:24:56 PM »

64
General / Beta 6 changelog
« on: December 17, 2004, 12:21:09 PM »
Any more truth in what I said oh oracle of PTness?

65
General / Beta 6 changelog
« on: December 17, 2004, 11:08:59 AM »
Yeah but my point was that you can eliminate incoming enemies by seeing them earlier and taking them out before they get to the Hive. Ninja PGs will be harder with SCs telling you that there's a 'rine in your Hive room or in a siege room.

66
General / NS PROBLEM
« on: December 17, 2004, 10:48:13 AM »
Yay you get it as well. I have pretty much no idea what it is but it only started happening to me when I got XP.

I have NTL:Home dialup (2 hour drops), WinXP Pro and a pretty decent modem with up-to-date drivers.

I think it has something to do with the dialup service dropping you due to traffic from businesses because I mostly experience it during the middle of the day (Mon-Fri), but that's just a hunch. Although that's more or less when it happens it's not that frequent but extremely annoying when it does rear its ugly head because you get thrown out of whatever HL game you're playing (sometimes or always -I can't remember which- losing your connection).

I once googled it but didn't have much luck tracking down the problem. It's quite possible that there's more information on it since I looked (which was quite a while back).

67
General / Beta 6 changelog
« on: December 17, 2004, 10:37:52 AM »
I'm impressed, very impressed. Here's what I think.

O Aliens have innate regeneration at a rate of 2% per second, this regeneration will always heal at least 1 point of health or armor and stacks with DC healing, but doesn't 'stack' with Regeneration.
In my opinion this is one of the best changes included in Beta 6. Proposed to many a yea in the NS.org I&S forums this will radically change Alien gameplay. All classes will be able to employ a less hit 'n' run style of attacking. Carapace will be chosen more often although this also makes Dxx less of a neccessity. Defending a Hive will be easier and being spawncamped made harder with innate regen (+DCs +Hiveheal?). Lerks can be more offensive and camp vents with Carapace instead of obligatory Regen. Lerks with Carapace will therefor be a more flexible unit, having the opportunity to gas/umbra from cover and make attack runs when the opportunity presents itself. End game scenarios will be easier for attacking Aliens and more difficult for attacking Marines.
Alien coverage will move to the centrefield as they are able to hold positions instead of having to make an obligitory run back to the Hive for health. Whereas NS previously revolved around an Alien team defending its Hive to grind down Marine resources until a suitable moment for a counter-attack, the gameplay will be opened up to allow offensive/defensive strategies to both teams.

O Alien upgrades cost 0 resources.
O Gestating to skulk costs 0 resources.

When this was initially suggested in I&S I was totally against it (the former), and although I was still sceptical when I saw it on the changelog, I'm looking forward to seeing how it works. A wonderful solution to the problems: "Alien RTs are too expensive and difficult to hold in the early game". Now Gorge can drop an RT and defend it in the early game and this also promotes tempgorging for res in every moment of the following stages of the game. This will also open up the class system at an earlier stage and allow players to use the Lerk (bearing in mind the improvements it has undergone), Fade and Onos sooner and with greater frequency. Everything about these changes serve to improve the early game and make it less likely that a round will be decided in the first minutes of the game as we will see RT-derived resources being a tighter race.

O Sieges no longer damage friendly players.
O Siege now does 330 Damage.

My views on this are in another thread.

O Players using Cloaking upgrade will no longer be fully visible at any time unless attacking.
O Players moving faster than walking pace will gradually become more visible the faster they move, but only to a max visibility of 30%.
O Turrets will not fire at aliens with less than 10% visibility.

Cloaking will become a more viable choice for SC upgrade and SCs a more viable preference as the first/second chamber. The 'gamma-hax' controversy will continue to have an undesired effect on the NS community.

O Parasite now takes precedence over Scent of Fear image (allows players to see that their Parasite hit when using SOF to help teammates track enemies).
O Parasite now has a different icon based on if the target was a player or a structure.
O Marines near Sensory chambers show up as if detected by Scent of Fear.

Improved SCs, innate regen... SDM, anyone? Sensories will allow a network of cloaked (see cloaking improvements) territory that will show up any incoming enemies. SCs will be placed imaginatively in safe or hidden locations to create early warning posts for Marine movement towards the Hives (RTs, key locations etc.). First-chamber Sensories could become an effective strategy for a speedy Alien expansion.

O Turrets now prioritize players over structures.
O Offense Chambers now priorities players over structures.


O Shotgun range begins to fall off at 500 units, and is then reduced by 1% for every 2 further units, resulting in 0 damage after 700 units, to stop shotgun sniping.
O Acid rocket now does double damage to armor.
O Bile Bomb's range has been increased by 15%.

Shotguns will be less effective against static defenses and at chasing down fleeing Aliens (and as a 'keeper' in Combat mode). Acid Rockets will be worth their points in Combat mode, and more frequently used. In Classic mode 3-Hive Fades will play a greater role in preventing a Marine comeback.

O Gave each Alien a unique landing sound.
O Updated Jetpack sound.
O Reverted LMG firing sound back to sound from beta 4.

One word: Thankyou!

O Updated Pistol reload sounds.
O Updated LMG clip out and clip in sounds.
O Updated welder idle sound to be more obvious when not welding anything.
O Replaced raindrop sprites.
O Updated med-pack model.

Anticipation +  o_O

68
Off Topic / Gmail = girly service! :D
« on: December 17, 2004, 09:36:02 AM »
Quote
I don't think anyone in their right mind wouldn't think a terabyte was a lot of space for emails. You couldn't even come close to having that much room on your hard-drive.
[snapback]36237[/snapback]
I read a respectible PC mag that predicted tetrabyte hard-drives by 2010.

69
Off Topic / THE HORROR
« on: December 17, 2004, 09:00:42 AM »
According to the second link this is who I am:

Crispy is a fire breathing, glass walking, hearse-driving freak and ordained minister. As one of Denver's most advanced fire-performers, Crispy not only eats and breathes the stuff he also dances with poi, fire staff, and the flaming cube. His fascination with pain, physics, and human biology has led him down the path of the insane. Crispy performs an array of strange and unnatural acts that a fellow oughtn't do. Yes, he walks on glass. Yes, he eats glass. He does something truly bizarre with an ice pick. As though this weren't enough, Crispy feels quite at home lying on a bed of nails or demonstrating his invulnerable flesh as the human pin cushion and human dart board. His recreation of the ancient Brahmo Thread Mystery must be seen to be believed. Crispy has finally mastered the art of sword swallowing making him one of fewer than 50 performing sword swallowers in the world.

On the same page was a list of the dangerous and awe-inspiring acts that I do in some of my shows, mostly pretty 'regular' stuff like Glass Walking, Bed of Nails, Knife Throwing, Human Dartboard, Sword Swallowing but also, apparently, I perform Erotic Fire Play for a more adult audience whatever that's supposed to mean. Other members of my 'family' include Firefly, ''Boobzilla'' and Ukulele Loki. I've chosen not to think about it too much.

70
Off Topic / THE HORROR
« on: December 17, 2004, 08:56:22 AM »
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All the references to my name have been deleted from my old forums.
No one ever takes my name, its that unique :D
[snapback]36359[/snapback]
So you're a googlewack ey?


Quote
Argh.

Up until this showed up, I was a beautiful, unique snowflake.
[snapback]36405[/snapback]
Priceless  :lol:

I searched Kobayashi (my NS.org name) and got a load of strange music/haiku/famous Japanese peeps.

I searched Crispy and got these: (beware contains scary scenes)
NeeNorNeeNor
Step inside the show is about to begin
Greaseless Fryers

Take a look at the links before you read my next post.

71
Mapping / Letter to Valve, for crane hit box add on
« on: December 17, 2004, 08:17:00 AM »
Quote
If we got a reply that just said "Sure." and nothing else, I'd be content
Precisely Nobody spotted my goatse reference...oh well[/size]

72
Mapping / Ns_richmond
« on: December 17, 2004, 08:04:16 AM »
Quote
ive given up. But don't worry I'll be back for more...
Edited to say what you really meant to say.  :(

73
General / Beta 6 changelog
« on: December 17, 2004, 07:59:54 AM »
I just wrote an essay on why I liked these changes and how I think they could affect the game. I hit preview. I like what I have...

...I hit 'back'.

The sound of a thousand silent voices wailing "Nooooooo" was then heard.

This post will now be edited...

74
Mapping / Letter to Valve, for crane hit box add on
« on: December 14, 2004, 11:48:51 AM »
Where in my post did I say they didn't read them?

By someone else I meant someone else in the Valve team. What I meant by my previous post is that Valve aren't gonna reply saying:

Quote
[...] Thankyou Sam, Jimmy, TofuFac3, IPodFanMan, NubbyMcNubbystein [...] and Billyse we really liked your letter (especially how BeanBoy made his signature out of one big B with -ean and -oy done in really small fonts that was BBQn' good) [...] You sound like such cool people I'd (of course I'm speaking on the behalf of every staff member here, we're just one big happy family that wants to adopt) love to meet you all and have a LAN party sometime. [...]

Yours faithfully (much wub) ValvE

P.S. If you can't make that then maybe a coffee?

75
General / dm_cranefight release!
« on: December 14, 2004, 10:55:53 AM »
^^

76
Mapping / Letter to Valve, for crane hit box add on
« on: December 14, 2004, 10:51:25 AM »
Are you talking about Quannaut or NiteOwl?

...and it doesn't need to be signed because Valve will honestly just scan the email, forward it to someone else who'll read the important bits and reply saying:

Thank you for your email. The issues raised within are being reviewed by our developer team.

VaLvE o_O

77
General / Ns Identity Consistency
« on: December 14, 2004, 10:46:18 AM »
Quote
Two words. Hyphenated. >_> :p
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That's nice but it's not my book.

78
Off Topic / The Kids!
« on: December 14, 2004, 10:39:20 AM »
I bought a set of headphones with mic from Tekheads about 1 year and a half back, if it's not these then they're very similar.

http://www.tekheads.co.uk/s/product?product=603139

Also their Lucky Dip looks pretty sweet. Pity I, A: Only just found it, and B: I'm broke!

As for the headphones I was having some trouble with the mic but then found out that my drivers had somehow been set back and I had to find the new ones. After that it worked again perfectly. There's a little fiddling around with NS and Windows mic controls that needs doing but then it works fine. A nice extra is that there's a clip for the mic lead so you can fix it to your collar (or clothing etc.) so that the leads not always pulling on your ear or being generally annoying.

The headphones themselves are pretty good, offering total immersion as they virtually cover the whole ear (without actually surrounding it). As such if I were in the position you're in I'd probably be 200% more immersed in NS.

The only problem with Tekheads might be the postage to the US. You'll have to check for yourself if you're interested.

79
Mapping / Ns_richmond
« on: December 13, 2004, 10:24:16 AM »
My fav pics:

1. http://maps.confusionville.net/nsr9g5.jpg
2. http://maps.confusionville.net/nsr9g2.jpg
3. http://maps.confusionville.net/nsr9g6.jpg
4. http://maps.confusionville.net/nsr9g9.jpg

1. I dunno what it is about this pic that makes me cream my pants so much. It's fairly simple, not overdone, but the architecture is so asthetically pleasing (the brown texture looks a bit weird though).

2. Viewpoints r teh rox0r!

3. This one because it has a sense of realism.

4. Star Wars all the way, baby! (the lights would look better if indented at the support bases imo)

It looks like you cleaned up the lighting in a lot of those pics since I saw them on NS.org (although there were loads I hadn't seen before), looking forward to hearing how it beta's. ;)

80
General / Ns Identity Consistency
« on: December 13, 2004, 07:12:19 AM »
I found my way onto the halflifesource.com forums and got so angry by what I read I had to register and put some things straight. I suggest you don't venture in though; no swearfilter, no sigsize limit, no spam removal!

P.S. Thankyou for correcting me Bob and feel privileged, it's not often I make spelling mistooks.

P.P.S. In my book thank you is one word  :)

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