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Messages - Crispy

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121
Off Topic / Overwatch proaganda
« on: December 03, 2004, 07:16:54 AM »
"Be Invincible"

- or something to that effect. It plays on the needs of a people weak with starvation and in a world with no hope. The vitality they currently lack is seen in the image of the Combine Forces who represent a meal ticket (literally, metaphorically) for anyone desperate to remember what it is to live.

122
General / Shotguns
« on: December 03, 2004, 07:08:00 AM »
Shotguns are available from T-0 whereas it takes some time to see the first Fades.

123
General / Idea!
« on: December 03, 2004, 07:00:40 AM »
You seem to be forgetting about a little thing called Combat Mode.

No matter how poor a gamemode you may think it is the Devs still have to balance the game for both ns_ and co_ modes, [Edit] and in Combat Xenocide is anything but unuseful. Primal Scream also rox many, many sox...

124
General / REQUIRED READING FOR PLAYERS
« on: December 03, 2004, 06:51:49 AM »
So ^^ed off.

After writing a very lengthy reply on this topic the ^^ing EZ^^net pile of ^^ browser froze and I lost a good 1/2 hour of my life. Please leave this as it is as I'll come back and edit it when I've calmed down/EZInternet has been reduced to a pile of smouldering ashes...

P.S. There was also a powercut when I was here yesterday and I lost a very long email I was writing.

P.P.S. I applied to a job yesterday and when I got to the restaurant the Manageress pretended A: not to know me and; B: that they hadn't advertised for staff. When I asked here why she was sat waiting in an empty restaurant she said that she didn't have to explain her actions to me.

P.P.P.S. I currently have £-64 in my bank account and a fine for being overdrawn.

P.P.P.P.S. Life is fun.

[Edit] I know this is completely off-topic so please don't write posts which have no relevance to the topic in response. I know that's exaclty what I did but I do have every intention in editing it and not derailing such and important thread.

125
General / Idea!
« on: December 01, 2004, 12:20:49 PM »
Having more per spawn makes little difference to how much people want to use a weapon. The fact is that Hand Grenades are pants as they are but only need a slight change to make them a viable. Once the NS.com forums are instated I'll be happy to show you what needs changing (there was quite a bit of discussion about this one) but I think it's possible something that needs to wait until the next version.

We all know that Marines are too powerful, the new siege damage will definitely take them down a peg or two so I'm happy with having slight tweaks in beta6 in view of this fact. Everyone needs to stop pressurizing the Devs for more and more changes, no matter how much something gets PTd the real playtest remains with the Pub game (and moreso as the competitive standard is raised). In my opinion it's better to have less, but significant changes than to throw in a bunch of tweaks because the Marines are overpowered. The best changes will be those that really alter the gameplay, which is pretty wooden and monochrome at the moment. A repetitive and irritating archetype is what exists at the moment and it's for exactly this reason that players are growing tired of the 'sameold sameold'.

I'm pretty confident in the NS Dev team reviving NS' gameplay for the next version. I'm also waiting for ns_hulk and ns_source (the map) as possible new official maps for B6...  :rolleyes:

126
Off Topic / Natural-Selection V 1.04
« on: November 29, 2004, 10:59:23 AM »
@Anarki: That's what I call a battlegorge!

The only thing way anyone would want one as a pet now is if they were teh chubbehchas0r  :rolleyes:

127
Off Topic / Happy Birthday Bob
« on: November 29, 2004, 10:54:43 AM »
Kobayashi (me) says happeh birthday (for yesterday). I noticed your link in the picture thread is broken. Please fix it and update here to show what a 25th birthday can do to a man's faec!

128
General / REQUIRED READING FOR PLAYERS
« on: November 29, 2004, 10:39:24 AM »
Well as someone who's never even played on the server it worries me to see what has been described as a good community go downhill. I'm always looking for decent NS servers to play on and initially this seemed like it could have been one of them, but if the problems are still present when I finally get 'round to playing some NS again (rl stuff getting in the way of this) then I'll probably be put off.

To speak as a pretty objective 3rd party, I'd say that there are certain things servers can do to encourage or discourage certain types of players. To be a bit more specific there's really no doubt in my mind that the blockscripts setting will have an affect on those who regular on the server. I used to have a severely nooby attitude concerning blockscripts, to me they were like the work of the devil. I think you have to bear in mind that not a lot of people are really clued up on scripts (I know I wasn't), but after reading a lot of info on different types of scripts I must say my opinion has changed to a certain extent. Some scripts are still the work of the devil (imo) but there are some that (again imo) are perfectly permissable, and wouldn't ruin the game if more awareness was created about them. It's a pity that server admins such as yourselves can't simply draw a line between certain types of scripts to allow a more competitive gameplay, and have to decide between bs_1/0.

I think that catering for a more competitive game on your server won't put people off, in fact I think it would get rid of the noobs (I use the term noob not in a hateful way but to describe those who make a fleeting pass at playing games/mods without caring about it or others). 'If' there was some way to be a bit more leniant with scripts then I'm sure the games would start becoming 'fun' again. Those who really wanted to play NS would soon learn the ins and outs of a more competitive gameplay and stick around for the fun that can be had in a good community.

I don't think that a server community should be in any way defined by who idles in IRC and who actually plays on the server. The two (imo) are seperate entities, which can by all means overlap, but shouldn't be seen to be an 'are you in or are you out' social gathering.

On the topic of admins there's a lot to be said. If you have bad admins just get rid of them. If they make changes in their attitude and maturity then they can always be re-instated but Admin status should be a privilege and not a right to be abused. Nothing destroys a server's community or reputation more than a bad admin staff. A good team will keep the server free of 'unwanted' players (by unwanted I mean those who abuse rules and/or players), a bad team will lose respect from the players and consequently (as in your case it would seem) from the general gaming community (NS). Being kicked for playing the game is the worst thing you can ever experience on a Pub server, what's more it usually puts you off for a good while before you're prepared to venture back. Sort out the Admins and you'll solve your side of the problem. If the only thing wrong with people's playing experience is the game itself then you'll soon find out how much of a community you have.

Looking forward to seeing how things turn out...

Crispy

129
Off Topic / The Story
« on: November 28, 2004, 01:09:32 PM »
Quote
Very good link there Sonic.
[snapback]34383[/snapback]

^^, I just emailed the guy to congratulate him.

130
Off Topic / Natural-Selection V 1.04
« on: November 28, 2004, 11:29:16 AM »
Aaah teh memoires!

Being spawncamped in Eclipse was such hell for the rines back then. In my nooby days I just used to crouch in the shadows and wait for a gunman to die!

teh  o_O  shame!

131
Media / Request For Help.
« on: November 28, 2004, 11:10:05 AM »
Try going to NSWorld and finding someone who offered texture help in their profile. I know I'd like to know if it's all empty gestures or not.

132
Off Topic / A Moment Of Silence Please
« on: November 27, 2004, 08:43:40 AM »
As a student of French this thread initially confused the hell out of me.

Now I understand, but I didn't laugh...

...apart from when I saw bacon flaps quote and realised that his handle is in fact an underhanded way of saying something else quite rude.

I prefer VBS though, the imagery is just perfect.

133
General / Ns Identity Consistency
« on: November 27, 2004, 08:27:42 AM »
Quote
Maybe the tards will leave the forum and get their trolling kicks elsewhere. We can but hope eh?
[snapback]34270[/snapback]
*Fingers crossed*

I'm all for seeing more people playing NS but the sheer number of 'smacktards' who either can't read (English* ), can't be bothered to read or have no common sense whatsoever. Perhaps, as you say, they might get bored and go CAPS SPAM somewhere else. That said there are worse Mod-forums to be in in terms of smacktardery.

*Most foriegners, surprisingly are exempt from this comment because they actually bother to read what's written.

134
Off Topic / Gmail
« on: November 26, 2004, 09:40:39 AM »
Oh yeah, just got OMGmail!

A day later I got a message from Hotmail about them increasing their storage to 250Mb. Cries of "Too little, too late" sprung to mind...  :rolleyes:

135
General / Worst Map Ever...
« on: November 26, 2004, 09:25:40 AM »
Quote
For what it's worth, I've just seen a recent build of altair by KFDM and my main complaint about it: TOO BRIGHT! So it's really going through a lot of changes. He's definitely trying to fix up the lighting and make it as playable and enjoyable as possible. In fact, I don't think I can recall seeing a mapper this involved and active in improving their map.

Is that maybe because it's the worst map ever to be given official status. I really wonder about who playtested it (Hives, r_speeds which in some areas were ridiculous). I've read a lot about what's been changed but I still think the general look of the map is lacklustre in terms of brushwork and textures, the lighting's another matter.

I will say that it has a good atmosphere: original and involving, which is the one thing you need to get right from the very start of a new map. I'm also looking forward to seeing his sub world model get finished. It looks great but last thing I heard it still needed meshing and skinning.

I'll quote this because it made me laugh -lots- even if it was unintentional.

Quote
I would definitely like to see more of ns_altair.

My least favourite maps are as follows:
ns_altair explained above
ns_veil (a.k.a. ns_dblres) perhaps due to being overplayed, any round I play on this map gives me terrible deja vue...
ns_eclipse perhaps due to being overplayed, any round I play on this map gives me terrible deja vue...

Hate's a strong word but I come pretty close when I think about some of these areas:
ns_agora There's a section very close to Marine start that has an RT triangle that's very easily holdable...(ftw!)
ns_ayumi One Hive has only one Onos-friendly exit that gently slopes down to the most Marine-friendly siegepoint I've ever seen, with LoS to the Hive???!!!111
 -although my rage is usually dampened when I think about the vents and weldable areas, and then there's the blue and the brushwork...aaaah.

[Edit]I'm also glad that co_50mHivecamp was changed to eliminate the Hive LoS. It's now a very playable map (if the MS is a tad on the small side).

136
General / Ns Identity Consistency
« on: November 26, 2004, 08:45:19 AM »
The NS.org forums are taking too long and the NS.com page is incredibly unprofessional.

November 22th, anyone?

I think that almost all of the forum content was transferred in the first weekend, the extra time is all for carioca's forum hosted screens·shot-athon Metalurgy map threads!

137
Mapping / Lm Community Made Map
« on: November 26, 2004, 08:18:41 AM »
So this is where Bob does his mapping, interesting...  :ph34r:

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