Seeing as in the upcoming version of NS sieges will no longer do damage to players, not only will Marines have to deal without the additional blast damage of a siege cannon [Ed - as in on players when assaulting a Hive] but they'll have a tougher time holding that all-important siege location.
This annoys me on how many people don't understand what that darned annoucement said. >_<
In b5 sieges do 165 blast damage. This means 165 damage to all players and double that for structures, 330.
In b6 sieges do 330 non-blast damage only to structures. The only change here is they don't hurt players, they still do the same damage to strutures >_<
What? Where exactly did I say or imply that? Oh right nowhere. OK <_<
To clarify my point I was saying that Marines won't have the benefit of the Sieges virtually insta-killing Skulks who respawn and higher lifeforms who retreat to the Hive to heal up. Thanks for 'correcting' me though.
As for the
-Craft example, I actually knew it was flawed befor I put it in and wanted to see how quickly someone jumped on it (pretty quickly eh?). What I will do is repeat and elaborate on what I said earlier. NS gives us guns, claws and two teams fighting for their very existance (as described in the backstory) and we're supposed to play fair. Yes, I do understand that it's not nice to waste people's time but I think spawncamping's fine as long as you're doing it to gain some advantage (be it time, resources, even morale). In my eyes spawncamping is only wrong if it's used for humiliation tactics. I like the way the server tries to split the better players between the teams, it's a really good measure that benefits every player. What doesn't benefit every player is asking the better or more experienced players to restrict their more 'agressive' tactics to suit a more nub style of play (just an opinion, possibly not shared by many).
Second, if someone spawncamps you in an rts, would you not say you find it mildly annoying that he's in the position to end the game but has instead decided to whittle your peon units while he builds a Tactical Fusion Cube/Dreadnought Army/Battlecruiser fleet in order to end the game in a humiliation win?
Imagine in one of the -Craft games you have found someones outpost [Ed - as in one of their outposts, not their main base] and you start attacking
this thread is like the damn UN, all talk and little to no action.
Maybe because this thread is for non-admins and because an in-depth discussion is usually the best way to find a solution?
Also since when did this community reform thread become soley about spawncamping?
Page 4, when Kodiac said this:
[...]They worked as a group of individuals, and that leads to spawncamping[...]
also three posts previous to that Sydney Carton mentioned it indirectly. It is relevant because one of the reasons people don't want to reg on LM is the nature of its spawncamping rules.
It's not because it makes that one player better, but it makes many of the other players worse.
If this and the following supporting argument are to be believed then LM is both promoting skill but also "castrating" it at the same time. Maybe this element of confusion could have something to do with why 'skilled' players don't/can't play here.