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Off Topic / N64 vs GameCube
« on: December 22, 2004, 07:40:03 PM »Quote
Also, I've noticed that Reasa hasn't posted in here since I handed him the proverbial smackdown. Reasa, I'm sorry for shattering your world, but life goes on after N64. Now get out of bed and pull yourself together. Crying into your pillow isn't going to help.
Let's see if such cruel taunts won't beat a little fighting spirit back into that man.[snapback]36986[/snapback]
Well I was just going to ignore that lunatic rant you so ignorantly labeled as a "smack down", however I am now forced to show you the error of you ways, although I doubt I can do little to lift the veil of inanity from your eyes.
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In the age and day of increasing filesizes, Nintendo persisted in using the dated cartridge system. Cartridges, while allowing for blindingly fast/non-existant loading times and internal saving, were far more expensive to produce than CDs and had woefully little capacity. Especially the latter one severely hampered developers as they constantly fought against the 256 Mbit size limit (that's a meager 32 megabytes, folks. Compare that to a CD). Case example: FFVII. With I-don't-how-much-time of FMV, not to mention a very long game in full 3D, it would have been not only impossible, but unthinkable to fit it on a single 32 megabyte cartridge. It came on four CDs. You could've split it among several cartridges, but the manufacturing cost of all those cartridges (each far more expensive and substantially smaller than a CD) would have boosted the price of the game to astronomic heights. Try splitting four CDs among 32 MB cartridges. How big were CDs back then? 620 MB? 630 MB? Let's say 600 MB, for the benefit of a doubt. And furthermore, the fourth CD was probably not full. So let's say just three CDs. So, 600 x 3 / 32 = 56.25
Yep. FFVII for the N64 would have come on 56 cartridges. No wonder it was never ported.
You should be giving them credit for those cartridges after you finished belittling their capabilities. You seem to forget that all the best console games of the era on crammed onto those outdated cartridges. Maybe if Playstation hadn't been cranking out games quicker then the Bush family makes kids they could put up a few pegs on the winners section. I won't argue that the CD's were certainly more efficient and definitely the wave of the future, but N64 wasn't meant to work into the future it was meant to be retired and replaced by a new system that could compete with all the other new systems, as it was. Makes me wonder, with all this extra space and capabilities, why do so many of the games for Playstation look like they were thrown together in a basement by a crack addict looking for some quick cash?
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The great games of the Playstation, off the top of my head, were definitely FFVII, VIII and IX. A franchise that nintendo, to their everlasting regret, allowed to slip out of their hands, if only for a while. But a few blockbusters a great system do not make, another shortcoming of the N64: It had a few great titles, but that's it. With the literally THOUSANDS of titles that the Playstation had, you were bound to find something that satisfied.
Funny how you say that Playstation had thousands of titles but I haven’t seen you mention a game that doesn’t have the words Final or Fantasy and some Roman numerals. Personally I found those games to be not allot of fun and rather boring, and I wish someone would just put a bullet in the damn thing already before they hit XVI. Certainly there are just as many, if not more, of these Final Fantasy games as their are Pokemon, of course because Nintendo also puts the same genius into its advertising as it does into its games, so we know how successful that was.
I'll give you that the Playstation is the better system...on paper, and perhaps a smarter much more creative company could have worked wonders with it, but as things stand it remains nothing more then a small stain on the N64's golden era.
[size=8]You started it. :p [/size]