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Messages - EmperorPenguin

Pages: 1 ... 3 4 5 [6]
101
General / Relocation Gallery
« on: September 14, 2004, 10:31:05 PM »
I certainly hope it was, otherwise my follow-up joke makes no sense.

102
General / Relocation Gallery
« on: September 12, 2004, 09:46:58 PM »
Quote
i did a MrBill rip-off and relocated to DOOM3 too!

Now THAT I recognized right away!

...

Delta Labs, right?

 :D

103
General / Don't Piss Me Off.
« on: September 07, 2004, 11:46:44 PM »
I have to admit that I am one of the bad ones.  Not parasiting or bites mind you, but I do have a habit of spit/heal combos on eggs as a gorge.  I know its rather harmless since I do 0 net damage, but I suppose it does perpetrate the idea that TD is OK.  I suppose I'll stop.

104
General / Fun?
« on: August 11, 2004, 12:29:58 AM »
Definitely B.  Think about all those crazy relocates you've done, and how they always get you killed and yet you enjoyed the game anyways.

The most memorable games are either the close epic ones, or the completely silly ones (relocate to ns_bast pit of dewm, hide and go seek)

I suppose they are two different kinds of fun.  Tension and challenge vs. absolute silliness.

Some of the best times include running away from onos with Bill yelling "OH GOD OH GOD" into the mic repeatedly.  Just leaves you laughing, and you never care when you die.

105
General / Bill Comm Strats
« on: August 04, 2004, 09:05:44 PM »
Yes, that lava catwalk relocate really worked out well.  So well, in fact, that I don't know if it qualifies as a crazy location anymore.  At the time though, we felt like it was.

Bill, I expect to see a bunch of these happen in the next few days...

106
General / Kicked: No Public Slots Avalable
« on: July 28, 2004, 11:16:36 PM »
Quote
third rule about "Being Kicked by Reserve Slot" Club..
dont' ask for a reserve slot!
 
Phew, I almost asked, that would have had me bleeding in a back alley for sure!

107
General / Bad Form
« on: July 28, 2004, 10:57:18 PM »
Personally, I do my best to balance the team skills by joining the better team  :p

I often random just because I make a habit of joining the smaller team.  I know with the calibre of players here that three or four on any team can have a big impact.  When the server has a lot of no-reserves, sometimes the reserves will tend to congregate.  But who doesn't want to play with the people they know and trust?

Just remember that it's the balanced and close games that are the most entertaining.

108
General / Argh Voicespam!
« on: July 28, 2004, 10:17:31 PM »
Having witnessed Mr. Bill's voicespam firsthand, the only thing I can reccomend is... JOIN IN!

Seriously though, beyond those few times where it seems to be fun, I know its really annoying.  A few of us (me, Bill, Cheez) went steady on for a map or so today.  But of course, we're good enough to shut up if you say so.

Now of course some people don't know when to shut up, and that's what mute is for...

109
General / [mrel] Papagorge
« on: July 18, 2004, 11:24:39 PM »
Uh oh, God has become angry and smote esuna's server.  I can't see anything or download the zip.

Seriously, I think if any gorge model is offensive, it would be this one here.   :p

And, I would also like to say hooray for Christianity!  You know, while we're at it.

110
General / Reducing Rambo Effectivness
« on: July 18, 2004, 11:13:41 PM »
Well it's true that ninjas can get the pg and tfs up, but it takes the team to actually hold the siege point until the hive goes down.  If the rines don't quickly jump over and guard the ninjapoint, aliens will converge and tear it apart.  It's a risk, not a sure move.  Often res is wasted on the pg and tf when the ninja is killed by a lone skulk.

It was a good idea Snark, but it is just too much of a nerf to the rine side.  Two 'rines to every tower would really slow things down, and put the aliens at a major advantage for only needing one.

And, though its been said already, everything that Bob said is 100% correct. (Except for changing the skulks).

111
General / What Resolution Do You Play In?
« on: July 14, 2004, 11:34:28 PM »
1024x768 here.  NS doesn't seem to get any prettier if you go any higher, or at least that's my excuse  :p .  I play most brand new games at higher resolutions, but for some reason NS gets left behind.  Oh well.

It could be a holdover of an old habit of keeping HL the same resolution as my desktop, because it was prone to crashing otherwise (and yes this was a long ways back).

112
General / Gorge Based Decisions
« on: June 28, 2004, 10:44:25 PM »
I, too, end up as a gorge more often that not.  I now make the point of saving for chambers right off the hop, in order to encourage evolved lifeforms to show up a little sooner.  That means DCs, almost exclusively.

I only tend to drop OCs if chambers are secure.  I think of hives first, and choke points second.  Although OC walls are most effective, often if the game is res-poor I'll drop one or two just to tie or slow marine advances.

113
General / The Commander Comment Corner
« on: June 26, 2004, 10:42:20 PM »
14 million years... WTH?

114
General / General Commander Strategy
« on: June 24, 2004, 11:16:31 PM »
Well that is good to hear, I have my other skills down, but I never really got good practice as a comm.  Hopefully I can build those skills up and join the rank of good LM comms.  Perhaps, if I'm lucky, I'll be shining Rad's boots one day!

115
General / General Commander Strategy
« on: June 24, 2004, 10:25:29 AM »
One of the things that attracted me to LM right away was its outstanding commander quality.  Having so many good comms around does make it a little intimidating for the newb comms (i.e. me) out there who don't want to screw up.

Do you guys tend to get frustrated with newb comms?  I've played a long time and know the maps and the strats, but the interface and the pressure to keep things under control can be overwhelming.

Not to mention its hard to get practice because every pub tends to have marine stackers, so I'm alien more often that not.

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