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Messages - Plaguebearer

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61
Mapping / Ns_thorstation
« on: October 26, 2004, 09:01:34 AM »
Any cmdr height adjustment would put the commander closer to the rines, since what i'm looking at is a way to lower the number of things visable to the cmdr at once :D

62
Mapping / Ns_thorstation
« on: October 21, 2004, 06:18:32 PM »
Quote
Some more feedback, after we just played a round.
It seems to me (I was commanding) that the generator hive is a little too close to nanogel, making it easy to get a 2 hive lockdown. Otherwhise, all seems good, except for some mysterious FPS issues in command mode that Wither mentioned (I did not really have any, my machine can handle it).
[snapback]31757[/snapback]

Maybe I need to adjust the commander height.  

As far as Nanogel and Generator hives being closer together than Nanogel is to Watertank... they're equidistant, if you take into account the tunnel that opens into the back of Watertank.

63
Mapping / Ns_thorstation
« on: October 21, 2004, 05:12:02 PM »
Well, since revB i was able to cut about 150-200 rspeeds off Nanogel hive... i have the marine start on my chopping block right now.

64
Off Topic / See You All Later
« on: October 21, 2004, 05:10:12 PM »
uh.  okay.  bye.

65
General / Worst Map Ever...
« on: October 21, 2004, 05:09:25 PM »
thor station.  worst map evar.

66
Mapping / Ns_thorstation
« on: October 19, 2004, 09:59:15 PM »
As far as its officialness, I have been holding out to make sure it's 'cool enough' (ie, i'm trying to fix all the slowdowns that keep popping up - a lot of them seem to be tied to mysterious instances of far away brushwork suddenly being viewable thru the wall... and I'm trimming rspeeds in the hives...) - 'sides, you LM folks are more important to me than the NS public at large.

67
Mapping / Ns_thorstation
« on: October 19, 2004, 12:33:23 PM »

68
Mapping / Ns_thorstation
« on: July 27, 2004, 04:15:17 PM »
Working a lot, sorry.  As for making it official, Flay asked to see it, I passed it to him, and he never commented back to me about it.

69
Mapping / Ns_thorstation
« on: July 11, 2004, 06:15:15 PM »
I need someplace to host it.

70
Mapping / Ns_thorstation
« on: June 07, 2004, 09:37:26 PM »
I'll try and dig it up tomorrow.  My new job has been taking ALL of my time... but I love it.

71
Mapping / Ns_thorstation
« on: June 06, 2004, 11:44:42 AM »
Been playing a lot of COH.  Have been waiting to hear back from Flayra regarding the officialness possibility for Thor.  He's slow about replying.

72
Mapping / Ns_thorstation
« on: May 13, 2004, 09:19:41 PM »
Sorry I've been gone - between new work, COH, and moving to a new place I've been real busy.

I sent a copy of thorstation to flay, and never heard anything but a 'thanks for the info'.

73
Mapping / Ns_thorstation
« on: May 01, 2004, 06:33:06 PM »
I had linked many of the brush ents together, it was part of what caused some sections in B6 to become extra-laggy... so I had to de-link some.  I'm going to try some brush trickery later to try and recover some of the things I had been using light glows for (marking handrails, ladders, etc), but only after I get a 'legal' version of this baby together.

74
Mapping / Ns_thorstation
« on: May 01, 2004, 02:01:02 PM »
I have to cut down about 2 megs of texture usage and remove about 125 entities.  I've got most of the texture usage issues done, and the entity thing I'll probably conquer by the sinple act of killing all the little glow-lights.

75
Mapping / Ns_thorstation
« on: May 01, 2004, 01:39:50 PM »
Flay just asked to see it when/if i can get it 'legal'... so i'm working it over with a baseball bat right now.

76
Off Topic / Where Do You Live ?
« on: April 30, 2004, 01:14:57 PM »
Corpus Christi, TX.   :blink:

77
General / My Thoughts On Blink
« on: April 30, 2004, 07:45:46 AM »
*shrug* The reason I never play fade anymore is because I =hate= the new blink so much.

78
General / My Thoughts On Blink
« on: April 29, 2004, 03:34:23 PM »
Is there no hope of seeing Blink return to its former teleportational glory?

I've been thinking about it... why not make blink sort of like UT's Translocator? When a Fade blinks, they toss out an (invisible? only visible to the fade?) projectile that's about fade-sized; when they '-attack', they teleport to its location... seems like a large projectile would prevent the old fade blinking-into-solid-objects problems, and would restore some of the original feel of the fade by making Blink a Blink instead of UBERLEAP.

79
General / The Beta 4 Comment Thread
« on: April 28, 2004, 05:41:17 AM »
Flay is lining up a beta 4A for us PTs.

80
General / The Beta 4 Comment Thread
« on: April 27, 2004, 01:54:33 PM »
The missing textures are driving me up the wall.

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