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Messages - Plaguebearer

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21
General / NS 3.03
« on: April 27, 2005, 10:32:16 AM »
Sure makes life hell on average-skill skulks, though.

22
General / Friendly Fire Poll, Take Two
« on: April 26, 2005, 10:16:38 PM »
*shrug* I never go anywhere but LM.  Tried a bunch of other servers at random one night... and pwned.  That just felt wrong.

23
General / Friendly Fire Poll, Take Two
« on: April 26, 2005, 06:41:46 PM »
Which 'vet' server are you referring to?  The NSA one where there's 12 players to a side?

24
General / The problem, Part II
« on: April 24, 2005, 06:09:48 PM »
I'll be honest.  When we first started talking about removing FF temporarily, a couple weeks ago, I was against it... because I'm usually the guy that puts up and then babysits that second hive, when I play.  (At least, it feels that way.)

And hell, no, I didn't want to lose that advantage.

If we knew when the next 'balancing' patch was due from UWE, maybe the urge to tweak some settings to get some real balance in play would be less.  But not knowing when - hell, IF, given how long it takes sometimes - well, people will only put up with a 10% rine win rate for so long before saying... well, so long!

:/

25
General / The problem, Part II
« on: April 24, 2005, 09:08:50 AM »
Quote
Balance - I think there must be other ways of fixing it, and that's not to be done by server ops, but by the developers.
[snapback]46860[/snapback]

Pssh.  As if.

26
General / The problem, Part II
« on: April 24, 2005, 09:08:02 AM »
I'm not big on it either, but it would be nice to see if the aliens can keep up their 90% win rate without the crutch of "spit the hive!  spit the hive!".

27
General / the problem
« on: April 23, 2005, 09:06:41 PM »
I wonder how much of the imbalance boils down to LM's friendly-fire alien crutch for the building hive?  It happens almost EVERY game -- a gorge drops a hive, hangs around, and at the first sign of trouble spits the hive, and it starts raining skulks.

Are we making things too easy for aliens?

28
General / the problem
« on: April 23, 2005, 10:54:37 AM »
Depends.  I've seen aliens lose with an uberfade simply by virtue of losing all their hives... Either it was a matter of the fade not being able to be everywhere at once, or the fade simply got sloppy, running around racking up kills while rines ninja'd a hive.

God, I wish so much 'strategy' in NS didnt revolve around ninjaing a phase.

29
General / the problem
« on: April 23, 2005, 09:15:05 AM »
Perhaps.  But in the current environment, it just seems wrong that all it takes is one uberfade to carry the whole team.

30
General / the problem
« on: April 23, 2005, 08:43:23 AM »
lol, cheez and I on the same page, kind of.  But really... if aliens wait 5+ minutes to get the second hive started... they're losing already.  I'm usually 'hive bitch', i'm no stellar player, but I can usually get enough res thru mystarter res, rfk, and res tower income to be evolving to gorge for a hive drop before the 3 minute mark.

Sometimes I think they should rechain lifeforms to hives.  Skulks, lerks, and gorges for one hive, add fades only at hive two, and onos at three.

31
General / the problem
« on: April 23, 2005, 08:39:52 AM »
The problem as I see it is that the game is won or lost based on the aliens' second hive... primarily through Bile Bomb.  Third hive nowadays (ever since lifeforms were unchained from hives) is just a benny... nobody really cares about it.

So basically, in order to win, rines have to hold base, get res, and lock down two hives within the first three minutes of the game in order to have a =chance= at winning (on average), and even then they have to contend with the Three Minute Wonder Fade.


32
Off Topic / Spore
« on: April 20, 2005, 11:15:23 AM »
I still play black and white sometimes.  ... until I get to the world where the evil guy curses your monster, and it basically undoes everything you've worked for.


33
General / Giant epic hour long killing extravaganza
« on: April 18, 2005, 08:26:30 AM »
I was so pissed my gf badgered me into leaving that game.  It was epic.

34
General / More lengthy explanation
« on: April 13, 2005, 07:11:54 PM »
What drives me up a wall is when the rines are trapped in MS, and all the aliens do is blink in/swipe kill/blink out  and/or  charge in/devour/run away   ....over and over for 10 minutes.

It makes me REALLY want to abuse my admin, you know?

35
Off Topic / Pros and Cons of Tongue Piercing
« on: April 01, 2005, 02:27:11 PM »
I had a friend with a tongue piercing that got infected, ended up with a huge black boil on his tongue.  Eww.

36
Mapping / Help For Mappers
« on: March 28, 2005, 09:08:02 PM »
... as well as having a leak, which prevents vis and rad from compiling...

37
Off Topic / NOoOOO AARCHI! NOOO!
« on: March 27, 2005, 07:46:53 AM »
Quote
Does squid ink do anything other than obscure vision?
[snapback]44511[/snapback]

It's believed that it messes with the sense of smell in predators, and if you don't clean it out of your tank it will mess with your cephalopod's breathing.  Frequent water changes help avoid this (as well as trying to not have your squid ink at you).


38
Off Topic / The Inevitable Post Your Picture Thread
« on: March 24, 2005, 06:49:24 AM »

39
General / NS Revival?
« on: March 21, 2005, 08:19:31 PM »
Take into account, though, the banwipe.  A lot of people who used to be barred from the server have been back.

40
Off Topic / Occupation
« on: March 06, 2005, 07:28:24 AM »
Petco Aquatics Specialist, with particular aim towards marine life.

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