Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Uranium - 235

Pages: 1 2 3 [4] 5 6 7 ... 61
61
General / REQUIRED READING FOR PLAYERS
« on: December 02, 2004, 07:10:20 PM »
Thank you hoots, I've noticed that the last few replies come off as if you only read half my thread.

Panama Jack's scripts (While bloated and sometimes obnoxious) didn't include skill-compensators. I used em too because they were 100% customization. PJ's scripts didn't include a auto mine-disc script.

How about another type of scripting in another game? TFC. Same engine, right? Ever see the rocketjump scripts? Concjumpers? They could execute jumps with FAR greater precision then anyone who was doing it naturally could. I used to use them, then dumped them for my own skill. A player who is capable of a triple-blast jump without a script is a far better player then someone who has it done for them.

62
General / REQUIRED READING FOR PLAYERS
« on: December 01, 2004, 06:02:08 PM »
Archi didn't want us posting here because, I think, he wanted to avoid any acrimony between the admins and the players, and to stop from any he-said she-said finger pointing. That's not why I'm putting this here. I could very well make a brand new topic for it, and I will if you want me to Archi, but this is very related to the discussion at hand and I felt like throwing my $0.02 in. (If you are really intent on deleting it, Archi, at least just hide it so I can use it later. It took me like half an hour to formulate and write this out).

Blockscripts. I'm 100% against most forms of scripting in NS. I have a little story about this first...


I played Tribes 2 up until it began to stagnate and players became disinterested. Tribes 2 had a very open, very advanced, and very in-depth scripting engine. While not only did this scripting access open a new level of customization never before seen (How many games do you know of that allows you to implement your very own F-16-style fighter HUD that WORKS?), but it also opened it to exploits.

One of the most popular scripts for T2 was Automissile and Autoflare. For those that don't know, missile launchers worked like this:

You acquire the target on the launcher, and wait for a full-on lock on the vehicle or player. The player that you're targeting, or everyone in the vehicle, would then get an audible alert that roughly meant 'You're boned'. Upon a full lock, the fired missile would track into the target. The target then had to throw a flare grenade. This meant that only vehicles with free-firing player mounts could throw flares. Vehicles like tanks, where players couldn't fire their own weapons out, couldn't throw flares unless a player jumped out. One of the biggest threats was the Bomber. Bombers had a tailgunner, a heavilly armed and armored player who would fight off interceptors and toss flares. Good tailgunning was an art. You had to have very steady aim, concentration, and coordination. In a large fight against skilled players, tailgunning could be an overwhelming task.

Enter Autoflare. Autoflare took away half the job of tailgunning. Your player would, upon getting locked on, toss a flare grenade for you. Just like that. The task of flaring then took less concentration and you could focus more on important tasks like shooting other players. Further adaptations of autoflare would level your interceptor, hop you out and toss a flare (Since interceptors weren't free-firing platforms) and get you back in. Pretty soon nearly 75% of the community was using autoflare, and it was impossible to accomplish anything with missiles, since even the slightest lock would cause fireworks to shoot all over the place.


Scripting in Tribes 2 was entirely about 'customization', but it was also open to exploits like that. There were scripts that would automatically rangefind on heavy weapons for you and adjust the angle for pinpoint precision. The highly skilled players (Myself, for one) never needed these scripts, and could manually rangefind a mortar without even a crosshair. Scripting, in a way, bridged the gap between the highly skilled and the unskilled, allowing the stupidest newbie to automate half the processes in the game and instantly up their precieved skill level. While I loved many scripts in Tribes 2 (VectorHUD for one, the F-16 cockpit HUD I mentioned earlier) I also felt that they were far too easy, almost playing the game for you.


Then move to NS. I can bunnyhop with some degree of success, for a time. I've never used a 3jump script in my life. The saddest part? I can't bunnyhop as fast as someone using 3jump, but I do it on timing and skill. Now who's the better bunnyhopper? How about the pistol? Emptying the pistol in a couple of seconds takes a high degree of mouse control and one hell of a twitchy finger. The players that were truely skilled could fire their pistol insanely fast and still keep aim on the target. I could never do this. Every time I fired my pistol quickly my aim suffered quite a bit. I could theoretically use a pistol script and compensate, but you know what? That is tantamount to cheating for me. I wasn't capable of using the pistol like that. Why should I rely on the computer to do it for me? Next thing you know, I'm using an aimbot to 'assist my aim'. But then there's the customization part of me.

I had Tribes 2 tweaked so much, the game hardly looked like the core game itself. My vehicle hud had a prioritization system based on the map making it easy for me to chose my favorite vehicle and purchase it right away without risking getting shot while fumbling with the mouse. I had nearly tripled my favorites, and had every key on the keyboard mapped to something, and even more alt-, ctrl-, alt+ctrl- mapped as well. I had various indicators that would pop up and show me more clearly what the situation was.

Back to NS - Scripters attempt to justify that scripting is only about customization and nothing more. Bull^^ to that I say. The Half-Life scripting engine isn't CAPABLE of displaying informational popup HUDs to tell me who has the enemy flag and how fast they're going. THAT is customization. A script that drops a Defense Chamber and then tells your team that there's another DC active? That is customization. A button you can push that asks for a medpack and gives a text alert for the commander? Customization. A button that will switch you to leap, attack, then switch to bite in a thousandth of a second? That is NOT CUSTOMIZATION.

Firing your pistol very quickly without your aim suffering is a SKILL.

Bunnyhopping somewhat successfully despite frame rates and ping is a SKILL.

Blinking into a marine, cutting through him, blinking above his teammate and slicing him in half at nearly an inhuman blur is a lesson in timing, and ultimately SKILL.

Scripts that automate these processes aren't customizing anything for you. I've seen firsthand what these things do to a good game when everyone is using them. The unskilled become unnaturally skilled. The truely good players are... 'cheated' in a way. The only possible reason, just like Tribes 2, that people use these scripts is because they simply aren't good enough to do them themselves. The three most popular scripts - 3jump, pistol scripting, and leap/bite blink/slash, aren't customizing. They are COMPENSATING. All three of the skills they emulate require training to accomplish. And if you can't play the game without your autoskill script, then you may as well load your aimbot and wallhack, since it's tantamount to the same thing to me. THIS is why I am against scripting. Scripting begets cheating - except instead of using a 3rd party program, one uses the game engine itself to perform tasks for them. I have SEEN these things in action, and what they do to a game. I quit Tribes 2 for a time chiefly because I was disgusted with players who were only playing half the game, and the game was playing the other half for them.

When I heard of an option in NS to sacrifice customization in lieu of stopping people who are faking their real skill, I was, and still am, completely for it. Until a more advanced version comes along and bans people who are skill compensating while still allowing customization, then turn that one on instead I say.


As for those of you who used to use those skill-compensating scripts, you should be ashamed of yourself, and I frankly would not be surprised in the least that some of you die-hard scripters are basically exploiting on our server just to get your scripts back in and compensate. Shame on you, shame on you all.

63
General / Hi everyone, this is CWAG.
« on: December 01, 2004, 05:35:43 PM »
Well well, what's all this then?

CWAG... I want to know WHY. When you played here, you usually were an easygoing guy, funny, you never took the game too seriously and made it fun. You also were fairly good.

Towards the end, that changed. You became an asshole to everyone. Even people who thought highly of you were trashed by you. You decided you hated us all and began breaking all the rules, flaming, and became a general waste of time. I hadn't even seen that change when I'd read your posts on the NS.org forums, where your average post was about three words long and consisted of generalized 'LOL UR DUM' posts.


And now you come back to the very first people you stabbed in the back.


You know, someone else did this too. A nice guy, skilled, turned competitive, and crawled back to us begging for forgiveness and betrayed us again. So why pray tell should you get a second chance? What proof do we have that you are sincere and not trying to crash into the server and stink up the place again?

64
Off Topic / The HL2 suprise is confirmed
« on: December 01, 2004, 03:20:12 AM »
For a screenshot I like how it has graphical options that weren't present in HL2 :)

65
Off Topic / interview with a radical
« on: November 30, 2004, 11:50:36 PM »
This is a topic that sure as hell came way out of left field...

66
Off Topic / Where's Waldo, I Mean Gman
« on: November 28, 2004, 06:25:14 PM »
Change the camera on the TV in Kleiner's lab, the one barney is looking at when he walks in. GMan standing right there :)

67
Off Topic / World Of Warcraft Release!
« on: November 28, 2004, 05:33:41 PM »
Psht, playing NE with my guild on Illidan.

68
Off Topic / Hl2 Dissapointments
« on: November 24, 2004, 10:35:57 PM »
Quote
Quote
3.) not enough of the story explained, HL spent lots of time explaining the story... this didnt
[snapback]33913[/snapback]

The story was there and it was explained, it just wasn't spoon fed to you. There were only a few things that were left unexplained (Breen's involvement, chiefly, and the "benefactor's" want with earth).

The combine were explained, the story as you went along was explained, GMan and Gordon's relationship was explained, etc.

The clues and information is there, it's just not thrown into cutscenes saying "Ok! The combine are humans!" They let you work it out yourself, and i really liked that, to be honest.
[snapback]34136[/snapback]

That's a really bad way of 'telling' the story though, since people make retarded assumptions about it. "But what about the orange lambda signs! Obviously they indicate a relationship with Xen as they try to help Gordon out, because as you can PLAINLY see in this map, there's a piece of wood covering a poster with alien letters on it, which is OBVIOUSLY indicative that God is real."

69
Off Topic / Hl2 Dissapointments
« on: November 23, 2004, 02:30:01 PM »
HL2 was not a source demo. Doom 3 was a doom 3 engine demo, that's what id DOES. HL2 was a game that FELT like a source demo.

The game was short, the entire 'plot' felt like Matrix (First one makes you want more and see what happens, second one doesn't do ^^ but leave you with the same unanswered questions, plus some new, terrible, plot-hole-type questions).

70
Off Topic / Samurize!
« on: November 19, 2004, 04:44:39 AM »
Looks like something an AOLer would use, hoots :) Least you didn't put a big gayass playlist on it...

71
Off Topic / Firefox
« on: November 19, 2004, 04:32:57 AM »
Firefox doesn't handle ActiveX for ^^, meaning lots of websites won't work. I don't know why they haven't fixed this yet, because it pisses me off whenever I have to move to another. I also never use tabs at all... so whatever. If it weren't for the increased security and immunity to IE exploiting code, I would never use Firefox.

72
Off Topic / World Of Warcraft Open Beta
« on: November 16, 2004, 02:17:30 PM »
I think it was me who outbid you, Grimm :) I also won a bid for a mortar schematic.

Hey nooblet, how's that rifle?

73
Off Topic / The Cooking Thread..
« on: November 13, 2004, 06:04:21 PM »
Of course, every now and then you wanna knock it up a notch with a blast from your spice weasel. Bam!




For starters, your antenna is in my crotch. Also, I hate you. And finally, you can't cook for squat.
- Waaaaahahahhaha. What was the first one again?
I hate you.
- I thought that was number two!
I knocked it up a notch. Bam!

74
Off Topic / World Of Warcraft Open Beta
« on: November 13, 2004, 05:18:06 PM »
If you needed a mechanical squirrel I could've had a guildmate make you one :)

75
Off Topic / Zombie Panic!
« on: November 11, 2004, 02:32:22 PM »
I loved being the last guy alive on the researchlabs map. I was using the rifle in the window and had a magnum too. I ran in and grabbed the satchel charge and plopped it in the hallway. Nearly towards the end, I was in the window firing out. I dropped back because I was low on ammo. One made it into the room and killed a guy with a shotgun and it fell on me. I emptied my rifle at him, killed him, and pulled out my magnum. One other dude was left, he just had a pistol. Two more zombies rushed into the room and started killing him. *BLAM* blew one off him. *BLAM* blew the other. Reload. The dude grabbed the health and tossed me a box of shells. I went into the hall and another group came, *BLAM*  *BLAM*  *BLAM*. THey were nearly done and I was almost out of ammo. Down to my magnum, and I had barely any ammo for it. Suddenly there were seven zomies around me, zero reinforcements. I stood on the satchel and the guy started yelling 'BLOW IT BLOW IT BLOW IT BLOW IT!, pulled out the detonator, and pushed.


Survivors Win :)

76
Off Topic / Dark, Dark Comics
« on: November 11, 2004, 02:04:36 PM »
Quote
Quote
hahaha ,they are funny... ^_^







the only one i dont get is the bear police one...   :huh:
[snapback]33218[/snapback]



That's the sheer brilliance of it. It makes absolutly no sense and is totally random. WHich is why its the funniest one :lol:
[snapback]33233[/snapback]
Yeah, if you're an idiot :)

77
Off Topic / Ut2k4
« on: November 10, 2004, 02:49:00 PM »
Quote
Quote
Quote
Ssssh. Uranium is just jealous because his machine can't run it.
[snapback]33082[/snapback]

What's that? I couldn't understand that, I was busy playing online games.
[snapback]33159[/snapback]

A typically jealous reaction. I rest my case. :)
[snapback]33168[/snapback]

Look, do I have to go over the whole 'beating up your mom' thing again?

78
Off Topic / Ut2k4
« on: November 10, 2004, 03:44:04 AM »
Quote
Ssssh. Uranium is just jealous because his machine can't run it.
[snapback]33082[/snapback]

What's that? I couldn't understand that, I was busy playing online games.

79
Off Topic / World Of Warcraft Open Beta
« on: November 10, 2004, 03:37:15 AM »
So we have....


Uranium - 235  --  Gilan - Level 30 Night Elf Rogue

Nooblet  --  Roik - Level 16 or so Dwarf Hunter

VinegarNinja  --  Vinegarninja  -  Gnome Rogue, I think.

Grimm  --  Zeph - Level 7 Gnome Rogue

Fatty  --  Garlex  -  Human Paladin



On a related matter, new pics of me with my guild tabard!







80
Off Topic / World Of Warcraft Open Beta
« on: November 09, 2004, 03:29:10 PM »
Quote
How are hunters as damage dealers?  I heard the latest patch helped them in this regard.
[snapback]33128[/snapback]

Never played one, but I see them all the time. I hate them since they got a skill that lets them detect me through stealth, which is really :P.

Pages: 1 2 3 [4] 5 6 7 ... 61