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Off Topic / this mod idea
« on: November 25, 2004, 11:45:27 AM »
owen I've got more mod ideas than I can shake a stick at and I've tinkered in actually implementing 4 of them in the past*. I think most people are sick of hearing about what ideas I'm working over in my silly lil head XD
As for the rest, I'm not putting you down at all silly. I'm merely putting across that I don't see enough detail to your design; as fighter said I'm being cruel to be kind. I'm just asking questions you seriously need to have answers for if you want to have a good chance of success.
I might often be caught saying that I didn't learn anything in my 4 years of doing a games course in university but it's not entirely true; I made some mods and with a team we even built a game or two. I'm not saying I know exactly what I'm talking about but I'm just trying to share the benefits of my experience here =3
By the way; saying you're trying hard you've actually made me kinda curious... what role are you fufilling in your team anyways and what work have you started? =o
*My first full mod; Squad Zero, went kablooie when my harddrive died losing 4 years of electronic work... I was too disheartened and shocked to start again from scratch (backups? what're backups?)
My 2D platform game fell foul to my irritation at how dated the HL engine was especially due to aesthetic limitations ^^;
Later I gave HL another shot to brush up on my HL coding knowledge for the oncoming release of HL2 but snark farmer just ended up unfinished as I didn't think the original idea was as fun as I thought it'd have been and UT2k4 was out (though I did giggle myself silly at something that happened to bacon during a playtest :lol: )
Viral Fear I actually pretty much finished a basic version of but didn't tie up because I didn't want it compared to zombie panic... not to mention not enough people had UT2k4 to make me want to continue =o
As for the rest, I'm not putting you down at all silly. I'm merely putting across that I don't see enough detail to your design; as fighter said I'm being cruel to be kind. I'm just asking questions you seriously need to have answers for if you want to have a good chance of success.
I might often be caught saying that I didn't learn anything in my 4 years of doing a games course in university but it's not entirely true; I made some mods and with a team we even built a game or two. I'm not saying I know exactly what I'm talking about but I'm just trying to share the benefits of my experience here =3
By the way; saying you're trying hard you've actually made me kinda curious... what role are you fufilling in your team anyways and what work have you started? =o
*My first full mod; Squad Zero, went kablooie when my harddrive died losing 4 years of electronic work... I was too disheartened and shocked to start again from scratch (backups? what're backups?)
My 2D platform game fell foul to my irritation at how dated the HL engine was especially due to aesthetic limitations ^^;
Later I gave HL another shot to brush up on my HL coding knowledge for the oncoming release of HL2 but snark farmer just ended up unfinished as I didn't think the original idea was as fun as I thought it'd have been and UT2k4 was out (though I did giggle myself silly at something that happened to bacon during a playtest :lol: )
Viral Fear I actually pretty much finished a basic version of but didn't tie up because I didn't want it compared to zombie panic... not to mention not enough people had UT2k4 to make me want to continue =o