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Messages - Geminosity

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21
Off Topic / this mod idea
« on: November 25, 2004, 11:45:27 AM »
owen I've got more mod ideas than I can shake a stick at and I've tinkered in actually implementing 4 of them in the past*.  I think most people are sick of hearing about what ideas I'm working over in my silly lil head XD

As for the rest, I'm not putting you down at all silly.  I'm merely putting across that I don't see enough detail to your design; as fighter said I'm being cruel to be kind.  I'm just asking questions you seriously need to have answers for if you want to have a good chance of success.  
I might often be caught saying that I didn't learn anything in my 4 years of doing a games course in university but it's not entirely true; I made some mods and with a team we even built a game or two.  I'm not saying I know exactly what I'm talking about but I'm just trying to share the benefits of my experience here =3

By the way; saying you're trying hard you've actually made me kinda curious... what role are you fufilling in your team anyways and what work have you started? =o





*My first full mod; Squad Zero, went kablooie when my harddrive died losing 4 years of electronic work... I was too disheartened and shocked to start again from scratch (backups? what're backups?)
My 2D platform game fell foul to my irritation at how dated the HL engine was especially due to aesthetic limitations ^^;
Later I gave HL another shot to brush up on my HL coding knowledge for the oncoming release of HL2 but snark farmer just ended up unfinished as I didn't think the original idea was as fun as I thought it'd have been and UT2k4 was out (though I did giggle myself silly at something that happened to bacon during a playtest :lol: )
Viral Fear I actually pretty much finished a basic version of but didn't tie up because I didn't want it compared to zombie panic... not to mention not enough people had UT2k4 to make me want to continue =o

22
Off Topic / HL2 News
« on: November 25, 2004, 12:15:05 AM »
what're the chances the surprise is HL2DM?  :ph34r:

23
Off Topic / Happy Birthday Thorax
« on: November 24, 2004, 06:56:50 PM »
waii!!!

~gives thorax a white van to stalk niteowl in~

happy b-day, even though I'm a day late =3

24
Off Topic / this mod idea
« on: November 24, 2004, 04:29:53 PM »
Ah okies!

So what's the advantage of purchasing buildings exactly?  How do you buy them?  Have you got any ideas to what level of customisation the characters will have and how you'll go about doing it on a technical level?  Are you aware of the map size limits of the HL2 engine in which you want to build these huge cities?  Are you using NPCs to help fufil roles and point the player in directions or do you have something else in mind?
How do you propose businesses will work?  Is it just a magic income or do you have to do anything?  Being a business do you need to hire thugs/workers?  How does a player go about running their business? etc.

As for the whole 'getting a team'; there's no point in spreading glory about something that hasn't even started because while it might grab you some team members to begin with chances are they won't hang around when they realise it's still a hazy idea rather than a solid plan and those are the few that join because they didn't realise from the onset =P

The coop idea is probably quite do-able, but the RPG one sounds a bit too much like you've got an idea but you've not checked the limits of the tools you're working with.  Course I could be wrong after all source is all spangly and new but I still have severe doubts...

Sorry to sound so harsh and stuff but I used to be a regular on stuff like wavelength a long time back and I've seen many a mod plan vanish before it even starts due to lack of refinement and detail =3

25
Off Topic / this mod idea
« on: November 24, 2004, 11:22:39 AM »
Wellll... I'd rename your main character for a start XD

It's better to have a char with just their real name (leon) or if you're going for that more comic feel I guess shadow would be ok but I'd go for something more interesting/different (Jack 'the cadillac' Tenrec... fabby stuff ^^ ).

Outside of being picky I'd say it sounds a little ambitious especially as the description is a bit vague.  You need some mechanics worked out like exactly how do players improve their RPG chars?  Is the city where you do the lil rpg skits like a lobby/hub where all the missions start from and players meet up?  How does the game handle 8 people going on a mission when there's 64 people on the map?  Does it put the 8 on their own listen server or are we relying on there being other dedicated servers here?  How will you balance out the fact that everyone will fight over any mechs you put in? ^~

Before you need a team you really need a solid design first.  It helps stave off the infamous 'feature creep' (where you just keep adding new ideas and end up never finishing the silly thing) and helps show potential team members not only exactly what you're after but that you've seriously thought it through and in great detail =3

Also as for boasting things like 'beautifully sculpted' or whatever I suggest you make sure you get the models made first.  Flowery language and hype is nice and all but it's a bit like pointing a gun at your foot and pulling the trigger, hoping the chamber is empty =P

26
Off Topic / Firefox
« on: November 18, 2004, 03:33:21 PM »
bbcode? ~blink~

27
Off Topic / Stories Of Awesomeness.
« on: November 15, 2004, 07:44:12 PM »
lol ~huggles bacon~

you do what you want; I'm happy for you ^~

28
Off Topic / Stories Of Awesomeness.
« on: November 15, 2004, 07:41:26 PM »
...with bacon falling unconscious in a compromising position with sonic





 :ph34r:

29
Off Topic / Abuuuuuuu!
« on: November 15, 2004, 02:10:12 PM »
As is tradition in my house regarding unreal-based products I've totally lost the DVDs and case somehow.  Luckily it's still installed and you don't need the CD key or anything so waii =D

I so have to actually play this sometime.... especially with owly so I can distract his aim with random huggles ^^

30
Off Topic / Hello
« on: November 14, 2004, 11:53:24 AM »
woah... when did hal post in here? ~blink~

~gives hal lots of huggles and purrs~
=D

31
Off Topic / World Of Warcraft Open Beta
« on: November 06, 2004, 02:56:20 PM »
oh... now you're talking my language XD

Guess I'll have to wait for the EU beta to check it for myself huh? =3

32
Off Topic / World Of Warcraft Open Beta
« on: November 06, 2004, 04:17:24 AM »
wow... up until thorax's story I hadn't been too bothered about WoW but now I'm intrigued; doesn't sound like any combat situation I've seen in an MMO before PvP or otherwise =o

33
Off Topic / World Of Warcraft Open Beta
« on: November 05, 2004, 02:13:02 AM »
Is this still the 'open' beta that's not really open because it's restricted to north americans? =P

34
Off Topic / Beard
« on: October 26, 2004, 06:45:21 PM »
beards = ewww.

That is all :)

35
Off Topic / The Crowbar
« on: October 24, 2004, 04:48:58 PM »
The reason the crowbar represents half-life is because it's a rather unusual weapon to have as your primary melee tool in an FPS =P

Before HL it was predominantly knives, feet, swords, chainsaws, etc.
The idea of a conventional tool outside of the traditional likes of a chainsaw was kinda new.  The closest you'd get was a wrench in games like system shock and stuff though that was different =3

Lets also not forget the incredibly satisfying noise the HL crowbar makes when hitting stuff from ringing against steel to the chunky hits on opponents bodies and the ensuing job of gibbing their corpse with it (which is also kinda new-ish) ^^

36
Off Topic / Guild Wars
« on: October 21, 2004, 12:12:10 AM »
Hard not to notice the glow... ^^;

One word of warning; your char isn't exactly highly customisable.  You'll end up finding your looks are more a case of what you can find than your initial char creation (still... more choice than diablo at least =3 ).

You also pick 2 classes; a primary and secondary.
The warrior/elementalist and elementalist/necromancer were popular choices =o

37
Off Topic / Guild Wars
« on: October 19, 2004, 11:15:28 AM »
actually the devs make their money off the expansion packs so I doubt they'll be slacking much.  You can play the game without the expansions but obviously you'll want that crimson shard sword of disembowling +33 and a shot at the 'defeat the three headed mongoose' mission so you'll probably buy em =3

No doubt they'll be cheap too and because they want people to invest in the upgrades they'll probably put a lot of effort into them so they can afford food for the next month ^^

38
Off Topic / Guild Wars
« on: October 19, 2004, 12:31:00 AM »
I meant gameplay-wise rather than story-wise silly :p

The coop missions are fun for a bit but we only had like 3 available so I can't really say what it'll be like in the long run.
Seriously though it's not an MMORPG in the usual sense; the 'game' itself is never really played with more than 16-32 players.
If you replaced steam's server list and stuff with 3D chatrooms you could wander about in as your character you'd basically have something a lot like GW as far as structure is concerned  :ph34r:

39
Off Topic / Guild Wars
« on: October 18, 2004, 06:27:00 PM »
and it was all done for you owly.. I couldn't have managed it without you <3

40
Off Topic / Guild Wars
« on: October 18, 2004, 12:22:46 PM »
lol okies.

Well if you liked diablo you'll like this... it's kinda like diablo 3 almost.  It replaces the IRC-style lobbies with towns you can wander about in and splits the world into missions and maps which makes a big improvement over just wandering around in killing fields full of monsters especially with some of the mission things like outrunning an army back to base before it's too late or using a catapult to mush a big group of baddies =o

The combat is extremely diablo but your skills are a bit more flexible and changeable ^^

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