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Messages - rad4Christ

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121
General / Friendly Fire Poll, Take Two
« on: April 26, 2005, 12:30:53 PM »
First vote, I win.

Personally, I love my FF. But I'm willing to forego it for one week just to see. I'm actually very curious about this.

122
General / the problem
« on: April 26, 2005, 10:24:21 AM »
Quote
Which leads nicely in Rad's post...

A) if you have questions, ask.. Someone wanted to know about HLTV in 3.1 on the NS forums (http://www.unknownworlds.com/forums/index.php?showtopic=92378) and while I can't say for 100% certain, it's clear we are aware of the issues and are deciding where along the fix time-line they fit.

B) Often features/balance tweaks look completely different when they are designed vs. when they are released (cloaking went through at least 10 permutations), and we've made the decision not to get people's hopes up only to have them dashed (you all saw what happened when we were unable to keep the fixed Hitboxes in, mass confusion where people didn't understand/wouldn't understand). So it's a decision we've made to not release the details of what's being included until things are more finalized..

Zunni, to A), I see plenty of other people ask. I read the responses, but we really need a better way, a news post, something than having to troll the forums day in and day out. To B ), I completely understand that exact changelogs are not possible. But how hard is it to place a news item on NS.com stating "We understand that Sensory Chambers need a boost and are currently working on a solution". That IS better than nothing. I was partially privied to the hitbox bugs as a consti. I admired what was done, but I also saw how they needed to be fixed. And I understand the public changelog with hitbox change already in it, then having ot remove the feature caused some confusion. But if you're working on the hitbox bug, how hard is it to say "We are currently on track for 3.1. Some changes include possible marine upgrade cost reductions, lifeform costs, and continued work on hitboxes. We may not be able to roll out all these features in the next patch, but progress is being made in each area. Our goal is to help correct the game imbalance aliens have over marines at second hive."

I made the changes up, but the point is you made two very big points. One, the dev team agrees alien early-mid game is too powerful (if that's the case), and two you see a sneak peek of what is being tested (not implemented) to help. I also know too much info on the PT process and you run into too many rampant speculations, but TBH, official silence gets annoying.

Quote
But I'm certainly not opposed to saying this release (3.1) will have some new movement techniques, some fixes to long time pains, some usability fixes and some other things as well.  But also understand we are in the middle of writing this code, so what is on our scope list may change based on time/issues that appear etc..

See, this is exactly something I'd love to hear. I'm glad you are willing to come to the LM community to make this post, and especially talk to my specific points, but why isn't this in a place where everyone can have the benefit? Get what I'm saying? A monthly/weekly/biweekly update on 3.1 would be great. I said somehting about a Developer's Journal on NS, not because I want to know the inner workings of how Tanke chased down a minor bug for three days, but just what area of NS was being developed, or what balance changes were being made (not specifics, but somehting like "we're working on giving early game marine teams the ability to respond to alien upgrades faster". It's not much, and shouldn't take but a few minutes a week to summarize the development status. IT could even be "We knocked out 3 bugs this week from our list, and the PT's are steadily bringing us info on what needs to be tweaked. All in all progress is good" or "We ran into a nasty problem this week with one of our builds. PT's are trying to pin it down, but this bug has delayed our progress a little. We hope to have things ironed out for our next PT build"...

123
General / I vant to suck your blood
« on: April 26, 2005, 10:01:47 AM »
You're from "posts: 1549"?

Where's that?

124
Off Topic / XBox Bundle
« on: April 25, 2005, 09:19:18 AM »
If it's new/very good condition, I'd pay up to 175 for it all. Stick around 150.

125
General / random stuff
« on: April 25, 2005, 09:03:21 AM »
Back in 2.0 I think, when BB was first moved to the Gorge, on another server we wouls actually have a strat where one fade, one skulk, and 6 gorges would rush base. We NEVER lost if the whole team made it to MS, even if half the team was waiting.

126
General / The problem, Part II
« on: April 24, 2005, 07:33:33 PM »
Try it for three weeks, keep stats, and publish. Then have this vote.

127
General / Serious NS headache
« on: April 24, 2005, 07:31:25 PM »
Redemption. With my lovely striek-at-anytime lag, I'm either going to kill that rine, or no amount of extra armor will help. But it's funny when a skulk redeems b/c 1, it denies the RFK, and 2, generally confuses the marine for a second as my backup finishes up.

128
General / Serious NS headache
« on: April 23, 2005, 11:04:57 AM »
I have everything bound, Except fade, focus, cara. Those I don't use so much.

It's really not hard to remember, if you get a system.

129
General / the problem
« on: April 23, 2005, 10:59:23 AM »
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There are less drastic ways of restoring balance to the forc.. erhm, game :cool:
[snapback]46786[/snapback]

I'm sorry tanke, but the utter lack of info coming from the dev team has gone far past just pissing me off. As NS is the only game I play, the only reason I have ever thought of quitting (and currently) is the complete silence of the dev team as to what's being done. I understand how secrets are good for PR, but when there's NOTHING about what is being done, what trends the dev team is trying to fix, and any updates of what's happening, then it's just plain stupid. The consti's get nothing, and without being an absolute forumite there is no way of even hearing the smallest tidbit of info...

With that said, there is a problem. I cant' say what it is. I do know my killscore has gone to pot, and as far as I can tell, I AM shooting the other player. I cannot afford to make ANY mistakes as comm, and even when I don't, we still lose ALOT. The dev team AFAIK doesn't really care to tell us not only what the patch will have, but not even what problems they are trying to fix. They don't tell us if they think aliens are overpowered early game, or if marines aren't getting enough tech for the res and time involved, or ANYTHING. So, HD, great explanation, but as far as I am concerned, no one will actually read or respond to it on NS.com that will give you any information. The next release will once again come out and we'll feel like the development team was in a vacuum for the last few months.

Tanke, I'm sorry to vent this on you, but you're group really needs to let us know a little bit more about the current development. At the very least, what is being addressed.

130
General / New trail on tanith!
« on: April 22, 2005, 02:25:07 PM »
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Thats alot of free time on your hands
[snapback]46711[/snapback]
Not as much free time as it took you to format that text.

131
Media / The LM Paint Game!
« on: April 17, 2005, 07:43:27 PM »
Don't ask...

132
Media / The LM Paint Game!
« on: April 15, 2005, 07:25:06 PM »
These are absolutely awesome! I'm gonna print these out and put em on my fridge *sniff*. Keep it up!

Doggy FTW!

133
General / Typical Day on LM
« on: April 14, 2005, 03:57:34 PM »
Pathetic.

134
Media / The LM Paint Game!
« on: April 14, 2005, 03:49:37 PM »
Fly my kite :p

135
Media / The LM Paint Game!
« on: April 14, 2005, 02:36:49 PM »
SO I was bored today, and ran across this thread. I figured, why not do it here.

Simple rules, one person tries to make this into a image (keep it LM friendly (PG)), and posts it on the thread. Then the user creates a new squiggle. I'd recommend no more than five lines in the squiggle, but whatever. I'll post the first squiggle.

For some reason, the other thread liked it saved in GIF, so keep it that way!

DHP: lets keep the image the same dimensions, ie. just take the old file and clear it, then add whatever you have onto it.
Second note: Colouring isn't obligatory, but it's encouraged. Just use the paint bucket a couple of times with a small range of colours and voila! much better pictar!

136
Off Topic / Tattoos
« on: April 10, 2005, 07:40:44 PM »
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I've sat on my tattoo designs for years now, and finally i'm happy with them and that i want them done, i really don't want to rush into anything so permanent.

That is exactly my suggestion. Get a design, EXACT, no "a fairy" or a "dragon". Once you have the exact one you want, wait a year and see if you still like it. Because, that thing will be there alot longer than a year.

137
Off Topic / Tattoos
« on: April 09, 2005, 07:05:15 PM »
Ahh!!! Watch out, that dragon is trying to grab your nipple!!!


Actually, I'm for a tattoo, in fact, getting one soon. At least, after the baby's born. Although, I think tattoos of things "because it looked cool" is really stupid. I mean, what happens in 20 years when you have to explain that SpongBob on your back? All body piercings or tattoos I have/want will have a significant meaning, so I won't tire.

Although, one day you'll have to face the fact that mass of black ink on your leg used to look cool, and those butterfly wings across your back can really flap now, so how do you like that?

138
General / Tell me what you think about two things
« on: April 09, 2005, 07:00:28 PM »
Also, 50% of the time, the comm isn't listened to on that server. Especially if you arent' known. I have trouble getting them to, at least. However, they do know the game, so just follow them and give meds ammo when needed, and keep teching. Then you can use some things you learn in other pubs...

However, if you think playing marines on the Vet server is a nightmare, go aliens :/

139
General / Woot, my first win as a comm
« on: April 06, 2005, 11:53:11 AM »
Awww, but I like spamming meds. I think it's my trademark "here they come to rape the hive" when I spamm meds/ammo/cat packs all over the hive floor.

It's fun,  I see marines bounced from one skulk mouth to another, just getting meds on the way. I will tell you this, tho, if you spam med call more than 3-4 times in a 30 second period, I'll either give you nothing, or drop 3 proto's worth of res on you.  >:D

140
General / Current MvA Win/Loss stats
« on: April 04, 2005, 07:35:15 PM »
Well, less blaming you grunts, and more unbalanced gg....

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