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Messages - a civilian

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61
Off Topic / Hello
« on: April 28, 2004, 01:00:38 PM »
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bob and sacho are worthless.  you're supposed to merge the hello threads, you fools
They are mere server admins.  They do not hold power over the forums.

62
Off Topic / Cheese Hath Been Conquered
« on: April 28, 2004, 12:55:01 PM »
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Hm, so I guess the ready room is below the map here.  I thought they were usually above it.
No, the admins used bury to get into the "secret room," and from there they teleported to the readyroom.

63
General / Death Haiku
« on: April 26, 2004, 02:45:27 PM »
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Too bad his comm was a noob and didn't get him any weapon upgrades.
Weapon upgrades do not affect the knife.

64
General / Big Unannounced System
« on: April 23, 2004, 09:34:44 PM »
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Finally, there is also one big new system that XP-Cagey, Joev, and myself are working on that will open up lots of possibilities. We will be making a big announcement about this system as we get closer to releasing it, but it will suffice to say that we think it will transform how NS is played. We're really excited about it, and I think you guys will love it. Stay tuned.

In other words, I doubt it.

65
Off Topic / Vengeance!
« on: April 23, 2004, 09:29:19 PM »
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Here's the rest of my LM knifings...
Guess who knifed me earlier today.

66
General / Lerkflight Costing No Energy
« on: April 23, 2004, 05:44:31 PM »
Well, it makes as much sense as being able to run without ever tiring.

67
Off Topic / Happy Birthday Path~
« on: April 17, 2004, 06:58:02 PM »
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what do you mean it really is your birthday?  you think i just created this thread out of the blue?
http://www.lunixmonster.org/forums/index.php?showtopic=740

68
General / Omg Icon Stax
« on: April 14, 2004, 04:39:41 PM »
I happened to be gestating to Fade just as you got kicked.

69
General / Random Pictures
« on: April 09, 2004, 08:21:13 PM »
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I remember that. I have no idea how I got in there. I spawned in when the map changed and flew across the readyroom (Tanith) at like 1,000 MPH, got wedged in some crack with my head and feet both stuck in walls..
I've gotten stuck in the floors and ceilings of many readyrooms numerous times.  Crouch-bonnyhopping tends to get me randomly stuck in the floor, and standing up when I do not have room to stand up (such as where you got stuck) will often get me stuck in the ceiling.

70
General / Spawncamping
« on: April 09, 2004, 03:57:53 PM »
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F4ing is almost never a problem for aliens, as by the time they get to the last hive, they're usually down to a bunch of crappy skulks vs. HA or JPs with l3 w/a. GG in a few seconds.
Low-level aliens can actually hold out fairly well if the marines are not making a concerted effort to end the game, and at this point the marines have little incentive to make a concerted effort.

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The problem is marines, and turtling. Instead of turtling in base and shooting everything that walks in, gather your troops and pick a hive. Go for it. Ignore everything you see along the way (except things actively attempting to eat you, obviously) If you make it to the hive, shoot! You might just get lucky and actually take down a hive. The chances of turning this into a win are about nil, but it is still a lot more fun than camping your base for a half hour while waiting for the inevitable. Ignore the fact that the aliens are eating your base while you're gone. It was bound to happen anyway. There, greater fun for everyone. The next round comes much faster. And you can feel like you made an EFFORT instead of just camping base.
Yes, that is generally what I try to do when I command (which is almost never).

71
General / Spawncamping
« on: April 09, 2004, 12:48:15 PM »
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Cofr, civilian?
Yes.

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Alternatively, preparing for your final rush on the enemy's last base and then watching them all go back to the ready room is also not fun. Don't think competatively here, because this isn't a competition. We're just here to have a good time.

Yes, sometimes it's not much fun to fight when the ending seems inevitable, but don't deny the other team the momentary enjoyment of victory just because you're unhappy with it. The map will change and you get to start all over again. I think of it as a sort of a gentleman's agreement.
By F4'ing you are denying the victors their fun?  What fun is there in fighting and defeating an opponent that has become powerless to fight back?

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And again, these things aren't going to be taken on a case by case basis. We have a finite number of admins and, believe it or not, some of us actually just like to play the game and not be interrupted to argue with people over whether or not they are spawncamping or whether their F4 was justifiable or not. If I have to take time out of the game to concentrate my attention on something, I much prefer it to be something important like suspected hacking. There's no reason to overcomplicate things by turning something that could be black and white into varying shades of gray.
A simple black-and-white rule for F4'ing would be to allow it only if a sufficient number of players do it at once to elicit an autoconcede.  If a sufficiently large portion of a team feels that an F4 is warranted, then it probably is.

72
Off Topic / Check Out My Moms New Left Foot
« on: April 07, 2004, 10:39:01 PM »
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Uh oh, Bob is going to be so angry at you.

Or me.
bob? that be nitey whose avatar be mocked!
But it is Bob who has expressed dislike for that, in his words, "horrible picture of evil."

73
Mapping / Marines Vs Marines, And It Works.
« on: April 07, 2004, 03:43:07 PM »
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And not only would one focus bite kill a skulk, one regular skulk bite + a parasite would kill a skulk. I foresee much carnage in AvA maps...
Two parasites, actually; a Skulk has, in effect, 90 health.

74
General / Spawncamping
« on: April 02, 2004, 02:23:21 PM »
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Again, allowing the use of autoconcede lowers the quality of many games, as seperating early auto-conceding from just ones (when it was REALLY pointless), is hard. It makes alot more sense to put the burden on the winners, to win with style and speed.
I do not consider premature autoconceding to be a significant problem, as in my experience it is a very rare occurrence.  I have been playing regularly for about a year on a server that allows the use of autoconcede, and from all that time I can recollect only one instance of a team conceding prematurely.

75
General / Spawncamping
« on: March 31, 2004, 08:47:50 PM »
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It's a tight call, but what comes to mind is a game from last weekend. Several vets stacked on one team. Map was ns_caged. Hive was sewer. Vets run to hive and post up just on either side of the exits. Wait for skulks to come bounding at them. 2-3 lmgs vs 1 hive skulks and no other exits. While on some hives, this isn't such a problem, in this case it was clear spawncamping. The skulks simply had no chance, and the numbers of marines who were doing NOTHING but waiting for the next skulk was bad. There was plenty of time to siege, set up a phase and shotgun rush, anything. But they were just sitting in the pipes and shooting.

So if it's one guy in one hall. Sure, go around and eat him from behind while your friend distracts him. But a few, in a hive with choke exits = spawncamp in my book.
That scenario differs significantly from your original one.  Nevertheless, while that is certainly pointless prolongation of the game, to regard it as spawncamping is stretching the definition quite a bit.  It is pointless prolongation of the game; nothing more.  Prohibit that, if you will; personally I think a far better solution is to simply allow the use of autocondede.

76
General / Spawncamping
« on: March 31, 2004, 03:51:02 PM »
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What I see much more often is spawncamping right next to the hive. A marine or two will post up in a hallway with a nice straight shot into the spawn area and just sit and wait. The aliens know he's there, so they keep trying to go deal with him. You can't just let a marine sit outside the hive, or the whole team will be there in 20 seconds and be siegeing in a minute and a half. As the skulks spawn, they run at the marine, get shot, repeat. Ugh. This is clear camping. Most often they're not even in line of sight to the hive, so there's no way they could be attacking it.
One of the characteristic features of spawncamping is the supposed inability of its victims to do anything before being killed.  This, according to the previous responses to this thread, leads to boredom and is the primary reason for the prohibition of spawncamping.

The camping you describe, on the other hand, does not share this feature.  Whereas victims of spawncamping are said to have few options open to them, the victims in your scenario clearly have many.  Because of this, I see little reason to forbid that form of camping.

77
General / Friendly Fire And You
« on: March 28, 2004, 10:39:47 PM »
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9) Even if someone's within healing range of DCs or a hive, don't bite them. The amount of times people have bitten me and think it's all a great joke. It's not. It's goddamned annoying, cut it out and don't do it.
Even more importantly, do not bite eggs.  This is more than an annoyance.  Many weapons have a push effect, and, due to a bug, pushing an egg will often cause it to 'crater'.

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If two skulks are attacking an RT, move along. They're doing more damage and faster than you could do, but the second you attack it they will be thrown away.
Against structures, a single Onos actually does as much damage as two Skulks.

78
General / Gimme Script Hax Plz Kthx
« on: March 24, 2004, 03:57:29 AM »
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2. Double-ammo drop
Its really annoying that i have to hit e-a twice although I never see a good reason to drop someone a single pack of ammo (since most people call for ammo when they have less than 1 full clip anyway, and giving them new ammo each clip is dumb). Is there a way to get 2 ammo packs to drop at a time?
I doubt that's possible; as far as I know commander hotkeys do not exist as bindable commands.  Even back in 1.04, when they did exist, such a script was not possible because the hotkeys were designed to only function if alone in a bind.

79
Off Topic / I Am Leet Hax0r
« on: March 19, 2004, 02:56:36 PM »
I think he is asking how he did it, not how he could do it.

80
General / The Phrase "bs"
« on: March 18, 2004, 06:41:02 PM »
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something else I group in the same category: one of our own fair admins who shall remain unnamed tends to chuckle after every kill...
Yes, gloating after a kill is another example of unsportsmanlike behavior.


Since this thread seems to have strayed from its original topic to the topic of alien communication sounds, here are the communication impulse commands:
impulse 7 - Follow Me / Chuckle
impulse 8 - Covering / Need Healing
impulse 9 - Taunt / Need Backup
impulse 10 - Need Medpack / Incoming
impulse 11 - Need Ammo / Attack
impulse 12 - In Position / I'm Building Here
impulse 13 - Enemy here / -
impulse 14 - Move out / -
impulse 15 - All clear / -

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