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Messages - holy_devil

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21
Off Topic / Could Unknown Worlds be any more unprofessional?
« on: September 29, 2005, 05:31:45 PM »
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add skill things, but make it possible to play even if you aren't perfect.
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Does CS popularity finally make sense? I mean spray and then people die of headshots keeps the nubs playing, then there's shooting right and always getting a headshot which keeps the hermits coming back.
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yea it does now. other mods have my interest now, but yea thats a good point =\ the main problem is the lack of immaturity(in general), i believe, for the community. lot of really childish people, but if you can find a good server i'm sure its fun.

22
Off Topic / Could Unknown Worlds be any more unprofessional?
« on: September 29, 2005, 02:47:45 AM »
bms post

 framerate >>>>>> shiny. sorry. if you can retain shiny while having frameS per second then thats great. a frame per second, or frame per minute, is just horrible. i dont really care about how realistic the bullet holes in the wall behind me(go hl2 hitboxes) are, or how the blood flies off my head when recoil decides to randomly give a headshot. i care about having it playable. hl2 seems to be doing slightly better than when it was released, im having less problems etc, but its still a really heavy engine =\ more possibilities, sure, but you need options to totally destroy the graphics.

rads post

well said rad :) the newer versions, when i started playing, were either "wow bad" or "hey thats fun", but shortly after that its "sup linear gameplay". being able to predict exactly whats going to happen just gets old =\ sometimes i run across the entire map since i know someone is doing whatever over by some hive or something.

aerorippers essay

no kidding. i've been both sides of the issue now, the elitist and the pubber. i was elitist when i played tfc, wanted everything to be a match. not sure why, i didnt even enjoy matches really. guess i just wanted the order, instead of anarchy. as a pubber i want the game playable partially by skill and partially not. certain situations skill should overcome, and some it shouldnt. example is onos vs hmg. "onos can take multiple lolz!" says the onos as it dies to one hmger. can list on and on with complaints, but nothing has ever really been done balance wise for marines. just cost changes. </marine_rant> so yea conclusion is; aim for pubbers. add skill things, but make it possible to play even if you aren't perfect.

and yes, i know im still elitist about everything =\ hard to drop it sometimes. i'm trying, though.

another thing i wanted to touch on is slower gameplay. that is definatly needed. its a lot more fun, although it sounds bad on paper. instagibs are no fun for anyone. the differences between say, heavy and light, should be more noticeable. no bhop or wallstrafe stuff. heavy should retain its disadvantage, lack of speed, and gain armor, immunity to spores. fades and lerks...are entirely too fast. the giant skill divide there, aim vs sensitivity 80(skill is being able to not fly into walls 24/7), is really large. it just seems silly. slow it down, we aren't in a rush here. if it "takes too long to get somewhere", good. shouldnt be a short thing to be able to get to a key location. they need to be fought over, not "we're here, we're turtled, bye bye 4 rts."

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Hell, if they had wanted to contiune the constie playtest, they could have set up private forums, protected by A) Apaches built in security, B) only user accounts for consties.  A) denies you access unless you have a valid user name/pass, and is not something that is easy (possibly impossible) to comprimise.

It's annoying, and its killed the mod.  That whole story about a corrupt database? Who doesn't backup the database on a major site before attempting to do a major upgrade.  I'm sure the documents telling how to convert from 1.x to 2.x tell you to back up multiple times.

Even if the database was corrupt, get the forums back up.. even if they are empty.   If you have empty forums and you still have people, they will fill back up.  Forums with lots of posts and no people are pointless.
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(quoted since its short)

indeed =\ its quite obvious they don't care at all. they just dont want to appear to be abandoning something they've worked on for so long, i guess. "bad pr"! .. hi welcome to the past 13959135 versions of ns.

so what have we learned? playability first, graphics last. also, if you're making the game, you're only so good at it. you're one person. dont listen to the clanners, they rarely know what to change. no offense to them, but i was one(diff mod but same idea really), and it just gets silly if you do all of the changes they want. shouldn't have to rely on rates to be able to live, imho.


disclaimer; i dont mean to switch this into a balance discussion, since i know i probably did somewhere above. i was just using some examples that people may be able to relate to. if you want i can use tfc ones next time. but dont take any of it as my final opinion, theres different situations to everything, and the examples can't apply to everything.

23
Off Topic / time paradox?
« on: September 27, 2005, 11:17:44 AM »
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must kill bears.

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crap... HD has the same birthdayh as me? I never knew...
(Though he probably still doesn't know who I am now :p)

Happy birthday to you too  :D
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same2m8, and you're that guy.

24
General / Dystopia demo
« on: September 13, 2005, 01:03:01 PM »
LM dys would be leet.

note to anyone whos trying to play it or hate(s/d) it;

i know i didn't like it at first, but i kept on playing and learning everything, and it became enjoyable. most fun i've had in a fps in a long while. has a few problems here and there, can use this and that, etc, but every game is like that. besides, for just one map and a demo release, this is really nice.

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Off Topic / happy bday
« on: September 12, 2005, 10:17:27 AM »
2 members are celebrating their birthday today
Leaderz0rz(20), Lito(17)

grats on 20/17 :o hey lito is almost legal now.

26
General / its that time again
« on: September 10, 2005, 11:18:52 AM »
another video from holy :p

video on filefronT

i apologize in advanced for the quality, but it had to be royally killed so the filesize wasn't larger than is(its 117mb rar'd..) ~7m long. xvid codec

feel free to ask for explanations of any part.


the music i added to it does have some "foul language" or whatever you want to call it, but it isn't important to the video really, so you can just mute it and play your own(or if you dont like the music to begin with =p)

anyway the video is just a compilation of things about NS. aoe, chamber building, and misc other "fun" things i felt like throwing in.

NOTE:
i'm not saying "fix this or that" or anything by making this, just wanted to show what is possible. most of this is most likely exploitive(not sure on allt he rulings for it on lm, but im pretty sure some of it is) so attempt at your own risk etc ;p

as well, most of this may or may not have been done before, or been around for a while, whatever. just felt like videoing it myself  ;)


specific piece notes i want to add go here:

- for the gl piece, i "miss" the first four grenades(note i only take one hit of aoe damage, and barely damages me) then i fire directly into the cc, and you can see the result.

- gl vs hive piece, kinda crappy view but just to show what can be done :p hard to see the hive die in that quality, sorry.

- bb pieces, not exactly sure how to explain the aoe there, i dont fully understand it myself. more testing could explain it further, but you can kinda get the idea of the issue there.

- the water sharking part is on a custom co map, found that to be best to use :o you can do that in any hl mod, just easier to do in ns due to leap/blink(blink is harder to turn with than leap, at least for me[in the water])

- every jump piece is done with, at most, 4 mines. used an armory for via since i couldnt find a way to only use 2 mines to get into the vent without it[recycles for the full res anyway so]. it may be possible, but extremely hard and kinda beats the purpose of the jump(near impossible makes it useless imo)

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Off Topic / Can of whoop ass opened
« on: September 07, 2005, 08:14:05 PM »
sad but true. someone finally said it though ;o

edit:

rofl, downloaded it so i could watch the full thing, and the ending is just hilarious(bugged about halfway through for me =[)

28
General / Re-Institution of Reg/RS Night
« on: September 03, 2005, 08:37:03 PM »
seems good, i may drop by idk yet ;o

one thing about hide and seek;
may want to add that comming as alien while you are still on the team is okay, and parasite isn't, as well as using the minimap

29
General / Sourceforts?
« on: September 02, 2005, 09:43:37 AM »
its probably down, if that happens. ask in the channel, if someone agrees its down and someone with rcon(fewl/dev, i think maybe some others have it) can bring it up again. otherwise use "@sfdied", but only if its down. or we will hate you.

30
Off Topic / rad4birthday
« on: August 10, 2005, 09:39:22 AM »
1 member is celebrating his/her birthday today
[mmi]rad4Christ(25)

grats on 25 rad!

31
Off Topic / bryans house
« on: August 01, 2005, 08:22:30 PM »
which dirt mound is your room?

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Off Topic / If you were a supervillian...
« on: July 26, 2005, 06:36:10 PM »
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vin diesil.. because hes sexy and can do everything.
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Off Topic / If you were a supervillian...
« on: July 23, 2005, 09:56:22 PM »
Cell.

34
Off Topic / Happiness
« on: July 16, 2005, 11:26:13 PM »
much congrats and best of luck to you and family =]

35
General / Tracers
« on: July 13, 2005, 07:27:03 PM »
tracers are in no way an exploit, just something fun. adds a bit of flare, if you will.

only time its EVER been called anything close to exploiting is in tfc. HWGuys could use them to aim perfectly while conced(larger, brighter tracer, won't explain further). but soon enough everyone understood how conc aim worked in general, and aimed better using any weapon as any class. <continuation of giant tfc rant here>

conclusion: tracers make pretty, exploits make bans. or something.

36
General / new patch!
« on: July 09, 2005, 05:30:54 PM »
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- Implemented a reworked hit registration code that orients itself closer around model shapes.
- Removed the shotgun's falloff to remove a number of associated bugs.
- Profiled and optimized server performance to reduce CPU load. Although results will vary from system to system, we expect many serverops to see up to a 10% increase in average server FPS. This is just the first stage of performance optomisation, expect more in 3.1.


been hearing mixed things, and have mixed feeling about it myself. i seem to be missing mroe, perhaps because my rates/aim are for the old hitboxes ;o trying to play with it until i get it right again. i am however, dying almost instantly as a skulk. if i ever fix my rates hopefully i'll be able to do that to other people ^_^

obviously it'll take some time to notice differences, just wanted to get everyones initial opinions.

so whats everyone elses opinions? harder or easier to hit? die faster?

37
General / the latest from holy
« on: July 09, 2005, 02:43:01 PM »
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Blegh, you nubbed the link. This one should work: http://www.blackmage.org/hdevil/nancyrr.avi

Ach, doublepost. This ain't TWG.
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read a few posts up, i psoted the new link. forgot to update the main post, though.

38
General / the latest from holy
« on: July 08, 2005, 11:38:12 AM »
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I use VirtualDub myself.(demo plzkthx?)
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can't get vdub to correctly record =[ no demo!

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VIDEOMACH AND VEGAS, FOOLS!
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aren't those just for editing?

newer version, 47ish fps =p ka-linK

couldn't get the audio to play over the video correctly though, would just skip when i cut the movie =[ couldn't seem to fix that. xvid compression this time.

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General / the latest from holy
« on: July 07, 2005, 10:35:16 PM »
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I just added sound to it myself(video editing is fun) but the video quality is terrible...  If HD can send me the demo, I can make it less crappy.
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i'd love to get more fps, but i can't seem to get fraps to not kill it to 17. any tips or other capturing software i can use?
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Demo it, then playback. During playback, "startmovie jump 30"
(30 fps, crapload of BMP's bamed jump)
Combine them using any program that accepts series of bmp's and combines them into a movie.
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was hoping for a 3rd party device, i would like it to use in WoW too =p i'll see what i can do with that, however. throw the nancy-rr wav over it or something after that.

40
General / the latest from holy
« on: July 07, 2005, 08:04:02 PM »
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I just added sound to it myself(video editing is fun) but the video quality is terrible...  If HD can send me the demo, I can make it less crappy.
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i'd love to get more fps, but i can't seem to get fraps to not kill it to 17. any tips or other capturing software i can use?

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