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General / New Comming strategies?
« on: March 07, 2005, 11:37:01 AM »Quote
One of the best strats ive seen since 3.0 came out, and has worked EVERY time is fairly basic. Res intensive, but basic. To begin with, have two people go cap RTs, no more. Armory, obs, IP, TF and arms in base. Use the TF to start electrifying nodes as soon as available res comes in, hold off on immediate upgrades. Besides the two people capping nodes (one builds, other covers), everyone else should immediately start scouting hives. When you come on an empty one, build the RT first, then the comm should IMMEDIATELY fortify it - TF electrified, PG and turrets. If done correctly, you can have one hive locked down within the first two minutes and the second within the first 5 if you have a decent shooting marine team. The key to this strategy is that once the hive is fortified, skulks and gorges and lerks for the most part are completely useless in getting into a hive. The aliens must then wait for fades and onos. In all the games ive played, aliens seem to be more intent on dropping at least one chamber or one rt then saving for fade, so you'll generally have a few mins before you start seeing the big nasties. After the hives are locked up, everyone moves as one group and starts capping nodes and taking down alien RTs. Large groups always stand better chances obviously, since its hard for the lone roaming skulk or lerk to escape the hail of fire coming from 5-6 people. Once this is done, a steady res flow should be coming in to allow for quick upgrades. The kicker to the aliens now is that unless they have a team full of onoses and fades, once you have HA/HMG or JP/SG combos, marines are virtually unstoppable. Take down the only hive they have and youre golden.[snapback]42670[/snapback]
I'll try this out for giggles, but I doubt it'll be effective whatsoever. You have 4 minutes to get both hives before the second goes up, and I doubt your going to get the 60 (pg) + 30 (nodes) + 60 (elec) + 60 (turrets) = 210 res needed to do that. Remember, a node gives 10 res a minute (1/6 seconds.) so you'd need 20 node/minutes to do anything effective. I suppose if you get 4 extra nodes in the first 30 seconds you could do it, but you're still going to be upgradeless fighting celerity, focus, or cloaking skulks.
It's risky, but I'll try it when I get the chance.
The other thing I want to try is AA + Proto + JP, and then SG/JP the second hive down as it's going up...
That's 50 seconds for the JP and 180 seconds for the JP, whichs puts jetpacks at the 3:50 mark, and probably about 210 res for it too. If you can act quickly, you can probably rush jetpacks, quickly rape their nodes, then go for the second hive, killing lifeforms as you go. The problem is, that lerks are going to take you out if you don't have armor 1, as a few seconds in spores will bring you down to a single bite. Not to mention the fact that with level 0 weaps, you'll need catalysts to take the hive out before you get eated.
I still think that the best strategy is going to be a steady steamroller expansion, taking out the chokepoints and cutting off their nodes one by one.