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Messages - Nadja

Pages: [1]
1
Off Topic / News of Bryan
« on: September 04, 2005, 02:32:17 PM »
I <3 Bryan.

2
Off Topic / Book++?
« on: July 06, 2005, 09:46:36 PM »
I've recently finished Tartarin de Tarascon by Alphonse Daudet, Dubliners by James Joyce, The Odyssey trans. by ****les, Vol de nuit by Saint-Exupery, and Jennifer Government by Max Barry.

I'm half-way through The History by Herodotus. I truly enjoyable history that can be easily found online. I'm working on A History of Narrative Film by David Cook.

Oh and I've recently discovered just how rusty my Biblical Greek is. Hopefully I can bring up to the level of my Latin, which is nothing to brag about.

I have a whole stack of French books that I brought back from Montreal to read as well as the corpus of Western thought in the form of Britanicca's Gread Ideas series. So much to do so little time.

Catcher in the Rye was a enjoyable. The book that made me want kill the main character was Bigger, which I had to read for summer reading. Oh and you Sci-Fi fan's should try out Neal Stephenson's The Diamond Age and Snow Crash, although he tends to dwell on the technologies, which, for me, is a plus.

3
General / So What's up with everyone
« on: June 17, 2005, 05:19:21 PM »
I'm leaving for a week in Montreal tommorrow.

4
General / Voting The Comm Out
« on: June 16, 2005, 08:41:16 AM »
I've played on servers where it says who voted to eject the comm, and I learned to command so that whenever the comm is voted out I know that at least one of us can take over. Oh and of course you mute the old, now angry comm :p .

5
Off Topic / The ban hammer?
« on: June 12, 2005, 01:13:09 PM »
The guy needs tatoos, and his watch just throws the whole thing off. He has this kiddie digital watch on and is acting oh so tough.

6
General / Freenode discussion/help
« on: June 11, 2005, 11:57:43 AM »
Can someone point me to a decent, free IRC client for Windows XP? And maybe a good FAQ as well. I would appreciate it.

7
General / Strangest strategies.
« on: June 05, 2005, 09:16:54 PM »
Ns_origen: We wanted to relocate to biodome, but we found out it was there hive. We decided to do it anyway. We got the cc, two ips, and the armory up. At first we were doing fine, but then the mines were used up and starting res was depleted. Ended up in the upper area of double by the elevator. Lost the game after a half-hour or so.

Ns_hera: I commed and relocated to maintenence corridor. We won of course.

Ns_metal: Not really a strategy as marines were boned at the time, but when one heavy went afk we built a tower of marines on him and defended with him mines as well until a mean onos charged and devoured him.

Ns_tanith: I've relocated to west access, double, and cargo so those are pretty standard.

Ns_veil: I relocated to the vents under double. Each vent can accomadate only one structure so you max out with four structures. The observatory had to be hidden elsewhere on the map.

The list goes on of all the crazy relocations and strategies. One of my favorites was the mine strategy, which is pretty self-explanatory.

8
Off Topic / Voltron!
« on: June 04, 2005, 08:29:25 PM »
Because I can, and you know you all love Voltron!

9
General / 45min marine win! Reward inside, inquire within!
« on: June 02, 2005, 01:08:39 AM »
Yummy! And tf and pg at topo is just wrong, but ha and jp is right! Not enough space for the screenie of the scores :(.

Marines tend to win longer games because an end game marine is walking around with full upgrades and the skulk has just leap and a grabbag of upgrades left over from destroyed hives.

GG!

10
General / Do any of you use squad hotkeys?
« on: May 26, 2005, 09:43:59 PM »
I put the obs, armslab, armory in squads one, two, and three respectively. In the early game I put the ip in squad 4. Later squad 4 and 5 become the hive pgs (hopefully a two hive lock :p).

11
General / Need comming tips
« on: May 17, 2005, 11:13:38 PM »
To give me some heads up on attacks, I like to use the hotkeys. My set-up is: 1 for obs, 2 for arms lab, 3 for armory, 4 or 5 for ip. After early game 4 and 5 become the hive pgs because that "your base is under attack message" plays so much that I tend not to notice it when busy, unless I see the building blinking red at the top of my screen. Also having the obs and arms on key enables you to upgrade or scan and go right back to medding your marines.

12
General / Need comming tips
« on: May 17, 2005, 10:46:36 PM »
Not all luck! I was there for the game on lost but not the one after that. On lost you did very many good things, such as medspaming me to save temp, moving quickly to both hives, recapping res, etc. The biggest problem I saw was the phase gates. Two skulks make mince meat out of marines coming through a pg, and it takes time to go through three pgs. But even I still tell people to phase when there are skulks on it so whatever. Also if you have the res try to pass out a welder for every two or three guns, it stops your marines from being worn down by skulk rushes. Hopefully you liked my leading in the field, I know I appreciate it when someone does that because as comm one is so blind. Anyway nice comming. :)

13
General / Need comming tips
« on: May 17, 2005, 07:05:31 PM »
Since I've been told that I'm a good comm, I fell I can give you some decent advice. Comming in NS is much like winning in any game. You must be flexible. A large part of decent comming is getting a feel for how your team plays. You should know the all-stars, the ninjas, the nubs, and those who can follow orders. Then you need to put them to work. Avoid saying "one person" phase, build the rt, do something. Use his name to ensure that three people don't think that they are that one person.

Another thing is that you need to constantly know what the aliens are doing. Watch the game time when you play aliens and note first fade, lerk, hive, anything map specific that is important (such as how quick it takes to reach res nodes from hives). You should never have 100 energy in your observatory. Ping hives for ninjas, check lame at choke points, and other goodies.

Meds and ammo. Meds and ammo. These make or break a comm. Guns are useless without ammo, and meds can enable that marine to kill more skulks and save the res. Know when to med spam. Once as a fade I kept slicing at a marine only to have the comm drop med after med on him while his buddies blasted away with shotguns. Med spam is also needed to take down gorges and run past ocs. Keep in mind that ammo and meds cost money, which brings me to res.

Res is the lifeblood of your team. From it comes victory. You should always be on the prowl for res nodes. Use res responsibly, if you have excess res hand out equipment.

Final point defense never wins. You must be on the offensive and build momentum. I tend to do a very cheap lockdown with a pg and mines and instead of turrets or electricity (40 res!) I drop shotguns and welders.

Hopefully you can glean something good from that.

14
Off Topic / Hello
« on: May 09, 2005, 10:02:18 PM »
Hi there.

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