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Messages - ^Zunni^

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General / Hey did anyone notice...
« on: July 31, 2006, 02:53:06 PM »
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I'd just go play ID for free if NS:S was all costing money.
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Until we initiate our 1 BILLION dollar surcharge to get any weapons... MUHAHAHHAHAHA.. oh wait I wasn't supposed to reveal the master plan until the game was finished.. Please ignore...

;)

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General / This mouse for marine
« on: July 24, 2006, 09:28:21 AM »
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the mouse would probably escape you, too.
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Seriously, after the second jump, I'd be letting him go he obviously wants to live.

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Off Topic / NS and ID
« on: July 01, 2006, 07:52:57 AM »
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The link is down.  Looks like the recent court decision knocked it over with the rest of the movement.
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and yet... IT'S BACK!!!!

Check the news posts for information about what happened.

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Off Topic / NS and ID
« on: June 20, 2006, 08:35:30 AM »
Speaking of silly hats, I have some new pics to post. I need time, can I borrow some from someone else?

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Off Topic / NS and ID
« on: June 19, 2006, 01:21:46 PM »
Yeah, we aren't dead yet.. In fact as soon as the site goes back up, I have a piece of concept art that may turn into our scout class (with a few small edits). So this is killing me more than you know :)

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Off Topic / NS and ID
« on: April 23, 2006, 07:44:17 PM »
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Anywho, Zunni's been off the team for months and months now.

This probably won't be as good as NS for several reasons.  The biggest being that it'll be compared to NS no matter what the official dev stance is.  Half of the charm of NS was that most of us had never seen anything like it before. 

Anywho, I'll play it but the whole thing seems way too impulsive to turn out alright.  Hope they prove me wrong.
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I appreciate comments like this..

I understand how it must appear to people from outside, but if you stop and think about it many of the upcoming mods and recent games (EmpiresMod, Nuclear Dawn, even Insects Infestation and Caliber in some ways) are combinations FPS/RTS. You can trace large chunks of that lineage to NS as well.

Our goals are to provide an experience that expands on what people really liked about 1.04, long epic battles that you really felt a part of. Allowing a teams strategy to shine along with individual skill. Yes, some of the basics are the same, but our implementation will include things they haven't done with NS..

Just wanted to drop a quick note in and say "hi" and "someone showed me this" :)

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Off Topic / NS Gossip
« on: April 23, 2006, 07:26:37 PM »
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Zunni resigned by his own decision from the dev team loooooong before any blog of his was made or any forums were hacked. Any claims of him being fired is wrong.
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Not to reply almost 2 months after the fact, but tanke.. if you remember correctly, I resigned due to real life constraints and came back to find the forums down. (Many months before my access was cut) At that point we began (Nem and I) a transition plan to move me into the coding side of the NS team since Charlie had been talking about hiring a professional (as in employee) PR person. During that time I expressed significant reservations about the contents of the 3.1.2 patch especially with the self-healing gorges. I was also shocked that it had been almost 4 months since the site had gone down. (I wasn't the only one)

Now keep in mind that during all of this including the discussions about the 3.1.2 changelog and subsequent discussions I still had access to all the development areas.

So I write my blog, which wasn't an anger thing or a  revenge thing but rather a plea to Charlie to fix the site. When you are surrounded by people who love what you do, sometimes it's hard to get an objective opinion. I tried to provide that.

Less than 24 hours after that post, my access was cut to all areas of NS-land. Kinda coincidental don't you think? I was also PM'd the next time I was online (by a dev) and told that I broke a 'trust'. Sounds like language you might receive if you had been 'fired'.

I was happy to not drag the specifics of this through the mud, but first Nem on the CAL forums and now you here mention that I quit. That simply was not the truth. Please don't make up things that allow you to re-write history publically. I'm pleased with what I did to help NS, and I hope my contributions will be carried on now that I'm gone. However to make it seem like there wasn't something 'odd' about my departure is simply untrue.

I'd be happy to talk this over with you on IRC, or through PM. I'm hoping this is the last time we have to talk about it at all.

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General / Pressure Control
« on: May 27, 2005, 12:56:57 PM »
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Well if its a map problem, why not make a thread asking for it to be taken out of the cycle? I mean, since its causing so much of a problem.
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Or even better, I'd assume since you guys are having such an issue with it, others are as well.. How about a "please fix this portion of the map" thread on ns.com that way it gets fixed , the mapper gets some much needed feedback and you don't have to remove the map at all :)

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General / the problem
« on: May 17, 2005, 10:35:35 AM »
Actually more likely MC's will be able to eventually just transport people to building hives with or without FF.....

So the exact opposite of what's being suggested..

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General / NS 3.03
« on: April 27, 2005, 07:48:22 AM »
Look in your Steam server list... it clearly shows LM as having version 3.0.3..

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General / Developer Outreach
« on: April 26, 2005, 09:58:26 AM »
Unfort. There is NO path around I&S!!!!

Seriously though, if you have ideas that you feel would be good additions to NS, try the new I&S.. it's monitored by several devs, and managed by myself.. Better shot of having someone in power read it there than here where there is no real active dev presence all the time....

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General / the problem
« on: April 25, 2005, 07:54:16 PM »
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Who is this zunni guy!?!? Perhaps CAPTAIN CANADA CAN HELP!!!!
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You bastard.. That's it I'm taking away your mention in my new interview AND all the meeces!!!!

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General / the problem
« on: April 25, 2005, 02:22:28 PM »
Hi folks....

Just thought I'd waddle in and drop my 2 cents on this thread, hopefully clearing up a few misconceptions on the way...

Starting with the easy stuff..

Hitboxes are not easy to fix.. want proof? We had something that "worked" in B5, as well as B6/3.0 yet PT'ing proved that they didn't work correctly or there were fatal flaws in them. So for each release we've had a solution that simply didn't hold up.

In 3.1 we are again working on some hitbox related things in an attempt to fix them for good. So far the feedback has been positive but who knows what further testing will find.

Which leads nicely in Rad's post... A) if you have questions, ask.. Someone wanted to know about HLTV in 3.1 on the NS forums (http://www.unknownworlds.com/forums/index.php?showtopic=92378) and while I can't say for 100% certain, it's clear we are aware of the issues and are deciding where along the fix time-line they fit.
B) Often features/balance tweaks look completely different when they are designed vs. when they are released (cloaking went through at least 10 permutations), and we've made the decision not to get people's hopes up only to have them dashed (you all saw what happened when we were unable to keep the fixed Hitboxes in, mass confusion where people didn't understand/wouldn't understand). So it's a decision we've made to not release the details of what's being included until things are more finalized..

But I'm certainly not opposed to saying this release (3.1) will have some new movement techniques, some fixes to long time pains, some usability fixes and some other things as well.  But also understand we are in the middle of writing this code, so what is on our scope list may change based on time/issues that appear etc..

As bits are completed, and added to the base code for good, we begin deciding how we want to handle PR and releasing of this information. Last time I started giving info out over a month before we were even close to completing the version. (Mappers profiles with new images etc and the first few fixes/changes)

So I'm not sure what I can do to help improve that...  (Side note, you know where I live (in terms of IRC etc) PM me anytime with questions...)


TheAdj': Don't know if you noticed but at least 10-15 changes for 3.0f came straight out of the I&S forum, so it's really difficult to claim that no-one's listening when it's blatently obvious we are. Perhaps there's a little hostility because we aren't specifically listening to everyone of your ideas...  The scope of 3.1 also contains a fair number of I&S suggestions and I hope they all get in because they are great ideas. (expects a mad dash to the I&S forums now :)   )

As well, people were complaining about "happy meal" phases, and we made a change to address that. People were complaining about a lack of start res for marines and while we simply didn't smack an extra 10 res on starting res we adjusted the cost of 2 of the starting buildings, one of which could end up paying more than once. So we even released a patch SPECIFICALLY in an attempt to deal with issues brought up less than a month before....

----

We aren't as blind as people like to make us out to be, while we specifically don't say "Well person X it's obvious you know more about this than we do", we certainly read everything (actually we have spent a fair amount of time in the clan based balance thread found here http://www.unknownworlds.com/forums/index....pic=91959&st=90 as well as balance type threads on many community sites (how do you think I ended up here?)) and discuss things at great lengths.

Hope that helps..

Mark

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