Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - DumbMarine

Pages: [1]
1
General / Your Thoughts On Hive 1 Onos
« on: March 09, 2004, 08:13:48 PM »
I find 3 reasons for the problems of NS:

1) The Economy. 4 RTs for marines means pretty good upgrades and money for guns, 4 RTs for aliens means you might get 3 DCs. Maybe, assuming someone's cooperative. (The economy difference from marines to aliens is what I'm saying, it's horrid)

2) The Types of Play. Marines seem to play the defensive role, where the aliens play the 'sneak-attack' type. While this may seem okay, it is only good for the aliens in the early game. After about, oh, 3 minutes, the aliens lose this advantage more or less as Motion comes into play (Either that or they've locked down the entire map with their excellent marine-eating skill). Generally, the marine defensive role becomes much more fortified, with hive-eating sieges doing all of the work, but for the alien, hiding on the ceiling stops working once they get electricity. Marines have tons of stuff that nullify the aliens, but what is there to at least help nullify the marines?

3) The Tech. Marine tech is easily accessable and pretty hard to lock down. Marine tech helps immensely. MT and Scan Sweep negate about 1/3rd of the entire alien arsenal. HMG and HA negate about another 1/3rd of the entire alien evolutions. The last third is usually stuff like 'parasite' and 'blink.' Alien tech is different. It's not easy to whore up the res to get better tech which is easily lockable by marines. (If you die, you lose the tech, as opposed to marines where if you die you get a fresh grenade) Alien tech doesn't negate anything generally. Maybe carapace negates weapon upgrades and focus negates armor upgrades... a bit... sorta. Otherwise, well, nope.

-- The solution --

Onos faceplate absorbs 100% damage of bullets (With appropriate onos tweaks). And cut back on jetpacks. Maybe have marine upkeep or something.

2
General / Beta 3 Thoughts!
« on: February 11, 2004, 04:33:15 PM »
More of a bug-fix mod than a gameplay mod. I think.


It did attempt to fix two things though! The atrociously slow hive-healing (Haven't tested) and the Craptacular Unhealable Hive! (Haven't tested eitiher).


The only reason why I'd agree with the blink nero_oe is solely because of a civilian. Solely.


Can't wait to get back on soon and NOT combat! Weeee!

3
General / Ns 3.0 Thoughts
« on: January 31, 2004, 07:39:22 PM »
Quote
Any idea what the effects of carapace on onos are? I haven't dared to try it in a game yet, I'm wondering if it's maybe a contender for regen.

In 2.01 carapace always doubled your bullet-eating capacity. Skulk went from 9 to 19 shots. Fade went from 30 to 60. I dunno how it is in 3.0, but I'll bet it's the same.

4
General / Ns 3.0 Thoughts
« on: January 28, 2004, 04:21:31 PM »
The last time I saw civ as a fade, he was on ... lost? (The one with double as nanogrid) and he spent 90% of the game in there as a fade. First it was 4 LMG marines, then 4 heavy HMG marines, then 6 heavy hmg/gl grenades... that whole game I never saw civ die. Madness. And a good reason why blink should be nerfed!

5
General / Ns 3.0 Thoughts
« on: January 27, 2004, 08:23:03 PM »
Yes, focus should actually matter aganst armor 3, maybe have it only require 2 bites to kill instead of 4. I've seen focus, and unless I lagged on my own server, the delay of attack went up by 300%? That's madness... I thought it would be a negligent thing, like 25% speed reduction, not "Now you must wait  2 seconds before biting." Cmon, be fair :(


Onos have charge. I hear from the logs that this is now a 'one touch kill non heavies' and a 'three touch kill heavies' or something like that. THAT is pretty scary :\


And as for grenades, although yeah, grenade spam would be a problem, grenades do not fall under the category of mines, you get them as you spawn. Why should  I have to type 'kill' just to get another grenade? Maybe make it so it takes 15 seconds 'reloading' the grenade... or somethng

6
General / Ns 3.0 Thoughts
« on: January 27, 2004, 04:26:15 PM »
About focus and 1 hit kills, 1 hit kills are bad. Focus does need  some sort of advantage to using, but 1 hit kills? Especially at armor 3...

I think a better idea would be to use an armory to get grenades back. Although this would probably result in nade spam at some point...

I think  they were actively trying to nerf blink in 3.0...



Wow, when I get NS 3.0 working on my comp, I'll complain about it more. The only thing I can say is, why is my pistol firing so slow?!?

7
General / Ns 3.0 Thoughts
« on: January 26, 2004, 09:58:27 PM »
3.0? 3.0 is out? I thought that was a dream, because when I downloaded it it just laughed at me and didn't work at all. The only good thing I can say is 'thank potatoes that they put the title Beta next to it.'

8
General / Your Funniest Mistake When You Were A Newbie
« on: January 22, 2004, 08:40:32 PM »
In 1.04, the gorge was the celebrity, you got escorts everywhere, everyone called for stuff to be put here and there, when a marine killed you there was 10 seconds of ridiculously loud marine voice spam, and you got all the res. :D

Gorges in 1.04 were easier to kill for some reason though... maybe because there was only one of them.

9
General / What's Your Playing Style
« on: January 22, 2004, 07:54:36 PM »
Marines usually expect stuff to blink from tunnels and vents. Not from 5 feet away in plain sight. :\

10
General / Your Funniest Mistake When You Were A Newbie
« on: January 22, 2004, 04:47:04 PM »
It was ns_nancy, I joined lategame marines, and two onos popped in and decided to eat our turrets. I thought this was like 3 minutes into the game, judging by the kills :\ (10 kills, 32 deaths or something)

Next game started, and I would not leave base 30 seconds in game because I thought there were onos down there. "No way comm, there are rhinoes dwn there." The sad thing was that the comm believed me... and said "Really?" Then he left. 5-10 minutes later of camping with no comm, onos really did come into our base. Next round I played aliens.

Marines got heavies. Repeated ad nauseam back and forth for about 20 games before I decided to start a LAN Game and realize my error.

Babblers were crazy  :D

11
General / What's Your Playing Style
« on: January 22, 2004, 04:39:05 PM »
Quote
but it's without a doubt the suckiest most poorly-designed thing in the game.

Amen. The only plus side is it lives longer. That and it's game over once a civilian goes fade.



Well, I guess unlike most people here, I prefer Cara/Adren over everything. It's not that I haven't tried regen or celerity, but usually the situation is usually a team of marines across a long tunnel. Without adren, personally I end up blinking next to them and killing one before running out of energy, being unable to blink out, and being overkilled with 200 LMG rounds. And being an impatient person, regen just takes too long to keep me alive in battle. (I can't blink-hop, its a personal problem, and by the time two regen ticks happen, either all the marines are dead or I'm doomed anyway)

As a fade, the weapon platform doesn't matter as much as the armor. A shotgunner, HMG, LMG, and GL all die at the same speed. Getting the first hit in is easy, usually it becomes more difficult to continue hitting someone 6... 7... 8 times.

Silenced Fades aren't as dangerous as Cloaked Fades  :p

Pages: [1]