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Topics - Leaderz0rz

Pages: [1] 2
1
Off Topic / TES4:Oblivion
« on: March 24, 2006, 08:50:45 PM »
Share your knowledge so far!

1.There is a large dungeon right when you come out of teh sewers by the two bandits

2.Spend the night in the boat inn in the waterfront...

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Off Topic / Lord of The Ring:Battle for Middle Earth 2
« on: January 28, 2006, 11:00:22 PM »
Does anyone have this and want to play? I'm looking for someone I know to play with if you do hit me up in irc.

3
Off Topic / Black and White 2
« on: October 09, 2005, 11:41:56 AM »
Well I have been playing BW2 for the past day and I am enjoying it. I've never played the first one so I can't really comment on it in that respect. If you like empire building and some weak RTS battles then you might enjoy this game. Visually its amazing for all the effects and stuff but I think the unit models could of used some work. One thing I would like to mention is the objectives are kind of meh. Like click all the tutorial signs and stuff =p. It can also get kind of overwhelming when you have like 9 different towns each wanting different things =p  I also find its hard to move peasents from one city to the next becuase somtimes you take over a town with no one in it becuase they migrated to your city and you need to make a town of breeders over there and you have to drop and drop 1 by 1 which is annoying. Over all its a fun experience which might be worth picking up if your a fan of those types of games


Graphics: 9/10
Gameplay: 8/10
Fun Factor 8/10

4
Off Topic / Battlefield 2 1.03 Patch
« on: October 04, 2005, 11:20:43 AM »
NEW FEATURES

Wake Island Map



    * Included a remade version of this popular BF1942 map.
    * Battlefield 2 version includes a 64 player layout and is
    * configured for multiplayer only.



Server Favorites / History



    * There is a new tab in the MULTIPLAYER menu that holds a list of the last 20 internet servers you have connected to, plus a list of servers you have selected as favorites.



          o Added a button to the other multiplayer tabs that adds the currently highlighted server to your favorites list.
          o Added buttons in the in-game server info menu (press TAB to access) that will add or remove the server you are currently playing on to / from your favorites list.



Account Login Welcome Screen



    * After you login to an online account, a message appears that contains BF2 news and information which updates periodically.



Stat Compare



    * By clicking the COMPARE button in BFHQ, you can search for another players name and load their current stats into BFHQ. Using the arrow buttons next to the name in the top-left corner of the menu, you can toggle between your stats and their stats.

      You can also load a player's stats by double-clicking on their name in any leaderboard.



Nickname Prefix



    * You can add a 6-character prefix (such as a clan tag) to your account nickname which will be displayed in-game next to your nametag in the score menu, in game messages, and above your player in the game world.



          o This prefix does not change your account name or statistic information (e.g. the prefix does not appear next to your name on the leaderboards).
          o You can change this prefix at any time at the account login menu.



Server Reserved Slots



    * You can define a list of player nicknames that will act as a "reservation list" for your server.



          o The list is located in mods\bf2\settings\ReservedSlots.con
          o You can add player names to the list by editing the file and adding the following text for each player: reservedSlots.addNick where is the player's registered account name, not including a nickname prefix (see above).
          o You can define the number of slots to set aside for reserve players in the dedicated server launcher, or with the setting sv.numReservedSlots in your serverSettings.con file.
          o The number of players on the list and the number of reserved slots does not necessarily have to be the same.



Mod Support



    * There are several new changes that improve support for mods.



          o When connecting to a server that is running a mod that you have installed but not activated, it will be automatically activated and you will load into the server.
          o Added a filter on the server browser for servers running the currently activated mod.
          o Fixed dedicated server launcher to properly handle launching mods.
          o Improved support for mods sharing archives with bf2



Improvements to in-game HUD / Map



    * The viewable area of the spawn menu / commander map is now scaled based on the out-of-bounds area so that only the playable area takes up the majority of viewable map space.
    * The names of CPs are now displayed on the spawn menu / commander map and minimap
    * The minimap zoom level now changes dynamically depending on the type of vehicle you are in. If you zoom in or out manually, that zoom level is remembered for that vehicle type next time you use it.
    * The names of players in your vehicle are displayed in the HUD when someone enters the vehicle or switches positions.
    * There is a new element in vehicle HUDs that displays the reload time for countermeasures (smoke and flares).
    * Flags for each team are now displayed below their ticket count on the minimap to make it easier to tell what team you are assigned to.



GAMEPLAY CHANGES



    * Many criteria for ranks and awards have changed. If you are immediately eligible for a new promotion, unlock, badge, award, or ribbon, it will be awarded the next time you receive points on a ranked server.
    * Only 1 player in a vehicle will get credit for or speed up capturing a flag at a CP. The other passengers must exit the vehicle to increase the speed of capture or receive capture score.
    * Commanders no longer accrue a TK when artillery hits teammates.
    * The commander's supply drop now has an icon on the minimap and a 3D-map icon in the world.
    * Auto team balance no longer moves players to the other team if they are a team commander or a squad leader.
    * The wrench repair rate on helicopters has been decreased.
    * You now receive 1 support point for destroying an enemy commander's artillery, UAV or Radar station.
    * If you have received a point for healing, repairing, or resupplying a teammate, you will not receive another point from them for the same action for a set period of time.
    * Singleplayer enemies use the knife more effectively.
    * New engine sounds for the T98 tank.
    * New engine sounds for the China/MEC light jeep.
    * New cannon sounds on APCs.



BUG FIXES



    * Fixed physics of vehicles against soldiers so that soldiers are not killed so easily by moving vehicles.
    * Fixed a physics issue that can cause you to be stuck when falling into shallow water
    * Fixed an issue with soldier armor when spawning on a squad leader in a vehicle
    * Fixed some objects that caused vehicles to take massive collision damage
    * Fixed erroneous message stating that you punished a TK when auto- punish is OFF on the server.
    * When a vehicle explodes due to external forces, the driver is no longer mis-credited for the kills.
    * Added turret movement sounds to several vehicles.
    * Fixed an issue that caused crosshairs to stay on the screen when switching camera views.
    * Fixed an issue that caused the time limit status of the server not to be sent to clients when it is changed by the server.
    * Fixed server setting sv.allowExternalViews. Setting this to 0 will disallow external views.
    * Added setting for interfaceIP to the server launcher
    * Changed automatic TK banning to ban by cd-key instead of IP address
    * Improved the stability of secondary position turrets to reduce jerkiness during movement.
    * Fixed spawning on squad leaders to prevent players from spawning where they should not.
    * Fixed issue with auto team balance not sending new players to the team with less players.
    * Set T90 top hatch armor to "Front Armor".
    * Set some wheels on jets and helpcopters to stronger armor to prevent them from being destroyed instantly by AT missiles.
    * Adjusted wheeled vehicle engines on hills to improve climbing.
    * Changed the Commo-rose behavior so that player does not leave crouch when using it.
    * Passwords entered to join password protected servers are now cleared after use.
    * Improved PLAY NOW functionality.
    * Fixed some memory usage issues in the front end.
    * Fixed an issue allowing color changes in player name text.
    * When you click on a server in the server browser, the information from that server is updated to be more accurate.
    * Fixed a crash in the Ranked Linux server when communication with stats back-end ceased.
    * Improved the behavior of AA missiles when locked on an enemy.
    * Fixed an issue where parachuting soldiers could not be healed.
    * Added the server port to the SERVER INFO tab.
    * Removed the SERVER INFO tab when playing singleplayer
    * Fixed an issue causing some soldier & vehicle control keys to be used for in-game menus.
    * Added new soldier artwork in BFHQ
    * Added name of video director to credits




   * You can add a 6-character prefix (such as a clan tag) to your account nickname which will be displayed in-game next to your nametag in the score menu, in game messages, and above your player in the game world.


omg finally

5
Off Topic / Video games are violent
« on: October 03, 2005, 12:02:33 PM »
http://www.gamergod.com/article_display.cfm?article_id=323

pretty interesting read in my opinion.

6
Off Topic / Star Wars Battle Fron 2
« on: September 18, 2005, 10:03:31 PM »
I never played the first one so I can't say if its better or worse. I am semi enjoying this game so far. It has so quirks to it but its fun to be selected to be darth vader or somthing and lead the charge on the final rebel command point. My only gripe is the random selection for being the hero class even though I'm top on the team it makes the worse person on the team the hero as he runs around TKing everyone. TKs are HUGE in this game you can almost not play without TKing someone. I still have yet to find a FF off server =p If anyone else plays I'm Leaderz0rz...and btw gamespy sucks

7
Off Topic / Dystopia Patch
« on: September 17, 2005, 01:33:33 AM »
-Fixed several crash bugs in server and in client
-Bumping into a stationary team mate will push them a bit (this is to prevent people blocking spawn doors as heavies)
-Added voicecomms spam protection
-Added support for mp_autoteambalance (on by default)
-Added dys_voicecomm_globals_silent convar, so you can disable the audio on global voice comms (eg. "I don't think so sister!")
-Added dys_iff convar, to disable IFF drawing (eg. models only)
-Added server name to HTML/XML stats output
-Fixed names with a "." being shortened in stats
-Fixed spawn timer increase if spawn is captured
-Fixed stealth appearing white on older video cards
-Fixed stealth vmt exploit
-Lowered Spider Grenade timer from 7 to 4 seconds

http://halflife2.filefront.com/file/HalfLi...opia_Demo;47297

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Off Topic / Top 5 things you always wanted to do
« on: May 24, 2005, 09:13:22 PM »
in no specfic order


1.Learn to play the guitar

2.Fly in a military aircraft of some kind

3.Learn a martial art

4.See a police shoot out in person

5.Have an exotic cat as a pet, like a tiger.


What are yours?

9
Off Topic / Steam H4XS!
« on: May 13, 2005, 04:33:28 PM »
quoted from a forum i browse alot...I dunno the details behind it but I thought it was important info to atleast mention it..


Quote
if any of you is playin source or cs or whatever on steam and recieve a pop up about your steam ticket being expired... DO NOT I REPEAT DO NOT PUT YOUR PASSWORD IN.

this happened to me from WITHIN STEAM not some random **** thing... this was right after i disconnected from a server and was browsing the server list INSIDE cs.

next day i did this... couldn't log into my account... wasn't recieving emails regarding a password change. i thought it was just steam bein **** cause of traffic or somethin. week later (today) i try again... same **** so i'm like wtf is goin on. send in a steam report ticket thing... next thing i know i receive an email from some random guy who claims that my account might of gotten stolen. i contact him on aim... turns out he had been receiving all my password change emails... some guy had sold him my account information.

i have sent steam 2 emails and am eagerly awaiting their response. this is really freaking me out though since this happened without me downloading any extra software (that i know of etc) and just filling out some stupid steam made box (well it looked legit).

i repeat DO NOT PUT YOUR PASSWORD FOR ANY REASON OTHER THAN LOGGING IN... even then make sure it's absolutely necessary to do it.

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Off Topic / Age of Empires 3
« on: April 05, 2005, 04:08:18 AM »






its looks so pretty.....


http://www.gamespot.com/pc/strategy/ageofe...siii/index.html

they don't have an offical website yet so i will link you to the gamespot site!

First Age of Empires game without the original team... a few of the original team went on to make Empire Earth 2 and Rise of Kingdoms. So we will have to see later on how it folds out. But I was and still am a HUGE fan of Age of Empires 2. I played Age of Empires while others played Starcraft :p

12
Off Topic / Navy Field
« on: March 09, 2005, 01:06:01 AM »
www.navyfield.com

its a naval mmo. it has 2d graphics, reminds me of commandos. So far its really fun, as your crew levels up you get access to more stuff, like different class ships, and different weapons. when you hit level 12 you can pick a nation, (it takes place during WW2) and get access to some of history's greatest ships (even the yamato :o) so far ii'm level 10 and have a pretty nice destroyer. Here are some screenshots below that are from the website.








I play under Leaderz0rz commanding the Harlequin. I'm still fighting in the beginner area, and apprently you have to train a crew member to be a radio operator to get access to private messaging and buddy list. if you ever want to play just highlight me on irc, if i don't answer i'm not there =p


13
Off Topic / NS:S
« on: January 08, 2005, 10:42:27 AM »
Quote
So the next project is likely going to be NS on the Source engine. We don't know for sure if we're doing this, as we haven't had time to evaluate how much work it will be, but everyone on the team is excited to do it, so I think it will happen. We don't know yet if it is going to be a straight port over to Source, or if we're going to redo a lot of the artwork/animations, or if we're going to change a lot of the fundamental gameplay (flamethrowers, physics, etc.). We need to look into it more, see how many months it's going to take (the bad part) and then make a decision. As soon as we know, we'll let you guys know. NS on Source will be done primarily by the current NS team. I'll be doing the game design and overall direction, but the NS team will be doing all the actual work.

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Mapping / Someone make a HL2DM MAP!
« on: December 03, 2004, 11:16:53 PM »
maybe remake a classic, like overflow or the like, or make one that is like the ruins of black mesa or somthing cool!

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Off Topic / IRC busted?
« on: December 01, 2004, 10:43:10 PM »
i can't connect to irc.gamesurge.net did it netsplit or somthing, or down?

16
Off Topic / Prince of Persia: Warrior Within
« on: November 30, 2004, 02:11:31 AM »
Well i am playing Warrior Within atm, not that far yes. but here is my mini review.



Visual: Graphics wise the game has been updated a bit, but is pretty much the same as the first one. The animations are again top notch and alot of fun just to watch.

Control: Control again, is basicaly the same as the orginal in terms of platforming. Combat is alot more combo like, like x x y x etc.

Sound: Sound is really good, but kind of lacks in some areas, like the annoying taunts the enemies give over and over. They added some rock musiic to it, like Godsmack and the like acoustics

Gameplay: Gameplay is the same as the first one, but with improvments in combat and other area's. Now you have a primary speical weapon, and you can pick up random off hand weapons from enemies. You no longer have the Dagger of Time, instead its like fused with you, and you can do combos that use the off hand weapon and slow times doing alot of damage and such. The off hand weapon has durability though and will break in a few heavy attacks.

Story: The story so far is pretty interesting,

SPOILER SPOILER SPOLIER SPOILER


























It takes place awhile after the first one, where you had set back time to before the Hourglass was opened. But this Beast of Time is after you to kill you, becuase you were supposed to die. So you are running from it while trying to find a portal back in time to stop the sands from ever being created so the beast doesn't have a reason to hunt you any longer. You also are being attacked by he Priestess of Sand and her right hand woman who reminds me of the chick you dragged along with you in the first game.

Overall the game is pretty fun, there are a few bugs but nothing really noticable. Its alot more action packed then the first one, but there are still alot of puzzles to be solved so far in the game, which is still really fun.

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Off Topic / HL2 News
« on: November 24, 2004, 09:26:44 PM »
Next week we will be releasing the Source SDK, along with a surprise for the community.


i wonder what the surprise is

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Off Topic / Anyone Besides Shanai Got The Hopwire To Work?
« on: November 23, 2004, 01:17:58 AM »
Go into HL2=Check

Console=Check

sv_cheats 1=Check

developer 1=Check

map d1_town_2=Check

give weapon_hopwire=ERROR

it looks cool to play with :(

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Off Topic / I Made My Own Hl2 Poster
« on: October 31, 2004, 10:42:31 PM »
soo i was getting tired of my old old Unreal Tournament poster on my door, and I thought it would be cool to have an updated game..then i remembered I had http://www.deviantart.com/view/4246936/ on my harddrive.

so I photoshoped it a bit, and used my super cool huge printer to print it...

here is the result


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Off Topic / End Of Avg 6.0 Support
« on: October 26, 2004, 09:34:13 AM »
Grisoft announces the end of support for AVG version 6.0 effective on December 31, 2004 for technical reasons. This version has been available since 1999. Its structure does not allow for further improvements planned for version 7 nor improvements in detection techniques expected to come in the future.

End of support means we will no longer provide program updates or Virus Database updates for version 6.0 and therefore, within days, this version will not protect against new virus outbreaks!



but...... http://free.grisoft.com/freeweb.php/doc/16/lng/us/tpl/v5 yay

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