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Topics - admojostrator

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1
General / Half-life 2 Update From Doug Lombardi
« on: July 31, 2004, 10:19:00 AM »
From HalflifeSource.com

    We will be talking more about this tonight on Half-Life Radio. We had a chance to talk with Doug Lombardi today, and there are a few things that we need to set straight regarding our recent news posting. Doug mentioned that they are not planning to release new shots or further "hands on" previews of Half-Life 2 at this time.

About the August/September Half-Life 2 release, Doug is sticking to the same comment he made a few weeks back: "We are planning to deliver a release candidate to Vivendi in August and we're hoping to see the product on store shelves this fall but we do not have a confirmed ship date at this time."

To all those people sending Doug Lombardi emails, "IS THIS TRUE?" you can stop now. There's only a certain amount of emails one person can answer in one day.

2
General / Half-life 2 Mid To Late September
« on: July 29, 2004, 01:00:39 PM »
This is from HalfLifeSource.com


According to recent conversations we've had with Valve's Doug Lombardi, Half-Life 2 will be passed on to publisher Vivendi for final mastering and duplication within days for it's early August target. The official appearance will make store shelves sometime in mid to late September.

In addition, we will be going to Valve to play test Half-Life 2 very soon. We will be broadcasting from Half-Life Radio and will provide screenshots and on-air interviews. More details on this exclusive play testing soon. Keep it tuned to Half-Life Radio.

3
Off Topic / Mozilla Fixes Security Flaw
« on: July 09, 2004, 04:36:26 PM »
A few days ago it reported that Internet Explorer had some serious security vulnerabilities which all users must patch. This problem has been fixed! The kind people at Mozilla have reported a security vulnerability as well. That's right folks, The Mozilla Foundation has urged users of its Mozilla: Firefox browser, and Thunderbird e-mail client to download a small patch to work around a security vulnerability discovered today. If you are using Mozilla, please visit Mozilla to download the latest patch. The best way to insure your protection it to apply all available security patches for your internet browse.

4
General / Counter-strike Source Beta 1
« on: July 08, 2004, 02:01:52 PM »
Starting later this summer, Valve will be conducting a limited-time beta of Counter-Strike: Source via Steam. The beta will first be open to subscribers of the Valve Cybercafé Program, and then extended to owners of Counter-Strike: Condition Zero. The next installment of the world's number 1 online action game, Counter-Strike: Source blends CS's intense teamplay with the advanced technology of Valve's Source engine. For more information check out Steam Powered

5
General / New Cs Source Pictures
« on: July 02, 2004, 11:20:53 AM »
Here are the new pictures released for Counter-Strike source.


First Picture


Second Picture


Third Picture


These links do work. I have also posted a new CS Source Video link in the "New Cs Source Footage Thread".

6
General / New Cs Source Footage
« on: June 28, 2004, 04:43:03 PM »
As Erik Johnson told us a few days ago, there's going to be some new footage of CS Source in the next coming weeks. Recently a German magazine, PC Games, was able to grab some exclusive CS Source footage from Valve. Included in the video is a look at Italy, Dust, and Cobble as well as interviews with Erik Johnson and Jess Cliffe, though they are dubbed over in German.

There are a number of links already out there for the video (Apx. 31MB) including:

CS Source Video - New Link



[Edit] The Link above should work.

7
General / Half-life 2 Delayed Until Apocalypse?
« on: June 12, 2004, 04:30:37 PM »
Here it is in black & white...It's w/ a very weary heart that I post this.




   
Quote
We have new information regarding Half-Life 2 which will be discussed tonight on HL Radio. Live show starts at 8pm EST / 1am GMT. Valve will deliver the finished game to Vivendi Universal within a few weeks. However, Vivendi is telling us that they hope to have the game on the store shelves by the fall.

8
General / No Sdk For Hl2 :(
« on: May 15, 2004, 04:16:41 PM »
The SDK was supposed to be released before E3...Here, we find out why it wasn't!

Half-Life Radio: We're here with Gabe Newell from Valve. Gabe, thank you, we're glad to have you.

Gabe Newell: Great to be here, thanks.

Half-Life Radio: Well Gabe, what our listening audience wants to know is, how's the game (Half-Life 2) coming?

Gabe Newell: Right now the game is basically complete end to end... and we are bringing in play tester after play tester. We watch them play, we see what sort of style play they use whether their more exploration vs. action and then we make sure the game works for them. So we just keep doing that over and over again. Each time we do a playtest we generate about 100 change items for the game, and then we go back ... until we feel the game is ready to go.

Half-Life Radio: Outstanding. Now I also know that you track the gameplay through Steam. In what way do you do that?

Gabe Newell: Well, we're going to continue to do that more and more. What we want to start doing is gathering statistics on when people play, when people who opt-in, so we can see a bunch of people who are dying or getting stuck in a specific location that we didn't intend them to. We can then look at that and figure out what's going on. But, it's the idea of extending our ability to interact with the people who are playing our games and not just through interviews of email but through statistical methods.

Half-Life Radio: That's pretty important, because you need to know exactly what's going on with them and they need to be able to let you know and this is one easy way to do it while listening to the fans.

Gabe Newell: Sure. I mean it's also great for things like weapons balancing in Counter-Strike. If you can see which weapons are for dominating and so on, you can use it to make better decisions about how you want to adjust weapon switching.

Half-Life Radio: Outstanding. Tell me what's going on with DoD and what's coming up with that.

Gabe Newell: Well, for the first time we're talking about what we're going to be doing for multiplayer for Half-Life 2, and what we've done is, we've taken all the original Half-Life 1 content.. so Half-Life 1 single player, Counter-Strike, Team Fortress Classic, DeathMatch, Day of Defeat, and we moved them over to source. We are showing that to people... so that you can see what De_Aztec looks as people are playing it. So that you can see how we take advantage of shaders and ... physics...to create a better environment for the multiplayer games which are about 90% of what's being played online.

Half-Life Radio: Any release date in mind? I know you don't want to be specific with dates but what's in mind?

Gabe Newell: This summer. We're just going to keep tuning it, the performance optimizations are done that we run on our DX6, DX7 hardware which was a big goal for us. So really, it's about tuning the game, tuning the game and tuning the game. When we feel we've got the quality level then we'll release it.

Half-Life Radio: Outstanding. I like the attention to quality. Question about the SDK. Is there any release date on that, or any idea when it's released to the MOD developers?

Gabe Newell: We're going to start releasing stuff incrementally, so the next release will give people the ability to build Half-Life 2 models and have a viewer for them and it'll show them what it looks like in the engine. A little bit of a problem with releasing the SDK is, in order to fully release the SDK we have to release the whole game and it's difficult for us to do that without people essentially doing a bunch of stuff that would probably spoil the game for people. So, the next big step will be happening shortly after E3 is to release something so that all the modelers and animators can get their work done and see what it's going to look like in a small run-type version for models & animation.

Half-Life Radio: There are alot of different mod teams looking forward to it and to see what the engine can do. That's one thing that has made Half-Life special throughout the years.. so I want to say thank you for that because that's made it special for us.

Gabe Newell: I think what we're going to see in this next generation, if you look at what's winning in the online space, it's stuff that came out of the mod community. It's because the mod community is willing to take more interesting risks and in a lot of ways is closer to the players than your traditional... you know... giant game publisher.. and so, I think what we'll start seeing is more and more.. mod makers building on top of source are going to be able to build games for a variety of reasons that aren't going to be possible coming out of their large traditional publisher. I think that's very exciting. I think with Steam giving people a way to monetize what they're successful at with the mod community, it's going to be a great pathway for a lot of mod teams to build the games that they want to play, that they think are interesting, rather than waiting or hoping that somebody else is going to make them... and also... depending on how they want to do it.. it gives them an option of going from amateur to professional at whatever pace they and those who are fans of their game want them to.

Half-Life Radio: We want to thank you for being with us on the Half-Life Radio program.. we are looking forward to what's coming up.

Gabe Newell: I can't wait to ship. I think that it's been a long haul for us, it's been a long haul for everybody in the community and at this point I really do think we're going to make the wait worth everybody's time. I can't wait for people to play and see what the mod people do. Thanks.

Half-Life Radio: Do you have any last things that you want to say to your fans?

Gabe Newell: We want to hurry up and ship the damn thing. That's all we think about.

9
General / Half-life2.com Is Live
« on: May 12, 2004, 09:07:02 AM »
Check it out and download the REALLY cool Windows Media Player Skin. There is also a short trailer w/ nothing that anyone who has been following HL2 since last year hasn't seen. Being the offical site means one thing...Progress! At least, one could only hope! This site also provides a little info regarding Codeman Gordon, a sidescolling game that will be available short for all steam users. Check it out! You can also tune into Halflife Radio for more information on the release of the HL2 SDK.

10
General / Unable To Connect To Server
« on: May 09, 2004, 03:32:23 PM »
Capslock are off and I can't get into the server is the password still archiandao???

11
General / Whats Your Sensitivity!?
« on: April 29, 2004, 09:17:17 AM »
Mines 1.055 and 2.5 when zoomed...I would like to hear from some others about their sensitivity and why.

12
General / Any Tips For A!ming?
« on: April 24, 2004, 10:13:01 AM »
Does anyone have any tips when it comes to aiming? I have always lined up the horizional lines of the xhairs on my targets shoulders. Something I have been working on recently, is just using the the top vertical line of the xhairs. I suppose I have noticed some improvement. Is there really such a thing as Aiming in 1.6!?




P.S I never spray....well sometimes w/ the awp or scout! :)

13
General / Dynamic Crosshairs
« on: April 24, 2004, 10:08:01 AM »
Does anyone know the true story? Does this normally increase your accuracy? I have had this feature turned off since I started playing 1.6. I had had this feature enable while I play 1.5. I played much better when I played 1.5 but only because I had played longer and more often. I' m still uncertain whether or not dynamic crosshairs has anything to do w/ my 1.5 Pwnage! Is there a similiar feature in NS for the marines?
 
 
    I don't really care for anyone's opinions on the matter. I would really enjoy some developers story on the idea of dynamic crosshairs. Does anyone have any links? I have read a few things from various players from the cs-nation.net forums. Once again these are only matters of their opinion, not fact.

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