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Topics - Sancho

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1
Off Topic / Risk
« on: August 12, 2004, 01:59:22 AM »
www.globalcombat.com

Its a clone of the board game RISK, and its a whole hell of a lot of fun!  This website does a terrific job of setting the game up.  You can play with 2 minute turn limits for a quick game, or up to 72 hours if you only want to log in and make a move once a day over a period of weeks!  You can even play up to 3 games at once!  We really need to get some LM community games going on this :)

Word of warning:  Don't play public games.  Players tend to team up and go game to game letting each other win after annihilating the other opponents.  Not fun at all.

EDIT: Also, if you feel uncomfortable registering with your e-mail, just use a fake one, it doesn't verify! :D

2
General / Ghost Car
« on: April 14, 2004, 01:24:19 AM »
here is the infamous ghost car that mysteriously floated after anarki wherever he drove:






PH34R!!!1

3
General / First Impressions
« on: April 14, 2004, 01:13:53 AM »
I like it, though the lack of good maps might make it die really fast.

Its hard for beginners, but some get used to it faster than others.

Lots of poor design decisions/bugs annoy me like hell.  Especially when the camera randomly switches at the beginning of the next race.

Really not much to elaborate on right now, but in general I like it.

4
General / How About A Little Change...
« on: March 08, 2004, 03:16:50 AM »
I'm getting tired of the whole DC-->MC thing, can't we be a bit more creative?  Seems like SC only gets dropped first when there is an obvious stack against marines on an alien favored level.

I've been reading the NS boards and I think its perfectly feasable that other combinations can be tried, especially since our players are so good.  Just takes a bit of replanning and some new strategies.

For instance, the ever feared SC-->MC...

Even a couple semi-decent fades w/ focus/adren could keep the marines controlled enough to never get heavies.  DC is pretty useless for fade since it has its own regen, or can just fly to a nearby hive if it needs quicker healing.  A sensory net can make focus skulks almost unstoppable.  Even if marines did manage to somehow get heavies, a celerity onos without regen can easily pick a heavy off and run to a hive to heal, or even the focus fades can chew them down.

Even if it does weaken the aliens, they're already winning 80% of the games I'm seeing anyway, why not bring more of a challenge?  Discuss.

Also, I'd like to remind everyone that your team must come to a majority agreement before trying this

I'd like to see the res slotters be a little bit more outgoing and agree to this.

Ok, I'm done.  I need sleep.

5
General / Lunix Player Limit
« on: January 14, 2004, 02:51:53 PM »
I've regularly seen Lunix full to the 16 player limit, but I've never experienced lag.  Shouldn't the player limit be higher?  To me, 8vs8 is minimal for a good game.

Discuss! :help:

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