1
General / Developer Outreach
« on: March 04, 2005, 08:52:54 AM »
The onos, despite being the ultimate alien evolution, drops like a fly.
It simply cannot enter a marine base without taking some serious damage, forcing the onos to be a "hit and run" lifeform. The only way to survive is to run into the room, do a bit of damage, and run out again without dieing.
What is the Onos supposed to counter?
Jetpacks can easily avoid the onos, despite its stomp ability. Heavy armour marines when working together, can almost instantly drop an Onos with their combined firepower. The devour ability is designed mainly as a counter to a Heavy armour train, but it depends on you managing to escape the other HA marines, or take out a HA who has fallen behind the main group.
How do we stop it dieing so quickly?
In previous versions, where turret farms were common, the onos was made partly-resistant to turret fire to combat the situation. The same could be done with marine weaponry, like the LMG or the Shotgun. If you wanted to be really extreme, you could make the Onos partly-resistant to everything other than explosives. This would make those currently rather ignored handgrenade upgrades far more appealing, and meaning the onos would be far better able to take on heavy armour marines or join an assault on the marine base.
The charge ability, for a third hive weapon, also needs a serious upgrade. In 1.04 it was able to plough through several marines at a time, but right now the ability is rather useless unless you need to make a quick escape.
It simply cannot enter a marine base without taking some serious damage, forcing the onos to be a "hit and run" lifeform. The only way to survive is to run into the room, do a bit of damage, and run out again without dieing.
What is the Onos supposed to counter?
Jetpacks can easily avoid the onos, despite its stomp ability. Heavy armour marines when working together, can almost instantly drop an Onos with their combined firepower. The devour ability is designed mainly as a counter to a Heavy armour train, but it depends on you managing to escape the other HA marines, or take out a HA who has fallen behind the main group.
How do we stop it dieing so quickly?
In previous versions, where turret farms were common, the onos was made partly-resistant to turret fire to combat the situation. The same could be done with marine weaponry, like the LMG or the Shotgun. If you wanted to be really extreme, you could make the Onos partly-resistant to everything other than explosives. This would make those currently rather ignored handgrenade upgrades far more appealing, and meaning the onos would be far better able to take on heavy armour marines or join an assault on the marine base.
The charge ability, for a third hive weapon, also needs a serious upgrade. In 1.04 it was able to plough through several marines at a time, but right now the ability is rather useless unless you need to make a quick escape.