Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - pardzh

Pages: [1] 2 3
1
General / Strangest strategies.
« on: June 09, 2005, 12:42:16 PM »
Quote
omhg im so durin anything sounds good right now. I convinced everyone that im an american hero but that feminazi brena didnt seem to get it. Im sot druk.
Peace,
Ziggot ro ben, whichever youlilke
[snapback]50363[/snapback]

Here's a new strat:

- Have your entire team get smashed as all hell.
- Play your match.

2
General / Do any of you use squad hotkeys?
« on: May 25, 2005, 06:09:01 PM »
Just for obs and AL, like everyone else.

Cause no one follows waypoints anyway.

3
General / Tourney?
« on: May 14, 2005, 10:05:54 AM »
I'd play, that sounds fun.

4
Off Topic / LowCrawler's works of carpentry
« on: May 09, 2005, 04:40:31 PM »
Heh, heh. Wood.

5
General / NS Addiction
« on: May 08, 2005, 09:23:02 AM »
I think I have a thing for games with the Marines vs. Aliens setting.

NS and Gloom have both occupied so much of my time...

6
General / How did the game end?
« on: May 06, 2005, 04:23:37 PM »
I still think 2.01 was the best version in terms of balance, by a LONG shot.

7
General / What would you want to see in Source version?
« on: May 06, 2005, 04:16:54 PM »
Hitboxes, ragdolls, and teh s0urc3 grafix.

8
General / Tip for shooting for marines?
« on: May 03, 2005, 01:36:29 PM »
First tip: DON'T PANIC. Most important thing is to remain calm and on target.

Track slowly and smoothly.

Burst while you're getting the hang of it.

Once you've got it, hold the button down.

Also, having a key bound to Jump on your mouse is handy for dodging skulks.

Learn to bounce away from them or dodge them outright as they're coming at you.

Circle strafing is also good to learn for use in open areas.

Once you've got tracking down and you're good with the LMG, learn to snap with the shotty.

9
General / Shooting around rt's
« on: April 27, 2005, 04:12:17 PM »
Rush the skulk. You should have a teammate with you to snuff him out if you die, anyway.

10
General / NS 3.03
« on: April 27, 2005, 02:06:44 PM »
Both good changes, can't wait to try them out...

11
Off Topic / Legion: 1, Angry Drivers: 0
« on: April 26, 2005, 02:09:12 PM »
Ruled. I hate big trucks, and people who drive them like idiots even more.

12
General / Friendly Fire Poll, Take Two
« on: April 26, 2005, 12:53:45 PM »
Can't hurt, right?

I think a plugin to turn off hive FF would be the coolest.

13
Off Topic / XBox Bundle
« on: April 25, 2005, 09:12:26 PM »
Give him $175 for it, then.

14
General / The problem, Part II
« on: April 24, 2005, 03:01:11 PM »
Turn it off for a couple weeks and let's see how it is.

Or a mod to turn off hive FF damage would be cool.

15
General / the problem
« on: April 24, 2005, 02:59:54 PM »
Quote
If anything its the Aliens + the amazing skill power + missboxes.
[snapback]46885[/snapback]

Bolded for effect. Skulks now have an invisible kevlar helmet.

16
General / help meeeeeee
« on: April 23, 2005, 12:49:35 PM »
Oh, and it rapes your FPS pretty hard sometimes.

17
General / the problem
« on: April 23, 2005, 11:22:47 AM »
There are a few things that I see as the problem, here. Mostly revolving around our friend the Fade.

One is how easy it is to hit and run, because of how easy it is to regain health as a Fade, and how hard it is to keep your armor as a Marine. It costs no res whatsoever, and takes minimal time to regain health as a Fade, due to blink. You blink into a room, swipe a couple times at a Marine, and take off. When you come back with full health, he's got no armor, and maybe one swipe left on him. Simple.

On the Marine side, it costs res for medpacks, and it takes player coordination in addition to res for welders to get your armor back. The res dropped on welders and medpacks is small individually, but over time you can blow through a ton of it if you're trying to keep shotgunners alive, or trying to set up a siege spot.

The second is how hard it is to counter this hit and run strategy. Sure, you have shotguns, but you need to be virtually dead on with at least 2 shotgunners to have any effect on a good hit and run Fade. What about HMG's? Well it's 30 res to upgrade the armory, which takes forever to finish. Then you're shelling out res for the HMG's themselves, plus you need at least weaps 2. Now, give me that, and I'll mow down your Fade, but that takes too much time to get to, and too much res invested. Over time, the counter to the Fade costs the Marines far more than 50 res.

Of course there's more to balance, but that's how I weigh in on the Fade.

18
General / GRR, my fps is screwed up
« on: April 22, 2005, 09:55:09 AM »
Check and make sure your AGP rate is still at 8X. I had some problems with mine resetting to off with my 9800 Pro.

19
Off Topic / PSP dilemma
« on: April 20, 2005, 04:30:22 PM »
Save your money is what I say.

20
Off Topic / Gone for now :)
« on: April 20, 2005, 04:21:21 PM »
That's alarming.

Pages: [1] 2 3