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General / 2 sec post-spawn invul. in co?
« on: January 05, 2005, 10:14:40 PM »
One of the most frustrating things when playing combat is being spawn-killed, especially if the opposing team only has higher tech because of one or two newbs on your team. Whether it's skulks with focus or marines with sgs, it's annoying as hell. Would it be possible to have a 2 second period of invulnerability after spawning during which you could not be hurt but at the same time you couldn't attack? That would at least give a chance to get out of the way of, say, 2 lvl 2gls, which instantly fry an entire team of skulks. Anyone else have feedback on this kind of system? It wasn't an issue for aliens when they respawned as higher life forms. Another thing to consider: should marines start with no armor and have to manually upgrade it when they spawn? That would make them more equivalently weak as a player who dies as onos and comes back as skulk. All thoughts welcome.