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General / Developer Outreach
« on: March 05, 2005, 12:37:56 AM »
I really like the idea of the ranged MT on observatories. We were supposed to have a reason to have more then one other then letting the comm pingspam more. Now if aliens get sens, then sure obs tend to go up, but any decent marine can kill an alien just by using the MT circle and gessing where they're hiding. And if you ever open up the map they even show up as red dots showing their *exact* location.
Additionaly it would enfasize the MT as a defencive tool more then an offencive one. You'd know about aliens incoming into your base, so it would help the base defender(s) but when you moved out, you'd have to rely on your teamates to cover you.
One of the big issues for aliens is that they have to pick *at the start* which chamber they want. The whole team has to cooperate and pick the best chamber for the playstyle they're going to us, and the situation they're in. That's right, aliens are screwed if a gorge pics the wrong upgrade. This is why DMS order has been standard for so long, based on games I've seen latly it's changing to MDS to counter phase-beacon rushes. And what about the special abilities of the chambers? If you pick motion, you can't get a heal outside the hive room w/o a gorge. (yes I know about inate regen, 2% isnt really a combat speed heal)
The marines on the other had have no issues like this. Every upgrade can be gotten at the same time. And there's no problem with having to pick say getting seiges OR phasegates. Just think of how nerfed marines would be if they had to pick one or two of their stuctures to be able to build at the start of the game and then have to hold specific locations to get more and then lose the ability to build them if they lost that location.
On the other had if you allowed aliens to build all chambers all the time it would avoid this. You might even finaly see people use chambers for their secondary effects.
As a gorge, DCs are just about required if you want to have any decent hope of holding off more then one marine with OCs. But if you dont' have MCs you can't get to the hive fast enought to deal with a good phase rush vs the 2nd hive (since half the time you spawn in the wrong hive) And without SCs you're horribly vulnerable to stealth phasegates and other rambo attacks. This just compounds the whole weekness of single hive aliens that *no* amount of res can make up for.
Additionaly it would enfasize the MT as a defencive tool more then an offencive one. You'd know about aliens incoming into your base, so it would help the base defender(s) but when you moved out, you'd have to rely on your teamates to cover you.
One of the big issues for aliens is that they have to pick *at the start* which chamber they want. The whole team has to cooperate and pick the best chamber for the playstyle they're going to us, and the situation they're in. That's right, aliens are screwed if a gorge pics the wrong upgrade. This is why DMS order has been standard for so long, based on games I've seen latly it's changing to MDS to counter phase-beacon rushes. And what about the special abilities of the chambers? If you pick motion, you can't get a heal outside the hive room w/o a gorge. (yes I know about inate regen, 2% isnt really a combat speed heal)
The marines on the other had have no issues like this. Every upgrade can be gotten at the same time. And there's no problem with having to pick say getting seiges OR phasegates. Just think of how nerfed marines would be if they had to pick one or two of their stuctures to be able to build at the start of the game and then have to hold specific locations to get more and then lose the ability to build them if they lost that location.
On the other had if you allowed aliens to build all chambers all the time it would avoid this. You might even finaly see people use chambers for their secondary effects.
As a gorge, DCs are just about required if you want to have any decent hope of holding off more then one marine with OCs. But if you dont' have MCs you can't get to the hive fast enought to deal with a good phase rush vs the 2nd hive (since half the time you spawn in the wrong hive) And without SCs you're horribly vulnerable to stealth phasegates and other rambo attacks. This just compounds the whole weekness of single hive aliens that *no* amount of res can make up for.