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Messages - A Boojum Snark

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1
General / Re: I miss you all
« on: July 21, 2023, 05:16:56 PM »
I was just going through my ancient bookmarks that have been migrated from browser to browser to os to os and clicked over to here. It is making me feel feels.

2
General / Re: sorry was afk a moment
« on: July 21, 2023, 05:14:59 PM »
no

3
General / Re: Dropping by
« on: October 06, 2008, 07:55:21 PM »
I believe the TF2 server got shut down from lack of use.

4
Off Topic / Re: I Question, by Lewf
« on: September 06, 2008, 11:28:01 PM »
Are they dead? This can only be answered if one has the definition of life.

Life comes in many forms and various possibilities. Humans, being sentient, are apparently alive. We also recognize animals as having life, though their sentience is in question. Plants are alive, yet are not even conscious, they simply live and reproduce. A virus defies all sense of life, except that it will reproduce, though not alone, does this count as life? If so, so too must a digital virus appear to carry life within its magnetic and electrical "DNA".

A forum does little on its own, and certainly does not produce more of its kind, yet it can be given the feel of life simply by perpetuating and allowing activity. We see this type of life other places as well; "The forest is alive". Though the forest itself is merely a location, and not an entity in its own right, we still label it with life.

What then, constitutes the end of life? A forest is dead when there is no longer any activity, a creature is dead when it no longer moves and senses, a virus is dead when it ceases to exist. A person can enter a coma for indefinite periods of time, being seemingly dead but maintaining a tiny bit of life within.

This forum still exists. This forum still senses when someone arrives, welcoming and responding without hesitation. This forum has ever so small amount of activity still clinging on to a thread. The answer then, clearly, is that this forum is not dead.

5
Off Topic / Re: Post Your Steam Community Name
« on: October 28, 2007, 10:07:08 PM »
2146.43 <@DruBo|sney> don't worry, I'll save the day
2148.33 <@DruBo|sney> odd, looks like the entire box went down and nobody bothered starting srcds back up
2148.45 <@DruBo|sney> updating now, be back online in a sec

6
Off Topic / Re: Post Your Steam Community Name
« on: October 28, 2007, 11:43:02 AM »
Hardly. But WE CAN DO IT! If 6 or so regs get on to seed it, it'll fill up fast. We just need people to do it more often to get a steady playerbase going again. :(

7
Off Topic / Re: Portal
« on: October 11, 2007, 11:33:53 PM »
Quote from: Kodiac
but one of my friends managed to get the song from the end credits.
First thing I did upon beating the game and closing it was shutdown steam so it'd release it's hold on the GCFs and I could go snag that song. :D

8
General / Re: TF2 Roles
« on: October 01, 2007, 09:26:24 PM »
Furthermore, most of TFC was CTF and teleporters weren't that great there. Most of TF2 is command point control of various sorts, and teles are far more useful and less annoying there.

9
Off Topic / Re: Post Your Steam Community Name
« on: September 22, 2007, 03:24:12 PM »
Which Kodiac? a search turns up three "Kodiac"s, none with avatars or noticeable info and the /id/Kodiac page doesn't exist.  :-X (link to your page)

10
Off Topic / Re: Post Your Steam Community Name
« on: September 21, 2007, 11:30:50 AM »
No slots yet, since no plugins at all.

11
General / Re: Team Fortress 2
« on: September 21, 2007, 11:29:50 AM »
They take the name of someone who is the class they are disguised as. If the team has none of the class then it's completely random (and the spy is an idiot).

Owl: With FF on you have to detect them by seeing improper behavior, which is how I do so most of the time anyway. Also, if it's still the same spies and scouts should be able to remove their disguise, and I think one of the two can see them when cloaked.

12
Off Topic / Re: Post Your Steam Community Name
« on: September 20, 2007, 04:05:25 PM »
Male, Owl and Duck, you all have Officer status now that lets you do... stuff. Seems I'm the only one that looks for adnubs and gives them the powars.

13
Off Topic / Re: Post Your Steam Community Name
« on: September 18, 2007, 12:34:54 PM »

14
General / Re: Reg Nights!
« on: July 02, 2007, 09:33:13 AM »
Quote
7:00pm CST(-6)
I wish to have time clarification! USA is currently in daylight savings time, which turns central into CDT(-5). I'd normally just ignore the letter difference but you had the offset listed for standard time too. So uhh, yeah. -5 or -6? :D

15
Off Topic / Re: It's a birthday!!!!
« on: May 22, 2007, 01:16:01 PM »
Yeah, illegal immigrant to our planet from Venus (you know, the one where women come from).

Joyous Day of Your Birth to you!

16
Off Topic / Re: HAI TO ALL
« on: March 08, 2007, 06:23:12 PM »
Every time I see your name I can't help seeing the reverse of mine (Krans) which I use now and then. <_< Ahoy and good to have more people!

17
Off Topic / Re: whoa
« on: March 03, 2007, 01:01:26 AM »
Of course we exist.

and... not really, more people play garry's mod last I checked.

18
General / Re: 3.2
« on: March 02, 2007, 12:13:02 PM »
I tried it a bit back with the 3.2 beta, it didn't really seem that it helped make it better any. (not to mention they never checked their uninstaller <_< when I removed 3.2 beta it took all the standard install files with it (they were in different directories like they said))

19
Off Topic / Re: Hello
« on: November 22, 2006, 11:55:13 AM »
Meeces do not hovar without flapping, you silly. They obviously swem without water.

20
Off Topic / Re: You can change the world, Get involved!
« on: November 20, 2006, 10:24:03 PM »
It's strange enough as it is, the fact it's people wanting it on solstice day and speaking of positive energy makes it even weirder. o_o

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