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Messages - Diablus

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821
Off Topic / Total War Rome
« on: February 03, 2004, 01:47:18 PM »
lead, ill play with ya ;) , uranium yes it is SIMILIAR to shogun TW, but u can do thousands of more things, andinstead of watching two units slashing at eachother back and fourth and then out of nowhere 1 walks away and the other dies 10 seconds later(mbaye from lag) is not going to be happening. Each 2 soldiers will be fighting and using the shields agaisnt attacks,  its going to be like watching the beginning scene gladiator but different times and 10,000 units on eachs side on the field (about). basically its going to be upmost ralistic, tho 10,000 individuals going hand 2 hand and watching that up close is going to be amazingly sweet and realistic on what it would really be like if a roman and celt were fighting(but i dunno how a crappy comp will support it). for example, take one of the castle seige videos ( u dont hear the commands yelled by the smart AI comamnder like "To the walls!" and pointing aty it like u do in a few others. but u get the feel of what commanding a attack or defense on a castle seige would be like.

Castle Seige

822
Off Topic / Total War Rome
« on: January 30, 2004, 05:28:18 PM »
Tho i and many others have known about this for quite awhile, i just saw glatiator once again for the 10th time and it pumped me up for this game, so just saying: i hope everyone gets a copy of this game (mostly LM regs) when its released so we can play as allied legions/greek/hordes/much more to crush all who oppose LM REGS!!!!!!!!!!!!!!!!!!!!!!!!!! over the internet of course :lol:

and i dont know about u all but i have a feeling this will be greater then HL:2 (my opinion) even tho they are two totally opposite games beside the fact there both comming out in 2004 and went into hard work and developing by the devs
Total War: Rome

EDIT: for those who dont want a quick small briefing before clicking the link to make sure u dont waste your time, all i have to say is : You can basicaly do anything posible in that time period as a leader.

823
General / The 'other' Farms
« on: January 30, 2004, 05:22:44 PM »
Quote
Sorry, your phase farm are lose
owned

824
General / NS Combat
« on: January 29, 2004, 02:24:06 PM »
9, less doesnt switch to co_anymore, i think lb mightve removed co_ entierly or its bugged

825
General / Ns 3.0 Thoughts
« on: January 29, 2004, 02:22:34 PM »
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Sometimes I think the most obvious way to balance high tech would be to allow webs at hive 2...
but u need bile bomb ALOT to counter seige attacks on a hive

826
General / Ns 3.0 Thoughts
« on: January 28, 2004, 08:53:00 PM »
so your saying ud rather wait 20 minutes in game as a skulk to go onos because aliens have a team of 8-9 with 1 resource tower..... when u could drop a node, wait 10-15 minutes or even less and go onos..... 5 minutes in NS as of 3.0 beta can mean the difference of LA's storming a hive or HA/HMG storming a hive. i would rather build my rt and know im getting resources and helping the team, then going onos. and dying as usual in 3.0

827
General / Ns 3.0 Thoughts
« on: January 28, 2004, 07:08:32 PM »
Quote
LB gets to save for onos without complaints (preemptive: it's not just because it's his server olo bant omg). They're just really GOOD at it, and they help the team a lot.



bob u got some brown stuff on your nose ;)

also civil, on the node philosphy, dropping 1 node in the beginning only helps the team ven more, its like paying 15 res, to gain 1 res per tick, it adds up. If everyone doesnt drop a node besides player(s) saving for hive/chamber u DONT see the higher lifeforms later game. so it works out for the worst, saying that philosophy is the reason why aliens are losing more is contradicting yourself because 2 nodes to support a team of 8 is not going to cut it

828
General / Ns 3.0 Thoughts
« on: January 27, 2004, 02:05:05 PM »
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3)Stomp... I like and dislike the whole stomp thing. Idealy (in my mind) it should knock marines back or down rather then stun them. It IS the only thing that keeps Onos alive imo. How many times have we seen a 1 hive Onos attempt to take down 2 or 3 heavies, it doesn't happen tbh, Onos goes in without Stomp does sweet F.A and either is running away after 2 seconds


even  WITH stomp the onos does nothing. The supposidly "tank" of aliens is being killed by 3 LA marines with level 2-3 weapons. better off dropping 7 chambers then wasting 75 on something that if marines have heavies WONT counter it, i tried to counter 5 marines guarding a siege area with 3 turrets to help them, not only did i make it out with 50 hp, i only hit one of them once and they spread out thus, stomp is one second. i stomp one they shoot i try to stomp the other one the other huy who i stomped is shooting at me. and with fixed hitboxes onos seem more of a joke then something to be worried about. now 2 HA is something aliens should worry about even at hive 2 in 3.0

btw bob, i do agree with u how alien are the ones requiring teamwork. all marines need is 1 guy to sit in base, 2-3 to goto a node area to cap it and the rest go off doing whatever they want early game. while aleins need 1 person to save for the hive, 1 to drop chambers and the REST to drop 1 node or more. now in a pub do u actually think people are going to listen? No. thats why marines are winning, but playing in SunnyD aliens have been winning too. but barly, the only time ive seen total ownage is when holy is on our team and puts mariens behind in tech from his rush then a 3 min hive

829
General / Ns 3.0 Thoughts
« on: January 26, 2004, 10:41:16 AM »
well that helps things out, and i dont think backwards flight words because for me when i hit my backward button he goes foward.

830
General / Ns 3.0 Thoughts
« on: January 26, 2004, 10:33:42 AM »
I truly think the reason why marines are "overpowered" are for these reasons:

1) Onos armor along with the rest of the aliens drops fanatically fast from level 1 LMGs (it goes down faster then your health) skulks need thier armor back at 20, in co_maps marines dominate the beginning 98% of the time.
2) Stomp is almost a waste now, it does NOT save retreating onos like it used to thus celerity is vital and requires a movment chamber and no other chamber tactic
3)Grenades are powerful but the good counter is it takes a few seconds to prime it.
4) i have no clue why electricity can zap an alien 10 feet away
5) Sensory chamber cloaking time for aliens is horrible, dont bother going sensory first anymore for the ambushes, by the time u set up and wait to cloak by a sensory chamber the mariens are already shooting at you.
6) lerk flight FREAKIN SUCKS i have no clue why people "love" it so much when u cant fly sideays or backward anymore along with the fact the lerk flys like it has 5 cinderblocks on it and the adrenaline cost for flying sucks seeing how  u have to frantically hit jump, walking is amazingly slow and u have to be on the ground to bite becuase the adrenaline cost for flying is so freakin much.
7) people say onos is 75 or 85 res but it seems i cant go onos at 75 or 90 res only at 100 so people say they changed it back to 100, now why the HELL would someone be stupid enough to waste 100 resources to die to 3 marines with level 2 weapon lmgs so quickly? well i am and it seems im not helping the team im only trading 100 of my resources to give marines 1-3 resources, gg aliens lose.

the main factor to marine pwnage endgames is that stomp completly blows, excuse my language but im just stating the truth. How do the devs expect a "devour counter" to a train of HA with level 1-3 weapons when stomp is 1 second and devour range is shortened? Devour TAKES 1 second to prime then switching back to stomp brings you down to 400/0 out of 700/500, now stomping while trying to retreat brings you to 250/0 then running out of adrenaline your screwed or will make it out alive with 60/0 with 83 regen assuming u devoured that HA. now that your at 60/0 marines are FOLLOWING behind your tail so u have to repeat the same process with say 160/0 this is definetly NOT working out, put 2 second stomp back at least.

seems fades are the "tanks" of the kharaa now. why post this? i know any devs who read this will say go back to 2.0 were not fixing it becuase of what u think. but its not what i think, its mine mixed with some of the communities thoughts. If anyone knows a dev who will be intrested in changing all of our ideas that will be posted in this thread please do so, cause as of 3.0 right now. it aint too hot. But then again that statement was my opinion

831
General / Ns 3.0 Technical Difficulties
« on: January 26, 2004, 10:10:16 AM »
what is this video everyone is talknig about? all i see when i start up NS 3.0 beta is  the cool backround with the 2 skulks waiting to ambush those 3 marines

832
General / Best Avatar Awards
« on: January 26, 2004, 10:07:37 AM »
i vote Seths because seth is cool and voted for me!

833
General / The Stats Are In!
« on: January 23, 2004, 11:16:21 AM »
yea the day i before i got a reserved slot i got kicked over 10 times (6 were in a row of rejoining!) but hey, I made the list!

834
General / Don't Comm Like This
« on: January 23, 2004, 11:13:26 AM »
ok so wut about spending the res on a elect tf castle wall around the cc to save yourself and let your henchmen die a horrible upsetting death which would involve teeth, claws, scratching,spikes,acidic bombs, giant space cow stomaches and horns :ph34r:

835
General / Rules To Mini-game Called: Jaws
« on: January 17, 2004, 11:27:42 PM »
which did happen lol, it was ok but unorganized, but next time were going to do it invite only on a locked server, so its chaotic but organized at least ;)

836
General / Your Funniest Mistake When You Were A Newbie
« on: January 17, 2004, 07:49:35 PM »
i asked for a welder a bunch of times in 1.04 (my first time as marine) and i stood as a unbuilt turret for about 4-5 minutes until someone called me a noob and told me how to do it, the whole server came crashing down laughing at me

837
General / Rules To Mini-game Called: Jaws
« on: January 17, 2004, 06:51:55 PM »
Here are the rules plain and simple for the mini game called "Jaws". Since LM doesn't have any "fun water maps" u can really only play it in ns_hydrosity in the water hive (forgot the name), anyhow heres hows the games played:

Marines & aliens do NOT attack eachother at ALL <--VITAL rule, those giant circular platforms with different heights are the audience chairs (or use spectator), there is a maximum of 1 onos in  the water and a maximum of 3-4 marines in the water, the onos may ONLY use devour. (There is no main obj really besides a deathmatch but more rules will be figured out eventually later in time.)

RULES:

1. Max 1 onos Max 3-4 Rines in water at 1 time

2. Any marines on the platforms may randomly fire thier lmg into the water like madmen

3. NO ATTACKING THE OTHER TEAM UNLESS UR THE ONOS /MARINES UNDERWATER

4. Onos must have 3 Movm chambers and 3 Dcs and 1 sensory and must have regen OR carapace (NO REDEMPT) (for Movm chambers the onos may get any 3 choices)

5. With the 1 sensory chamber the onos must ONLY CHOOSE: Pheromones,Cloaking. u will only have 1 sensory (which is all the way in another hive for cloak by sens reasons)

6. Read number 3 again


7. u may come up for air anytime

8. the onos AND the marines must NOT leave the water until the round is over


9. More rules to come!, play around figure new ideas and rules but stick to the 3 dc,3mc and 1 sensory (the reason for the sensory chamber is the water in the hive is a bit foggy thus a cloaked onos in a corner hiding would add in paranoia to the atmosphere

Yes i know, the game is mainly pointing to the Onos but then again u have the 3 maries on the pilars firing w/e ammo they have from thier lmgs into the water so yea...



its quite fun try it sometime  ^^

838
Off Topic / Outkast Spinoff
« on: January 17, 2004, 07:21:05 AM »
hehe i like that song, so mabye thats y i thought it was funny, especially when that iraqi tied up beat up guy was being smakceby that trout

839
General / What's Your Playing Style
« on: January 16, 2004, 11:13:08 PM »
im best at alien, but master of distaster as a Onos, to me Onos in 2.0 and up arent meant to be tanks, there mainly meant to be hit/run weapons that cause mass destruction. i mastered devour (as most of u know who have been eaten by me) and i got the range down so i can eat u in bizzare palces (like all the way up high in vents railing etc) so usually when i go onos its either to slowly end the game or the team needs it. other then that i r t3h nubbpai (tho i am good at the shotty as rine :lol: )

840
General / Lunixmonster Terms
« on: January 16, 2004, 10:25:34 PM »
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ball of dewm, ball of doom == sinking ocs/dcs into one another to make one extremely hard to kill offensive structure without a blind spot :S
u forgot about the new breed/evolution i created a few days ago  >:D  called: DUN DUN DUNNNNNNNNNNNNN....



OC BALLWALL OF DEWM!!!! no jp can fly past it, no heavy can survive it. its only natural enemies are: Gl spam :x, Seiges!!!!!!, and h4x, it is... almost a perfection,  


OCBWOD > HA Train


ill get a few pics for those who havent feel victim to it yet, so far noone kileld it ;D

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