Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - confused!

Pages: 1 2 3 4 [5] 6 7 8 ... 13
81
General / New trail on tanith!
« on: April 20, 2005, 10:24:47 PM »
Its not working here. Urr, come in here and help me explain our advanced ways.

The demo isn't working for me!!
it can't be opened!!

how will i crashes teh computerozrz now??!?!?!??

82
Media / The LM Paint Game!
« on: April 20, 2005, 06:51:30 PM »
No point in mentioning these bats, I thought. Poor bastard will see them soon enough.
[attachmentid=1173][attachmentid=1174]

83
Media / The LM Paint Game!
« on: April 15, 2005, 08:59:38 PM »
zomg  will teh cheese fish catch the general lee?
[attachmentid=1134][attachmentid=1135]

84
General / Rates and ffp
« on: April 11, 2005, 12:39:50 PM »
well i assume taht by  the choke thingie you mean is net_graph. it coves in varisou flavors i find the most  helpfull to be net_graph 3. as it contains nice numbers instead of a graph as in net graph 2.

Another thing i have found usefull is the command cl_showerror 1. it will show the number of units differnce between what your client  displayed  and where the server  actually  thinks an object/player is. Please note: this will cover the kill megsaages and only display as you attack in most cases, though some times it simply won't display.

Edit:



also i just saw that my fps suck:(
now i feel sad

85
Off Topic / Nexus
« on: April 06, 2005, 07:57:29 PM »
yeah, its freaking confusing.

but its really quite cool.
if only i could screenshot it on my pc:(


86
Off Topic / Nexus
« on: April 04, 2005, 04:35:29 PM »
a sweet space rts, with pause.  utter and unvanquished sweetness.





both of those are off the offical game page. ill take some of my own and upload them later,  if i can figure out how/ not fall asleep.

edit: the links!!!

87
General / oh Drama!
« on: March 31, 2005, 11:24:56 AM »
all i have to say: :(

88
Off Topic / Post Your Desktop.
« on: March 26, 2005, 07:37:04 PM »
we all know i shouldnt be doing this but here it is:


and now that the horrible pun is over a link to my windows desktop.

My desktop

89
Off Topic / Languages
« on: March 21, 2005, 01:00:05 PM »
english
german
french
Spanish for food service®


because of my primary use of french and german  being online in gaming stuff i tend to really just use them to swear under my breath.

i took a semester fo russian but i still suck at it enough not for it to count.




90
Off Topic / LM Meet (Idea Phase)
« on: March 19, 2005, 04:22:17 PM »
i might be game depends on the weekend etc.

91
General / configs!
« on: March 14, 2005, 11:03:05 AM »
FYI the NUM_PAD entries are mouse buttons. For some reason i can't bind 4 more of them to anything other than mwheel up and down. I think the second pair is mwheel left and right. Hl really doesn't like that.

Code: [Select]

unbindall
bind "TAB" "+showscores"
bind "ENTER" "messagemode"
bind "ESCAPE" "cancelselect"
bind "SPACE" "+jump"
bind "'" "+moveup"
bind "+" "sizeup"
bind "," "impulse 123"
bind "-" "sizedown"
bind "." "impulse 124"
bind "/" "impulse 125"
bind "0" "slot10"
bind "1" "impulse 92"
bind "2" "slot1"
bind "3" "slot2"
bind "4" "slot3"
bind "5" "slot4"
bind "6" "slot5"
bind "7" "slot7"
bind "8" "slot8"
bind "9" "slot9"
bind ";" "+mlook"
bind "=" "sizeup"
bind "[" "invprev"
bind "]" "invnext"
bind "`" "toggleconsole"
bind "a" "+speed"
bind "c" "+showmap"
bind "d" "+back"
bind "e" "+forward"
bind "f" "+moveright"
bind "g" "impulse 100"
bind "l" "impulse 105"
bind "q" "lastinv"
bind "r" "+use"
bind "s" "+moveleft"
bind "t" "+reload"
bind "u" "messagemode2"
bind "v" "+showmap"
bind "x" "impulse 81"
bind "y" "messagemode"
bind "z" "+duck"
bind "~" "toggleconsole"
bind "ALT" "+voicerecord"
bind "F1" "jointeamone"
bind "F2" "jointeamtwo"
bind "F3" "autoassign"
bind "F4" "readyroom"
bind "F5" "snapshot"
bind "F6" "save quick"
bind "F7" "load quick"
bind "F10" "quit prompt"
bind "INS" "+klook"
bind "PGDN" "+lookdown"
bind "PGUP" "+moveup"
bind "END" "centerview"
bind "KP_END" "impulse 93"
bind "KP_DOWNARROW" "impulse 94"
bind "KP_PGDN" "impulse 91"
bind "MWHEELDOWN" "invnext"
bind "MWHEELUP" "invprev"
bind "MOUSE1" "+attack"
bind "MOUSE2" "+popupmenu"
bind "PAUSE" "pause"
_snd_mixahead "0.1"
ati_npatch "1.0"
ati_subdiv "2.0"
bgmvolume "1.000000"
bottomcolor "144.889999"
brightness "1.000000"
cl_allowdownload "1"
cl_allowupload "1"
cl_autohelp "0"
cl_buildmessages "1"
cl_centerentityid "0.0"
cl_cmdbackup "2"
cl_cmdrate "40"
cl_cmhotkeys "qwerasdfzxcv"
cl_dlmax "128"
cl_download_ingame "1"
cl_dynamiclights "1"
cl_forcedefaultfov "0"
cl_highdetail "1"
cl_himodels "0"
cl_idealpitchscale "0.8"
cl_lc "1"
cl_logocolor "#Valve_Orange"
cl_logofile "lambda"
cl_lw "1"
cl_musicdelay "90"
cl_musicdirectory ""
cl_musicenabled "0"
cl_musicvolume "155"
cl_particleinfo "0"
cl_quickselecttime ".15"
cl_timeout "60"
cl_updaterate "20"
cl_vsmoothing "0.05"
con_color "255 180 30"
console "1.000000"
crosshair "1.000000"
fps_max "100"
fps_modem "0.0"
gamma "2.500000"
gl_dither "1"
gl_flipmatrix "0"
gl_fog "1"
gl_monolights "0"
gl_overbright "0"
gl_polyoffset "0.1"
hisound "1"
hpk_maxsize "4"
hud_capturemouse "1"
hud_centerid "0"
hud_classautokill "1"
hud_draw "1"
hud_fastswitch "1"
hud_takesshots "0"
joystick "0"
lookspring "0.000000"
lookstrafe "0.000000"
m_filter "0"
m_forward "1"
m_pitch ".022"
m_side "0.8"
m_yaw "0.022"
model "barney"
MP3FadeTime "2.0"
MP3Volume "0.8"
mp_decals "300"
name "Confused!-TSA"
net_graph "3"
net_graphpos "1"
net_scale "5"
r_bmodelhighfrac "5.0"
r_detailtextures "0"
s_a3d "0.0"
s_automax_distance "30.0"
s_automin_distance "2.0"
s_bloat "2.0"
s_distance "60"
s_doppler "0.0"
s_eax "0.0"
s_leafnum "0"
s_max_distance "1000.0"
s_min_distance "8.0"
s_numpolys "200"
s_polykeep "1000000000"
s_polysize "10000000"
s_refdelay "4"
s_refgain "0.4"
s_rolloff "1.0"
s_verbwet "0.25"
sensitivity "16"
skin ""
suitvolume "0.250000"
sv_aim "0"
sv_voiceenable "1"
team ""
topcolor "151.169998"
viewsize "120.000000"
voice_enable "1"
voice_forcemicrecord "1"
voice_modenable "1"
voice_scale "1"
volume "0.800000"
+mlook
+jlook
exec userconfig.cfg

92
Off Topic / Hayo
« on: March 12, 2005, 01:36:39 PM »
OMG KITTY!!!!!

93
General / MEIN SCREENIE
« on: March 11, 2005, 09:24:11 PM »
I have to credit nooblet. Though, his valient attempt to give the marines a safer more positive working environment was only a partial success.



Also, props to cr4zyd for his assistance in the creation of the above hilarity.

94
General / MEIN SCREENIE
« on: March 11, 2005, 09:27:38 AM »
well, that is excessive but not nearly as artfull as :


95
General / 3.0 opinions
« on: March 10, 2005, 02:40:22 PM »
i dont think it is quite as bad as you all seem to think. The marine game has changed. the days of ninja phase gates to hives are over.  


Now, the game is all about map control.  

the marines need to realize that instead of the old way on teching up and falling back, one has to cordon off map sectons and fortify them.  A single alien chomping rts can is a problem as the aliens all climb the tech tree faster now and with out rts teh marines are getting out teched. The marines on the ground need to be aware of this. The single skulk who has gotten past the blockade can cause havok just like a crazed horde of mongols.

unless the marines can achieve rapid decisive victory they have to contain the aliens ability to tech. Instead of laughing as the fades own rts the marines need to realize that the only way to achieve parity is to take alien rts down and the ge theirs up.

if you loose a game try to figure out what went wrong.

Even with the skulk problems i alluded to in my previous post, the marines still are expanding during the early game. nodes are being capped and the tech tree is being climbed.  The marines take a hive or two and then they are rolled back.  

the alines genrally do this with seeming ease. However, the alien team is very vulneralbe during this period. many games are decided during this window between 3 and 7 minutes.

my expericen is that during this time the teams that ultimately lose are inactive.  they take a low agresssion approach  and try to hold and tech. the problem is that the weak links in their defenses are found and exploited.

this is teh time the fades are coming out, the second hive is going down and the first hmgs  are entering play. the marines need to use their advantage in firepower to prevent the first two.  nodes, hives, and alien players need to die during this time. this is the single most important period in the game. if the marines can continue agressively the game is theirs.

as tehy say the best defense is a good offense. remember that.

and now a shower, i smell like a bagel.

96
General / 3.0 opinions
« on: March 09, 2005, 05:08:05 PM »
I have a question: What happened to marines being able to kill skulks?

I know its possible. It is exceedingly frustrating to lose a hive with 3 marines, a tf, and 2 turrets to a single skulk.

I recognize that new cloaking makes aliens harder to see. I recognize that focus makes things harder. at teh same time I'm sick of seeing groups of mairnes die to single skulks.   Even single marines to one skulk is bad enough.

Guys, if you cant hit the skulks check your configs. By default, your rates have been reset. Fix them.  For my freaking sanity. Please.

That's my biggest problem.


Secondly, when they get sensory, don't wander off. Pver.  Period.
SOF is everywhere. The aliens arent as dumb as rocks you wandering the level are the freaking neon "eat at joe's"  sign.  Also, your team is now down one guy ina critical area.  

Finally, use your motion tracking, your calls and your brain . The comm is now in anutter panic the entire game. He has to be in 35 places at once. Try to give him as much help as you can.

97
Off Topic / Boston Clam Chowder or Athlon 900?
« on: March 04, 2005, 09:16:06 PM »
well if you want to break  your vow of living in teh pc paleolithic le tme know i  have a box i would be willling to ship to you . it has no os installed, as arch linux is giving it the finger, but we shall see if i can get it working. if not ill put win2k on it.

(XP2400+, 512 pc2100, pci Geforce4-5200(128) DVDROM(may not be included), cdrw, zip250, onboard lan, sound, and raid. as well as firewire.)



98
Media / Request for server logo
« on: March 01, 2005, 04:05:00 PM »
I took a quick hack at it. I'm not sure if it is any thing near what we are looking for.

should i put the rules on it? or the rules command?

is killler tux too much???


99
Mapping / ns_richmond
« on: February 25, 2005, 09:27:48 AM »
I'm working on that necrosis.  I plan on actaully starting the texture remake on sunday.

That said the admins are usually very willing to chnage the map to richmond, im not sure i ever got b1k on the server,  if i haven't  i feel like an didiot and some one should hit me. that said i'm off

also pending a suggestion by lt gravity there is a marine start rework in progress.

100
Off Topic / Painter 9
« on: February 21, 2005, 11:40:45 AM »
http://www.corel.com/painterix/home/index.html

sweet graphic loving. Try the 30  day trial and you too can show off  sweeet work like the following awesomeness, and i apologize to those who have seen it in irc.

at left is my sweet concept and at right is after a bit of playing in painter:)






any way i hoping to make someone with actual art talent to use this, so that you can kick my pants clear out of the water.

enjoy

Pages: 1 2 3 4 [5] 6 7 8 ... 13