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Messages - confused!

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201
Off Topic / Lil Help Here?
« on: June 29, 2004, 08:03:42 PM »
please note: ms word comes witha a resumé builder.


in 2003
new file -> templates-> on my computer->other documents -> resume wizard*

its in the other versions too but i cant remember how to do it. (it should be ridiculously similar to the above.)

(its is the resume wizard  not the resumé one as he seems to have wandered off)

202
Mapping / Ns_richmond_at2 Review
« on: June 23, 2004, 11:26:01 PM »
i have updated the map, adding 2 vents near turbine hive  and recreation. the crater has been rebuilt as has the onos stuck problem in transference. im awaiting my compile to see if the invisable wall near recreation  has vanished. i had intended a more complete reworking of dining hive,  however, for this compile its just a quick hack job on the floor to fix the stuck in water problem.

i am gonna get me some sounds before i update my toggle notification, so thats not it the new version but look for it in beta one.(soon)

 now im off to ground controll

EDIT: NEW VERSION : ALPHA 8
dl link: maps.confusionville.net/maps/ns_richmond/ns_richmond_a8.zip

203
Mapping / Ns_richmond_at2 Review
« on: June 20, 2004, 09:55:37 PM »
OK, First off thatnk you all for playing my map.

i hope to have a new version which fixes all the above problems with in the next few days.

problems:
-architecture changes: onos stuck issue, dining hive, rts near turbine hall.
-null faces visable / texturing. includes button in maint access, grate in recreation, lab
-issues with windows including stuck problems, comander view stuff, and a better notice   system preferably with sound.
-vent fixes.

@dev/null: i'm unsure how you got under the rt in power control, but if you show me what you mean i will fix it.


however guys i was hoping for feed back in a differnt sort of vein. i want to know what you thought of the map outside of the bugs.

 tell me stuff you liked didnt like bugs i can make trained monkeys find. i want coments about layout, game play, and feel from you guys.

 also if you hated it please tell me and why im not sensitive about it.

would it be cool to have a kind of "story" room availible from the ready room? so you can see aeas get despoiled by  onoses and such like. or is that to extravagant?

204
Mapping / Ns_richmond_at2 Review
« on: June 17, 2004, 10:23:10 PM »
fo those who want the map is is availibele at maps.confusionville.net/maps/ns_richmond/ns_richmond_a7.zip


and a swicy new picture of power control.

205
Mapping / Lm Community Made Map
« on: June 11, 2004, 08:45:26 PM »
hey guys. i plan i reading whats happenied but ive been working a little. ok, 65 hours this week but i plan on reading the thread in the morning and having some idea whats going on. have no ear i havent forgoten you and i have sunday off so it should be my big chance at fun for the week so ill try to gt back in tehn

206
Mapping / Lm Community Made Map
« on: May 30, 2004, 06:23:11 PM »
ill help map, 'course I have a job, ns_richmond to finish, and php to learn. but, i may have a few hours hidden away to use. i appologize if im not able to check the forum often. but i have no intar web on my poc right now

207
Mapping / Ns_richmond_at2 Review
« on: May 26, 2004, 06:50:40 PM »
hmmmm....

ive fixed some of path;s stuff and got me a job. so yeah. i guess it might be time to start annoying jhunz

208
Mapping / Ns_richmond_at2 Review
« on: May 24, 2004, 01:55:51 PM »
all good suggestions. i'll attempt to implement them

the only one im unsure of is teh suggestion about the new hallway. for a while i was contemplating putting a resorce tower in teh room, but i deceided it was too close to crews quarters.  you may be right though, if the rest of you think a hall way would be warrented ill put one in.

in the recreation room (2) would a ping [pong tanble as suggested by sati work well for cover esp if i add some more infestation to it  or should i be thinking of somehting more crazy:)

also the ligthing in power control does need some source, and there is a section on teh cieling which i have beent hinking of changng so illl get to that.

sweet keep teh suggestions coming  they are awesome.

209
Mapping / Ns_richmond_at2 Review
« on: May 23, 2004, 11:16:26 AM »
sweet. thanks i have now fixed that little nasty.

I am looking fo r a bit broader feed back at this point though.
I want to know what you like and dont like what you would change if it was your map.
is the layout good? is the switch in the turbine hall to hard to find?
is crouching as an onos on teh ladder in the same hive too much of  a pain?

does teh map feel amrine or alien biased?  should i

again im to connected with the map itsself to be able to see these things so i need some one else to give me other perspectives.

210
Mapping / Ns_richmond_at2 Review
« on: May 18, 2004, 08:34:25 PM »
ok, most of the problems i have are fixed. known bugs are in the attached text file.

golgothaa:  there is a vent in there already, but it runs under teh hall way soy uoi can see it.
any way the map is now availible at www.maps.confusionville.net/maps/ns_richmond/nsra5.zip
enjoy

also sorry i havent done the lighting thing yet. but i will get that eventually

211
Off Topic / Paintball [nsf56k]
« on: May 18, 2004, 09:35:32 AM »
i used to be fairly good at that game:)
i own a 2001 bushmaster(electric gun does full auto, as well as 6 ,and 3shot burst, and semi) its a real nice rig but its an inside gun only a 10 in dye boomstick.
i also have a few old spyders, a phantom pump gun, and a VM68 from way back in the day.


no pics 'cause i'm in 56k land:)

212
Mapping / Ns_richmond_at2 Review
« on: May 18, 2004, 09:27:38 AM »
after a signifcant hitch, ie a doulbe siege point, i should have the next release up tonite.

Additions:
-new Ready room
-removed vent from recreation to matrials transit
-added Hallway from Checkpoint 4 to materials transit.
-infestation tweaks in all three hives
-hive in turbine hall moved north and switchable turbine mved to south side.
-removed the claw and moved res node to misc location 47
-added vent near lab
-some button loactions have been cahnged
-fixed certain building through walls inappropriately problems
-teaked a stuck problem at the bridge.
-added a few shiny new lights on antennas
-fixed elevator problem mentioned earlier.
-some crates t break up line of sight near inspection hive.
-new vent into misc section 47 from new area outside inspection hive.
-new area added north of inspection
-added obnoxious sound by signs with evacuatino notice, sound ill chage but will still be horribly painfull.

thats what comes tom ind there are also numerous lighting and architecture tweaks on the whole map which i can't recall right now. I still aven added teh stuff that belongs to bob yet but perhaps it will happen. any way i  have o go get om lunch and keep trying to get a job.  ill get the map up ASAP, i have a few more tweaks i want to get done before i release alpha 5.

(no edits, take that custom title)

213
Mapping / New Map Idea ?¿?¿
« on: May 14, 2004, 10:17:57 PM »
if you guys prefer i can set up an ftp server though my host as well.

scince richmond is about to enter beta (after sati apporves my current changes, which means i need to upload) i should have some time for this in the future:)

im also strongly in favor of a wtf style of mapping, but a plan couldnt hurt us.

finally i suggest we at least contemplate the remix wad availible here

sweet

214
Off Topic / I Need Some Hardware Help
« on: May 13, 2004, 02:21:31 PM »
hey on the other hand some one haxed my credit card number a few days ago. Fortuantely my bank rulez, with a Z. So, i'm getting off with no loss of cash flow. and some jerk in new york is gettign arrested.

if you really want to freak tehm out show them this  o_O AAAHHHHHHH

215
Mapping / New Map Idea ?¿?¿
« on: May 13, 2004, 02:05:10 PM »
i willing, thoiuhg right now i am busy trying to get me a jobbie.

sorry i havent been around too much but a few of you saw my attempt  to play ns the other day:) (ping 300... ping 7000)

216
Mapping / Ns_richmond_at2 Review
« on: May 13, 2004, 02:01:33 PM »
ok, i have made almost all of the changes you asked for. although neither of them are quite finished i would like you input on them some time soon. unfortunately I have left the land of broad band for the time being. thus it will likely take me a few hours to upload the files im using.  

the new version should be up before the weekend

217
Mapping / Thinking Of Making A Co Map...
« on: May 10, 2004, 06:03:00 PM »
looks nice,

to counter the  spawn camping issue you could make it so thatt if no marines are alive the cc is crushed by a func _door.

to do it: trigger_presence: if no rines on map-> multimanager: xseconds trigger multisource with the trigger_presnece

then the door is triggered along with gametext taht says: "spawn camp likely. cc is being crushed" or somehting and wham bam thank you ma'am.

you could build in a shut off too that if no marine exters a ceratin area near teh cc in x seconds it is crushed to prevent freak accidents.

218
Off Topic / Desktop Lunix?
« on: May 08, 2004, 01:20:28 PM »
overwhelmingly awesome. drubo

niteowl, im trying to type *good* right now, but i dont know how long it can last.


anyway, i have to get set to leave town. so im gonna wander off and fix the neighbor kid's computer.

look at it its even punctuated, kidna.

219
Off Topic / Desktop Lunix?
« on: May 07, 2004, 04:24:44 PM »
yeah, but im about to go back to 56k land:) also i am running a raid right now as well.  

i guess ill try slack ware, mebe, debian. see which one i like more. the mandrake one is pron i tell you:)



EDIT: AAAAAAAAAAAAAAAAHHHHHHHHHH!!
ok im downloading slack ware. even as i speak!

do i need a floppy drive to make this work or can i just boot to cd?

also im thinking adding a new hdd for this might not be a bead idea... i have one sitting down staris i might pop it in.

well it crasehed during the dl  and now im tryingagin

220
Off Topic / Desktop Lunix?
« on: May 07, 2004, 06:25:55 AM »
teh guy who gave it too me grabbed teh disks and ran off but it was hilarious.

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