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Messages - confused!

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101
General / Hilarious moments
« on: February 19, 2005, 12:18:09 PM »
you guys missed teh game where in order to end it my marines were beaconed and ordered to hump the armory ferociously. they, as with all good marines, humped as best they could.  

sweetness and hilariousness ensued as they fired nary a shot at the assualting aliens

[attachmentid=1007]

102
Mapping / ns_richmond
« on: February 18, 2005, 12:29:57 AM »
Beta One Vestion K is out.

+Certain rooms have been given an architectural tweek.
+lighting has been dimmed over all and the gamma ramp has been reduced to 1.7
+Textures played with a bit. Some day i will actually re work them but until but eh.
+ vents added and tweaked.


Download:maps.confusionville.net/b1k/n_richmond_b1k.rar



103
Mapping / ns_richmond
« on: January 31, 2005, 08:46:44 PM »
right now this is just oging to be an list of my relases.

right now there is one on ns .com
linked

that makes the current version b1i. thjanks and enjoy

104
Off Topic / Not Picture Posts
« on: January 24, 2005, 01:21:27 PM »
i'm glad loke got that sraightened out before i came in and had to regulate.

further vinnie we know it was you!!

105
Mapping / Ns_richmond
« on: January 15, 2005, 02:52:31 AM »
new verison out: maps.confusionville.net/ns_richmond_b1e.rar

i haven't contacted jhunz yet, but i will shortly

106
Off Topic / CPU Fan issue
« on: January 13, 2005, 01:29:36 AM »
well while you are on the subject of the poor dears from topeka... i suggest you try hte save tehtoads website copy right 1921 at www.savetopekatoads.old.



107
Media / Comics
« on: January 11, 2005, 09:47:47 AM »
lolfighter? the internets?! noes!!


must not joion lm..

108
Off Topic / CPU Fan issue
« on: January 11, 2005, 09:32:15 AM »
i assume that you can still boot the machine, what with the postings and all.

My mainboard has probems with my pwoersupply fan and system fan  both ahve a read out of 0 rpm in the monitor, however it isnt a life threatening probem as i knwo both still run.

You could try a firmware upgrade on the board. it's just that stuff like that tends to give me the screaming heebie jeebies. my theory is that if it works even if it cascades errors its better than trying something you aren't sure will work.

however keep in mind i have been up all night for no good reason. so in addtion to the random typos I am sure i have inserted, the whole thought may be off topic or irrelevant.

109
General / "End Of Line" ?
« on: January 10, 2005, 07:03:05 AM »
i always assumed it was a train refrence myself...

you know, like take the 905 to the end of the line and then get on the green line to uptown.

tron is good though.

110
Off Topic / Total Annihilation
« on: January 10, 2005, 12:44:15 AM »
TA< M.A.X.

however it was cool. and iknwo i have both cds some whrere.

 i may have tyo go out ot the house and get them.

111
General / The Basics: Commanding
« on: January 04, 2005, 01:47:26 PM »
as Gray kindly gave me some ebucks i may have to finish up the last start and post the rest..

wait, what am i thinking?

instead, i'm going to go back to working on drawing mechanical soup.



112
Off Topic / Go To colleg?
« on: January 04, 2005, 01:00:58 AM »
Indiana University bloomington. works. servers can only be hosted with permission. serious lag during peak times.

113
General / The Basics: Commanding
« on: January 03, 2005, 02:11:25 PM »
Confused Guides™: The Basics: Commanding a Team

So you are looking at the chair and thinking “Man, I Could be as awesome as Confused! as a comm.” Let this author be the first to tell you that no one can in fact be as awesome as Confused!. However, this should not discourage you greatly.

To achieve greatness as a commander one must simply  follow the guide laid forth here and suddenly the command chair will not only seem a good place to hang out but also nearly as appealing as O’Neil’s Irish pub on mug night. Oh, sweet mug night.  Which leads us to the first problem of becoming commander. That is getting into the chair.

First it is very important to be alive when attempting to comm. For some reason, one has little authority over the team when dead. This is equally true after the first 30 seconds of the game have elapsed. However back to the problem of getting into the chair. It is key to be alive and not afk at the beginning of the game or else ns player will get in the chair and pull some insane strategy. To facilitate this “liveness” one should consistently join the marine team before the beginning of the game countdown. I know it is tempting to hangout in the ready room with the guys and hit on chicks, much like one would, say, at mug night. However, this doesn’t get you into the chair or the game in the live state.



Once you have joined the game one should inform the other marines that you intend to command. Generally this is accomplished  via rapidly changing ones weapons during the ping. In some cases however players have been known to use voice and even text chat, however this is generally considered poor form and can lead to the Race of Destiny to be canceled.

Which brings us to the Race of Destiny. Should your rapid weapon switching fail to intimidate potential rivals. You have no choice but to out run them. Racing to the chair is a time honored tradition. However one should aware of the various distractions along the way to success.

First one should look out of the guys rushing randomly out of base. They are easy to avoid but also implacable in their attempts to escape the base. They are not truly competition merely obstacles. They are usually easy to escape.

The next Problem is the guys who rush to the cc and stand around threatening to jump in (NSplayer: can I comm.? How do I build? Can I comm?). The confined spaces around them are the keys to success in the Race of Destiny. Maneuvering over, under, and around these players is a mark of true skill.

 Sometimes one of these players will take the chair before you can evade him and thus end the Race of Destiny prematurely. In some cases tehse players can be in the pockets of the competition and “just build an IP” this leads to the final skill required to take the CC. that of frantically humping it while Mr. McNewbish tries to figure out how to drop an IP. Some consider not voice and text spamming here to be a mark of  a lack of  professionalism and an attempt to make the team play like it is from the bush leagues.

The final key is still the frantic last ditch attempt to pry the Comm out by force of will alone. Practice pressing E 5000 times a minute in order to over come the last obstacle to your reign of terror.

Now that you have won the Race of Destiny you are now able to perform your sacred duty of force feeding the aliens human flesh.

To begin with one should always have plan. Generally for the new commander you should use one of the three following stratagems: Plan A, Strat 1, or “Oh God what am I doing”™. Of the preceding three the last is most common in new commanders. The plan has significant flexibility as well as the significant advantage of not being threatening to the aliens. If this were a made for TV romantic comedy it would be grade A awesome. However, this is the cold hard dangerous environment of online gaming where the stakes are high. The alien team should tremble in fear as you command not think “Oh that CC looks so cute.”  Regardless the first few times you take the chair you will likely follow this strat.  One must practice this strat until it is perfect. Without understanding such commanding basics as the relationship between Cat packs and Testicular cancer one cannot truly begin to execute either of the other basic strategies. It is recommended that when performing the “Oh God what am I doing”™ Plan. One should rely heavily on the member of your team with the loudest microphone transmit volume. His loudness is an indicator of character. Further any complaints from your team should be dealt with by ignoring them. Further the following technologies and upgrades are notable absent in this strategy: Armor1, Weapons1, Motion Tracking, and, in some cases, Resource Towers. The upgrades are entirely too expensive and while following this build order should be only purchased after turrets, electrification, and Heavy Machine Guns with out which the team will be guaranteed failure. As further cost cutting measure med packs and ammo should under no circumstances be dropped. Nor should multiple copies of any building with the slight exception of turrets. Turrets are amazing base defenders and must be deployed in as many areas as possible. Their use is vital to marine success in this stratagem.

Common features of this Plan include:
•   Writing the commander’s name in turrets on the floor of the Marine Start
•   Writing the commander’s favorite swear word in turrets on the floor of the Marine Start
•   Watching the marine team get eaten.
•   Mistakenly recycling the Observitory.
•   Asking why the marines don’t have HMGs yet.
•   Jumping out of the chair to run to one’s mommy only to be eaten by Mr. Onos

After following the above a few times one will likely have learned a few things. First among them, that the marine team sucks and that the aliens will always win. This is a very important lesson in becoming a good comm. The Marines do, in fact, suck. In fact the aliens see them the same way you see a side of beef with a bit too much hot sauce on it. It might hurt a bit but you are going to get it down even if it makes you cry. It is with this in mind that the next strategy comes about. This is the world famous Plan A. this should not be confused with Kid A, who is sitting over there.

----- To read more buy the Confused Guide To Commanding for just 57.99-------

Exerpts form teh follwing sections:

"Give out shot guns. This will make the marines behave like kids on Christmas. Any marine who complains should be ignored as a party pooper. Seriously, who doesn’t like having a nice shot gun? Many comms have been known to send this heavily armed group of 12 gauge enthusiasts to a single point. However, this is a significant problem because the number of marines available to patrol the map is lowered. Thus, the number of bullets available for immediate use in any square meter area declines. And as we all know amp control is calculated in the amount of bullets with in 3 seconds of an alien’s stomach."

114
Off Topic / HAPPY BIRTHDAY VINNIE!
« on: January 03, 2005, 12:35:59 PM »
~~~~

115
Off Topic / The longest you've gone without sleep
« on: January 02, 2005, 03:56:09 PM »
i am gonn ahave to go with esuna at 48. although it ended in a formula 1 fueled drinking binge, which was good.

116
Mapping / Ns_richmond
« on: December 28, 2004, 11:00:07 AM »
right then.

nooblet has  decided that i need to test it more and more. that and the adj may have found a serious flaw.

 thus i have redsigend the level, becasue i finally got it done around 3am last night i think that my lack of pcitures is acceptable.

finally you can get the file from maps.confusionville.net/ns_richmond_b1c.rar
file size is just under 3megs.

finally i will post a view of the new lay out some where in  

--- this -----



region shortly

117
General / Hiatus for me...
« on: December 27, 2004, 01:06:43 AM »
sad panda.

i shall miss you abs.

come back soon.

:(

118
Off Topic / What's your peticuliar highlight?
« on: December 27, 2004, 01:04:42 AM »
right then  i graduated from college a week before xmas. but i have say the highlight was my grand mother giving me a huge-munguous check for graduation and xmas together.  as well as seeing the family again.

so it looks like i am going to buy a car in the next few days:)

goody gumdrops.


i also am moving into my new place in the next few days

i also feel good about giving money to various charities and noble causes. it was well worth the cash. i hope that the small contirbutions i have made make someone have a better christmas than low.


119
Mapping / Ns_richmond
« on: December 26, 2004, 03:32:07 PM »
adj, thanks for the input, especially about the left hive as it is 100% new.

 the siege issue  is one of the many things i am hoping to adress. the siege pontential of both the right and left hives is huge. i havent sat down and tried to work out how to fix it as yet but i will.

also as much as i like tehsection calle maitnence access wr what ver i am beginning to thin that it needs to get vout out as well to simplify that corner of the map.  ci am contemplating having the bridge section double back.

about the lighting issues, the map is supposed to have light that doesnt bounce. it creates this amizng ambince the problem beign that skulks dont seem to light correctly in the shadows. this is a really serious problem when the skulk is on a completely black surface and is like pale blue or orange. i'm gonna put a up a  version which has  bounce zero because i find it to look really nice, however i will be toneing some of the lights particularly those on teh floor in teh ms down nas bit so people can read their health and ammo. I can read  them now, but it seems the monitor i'm using is the exception rather than the rule. Therefor if you could point to other areas where you have this problem it would ease my load a bit.

***************** this version is no longer current*************************
the version here has  few tweaks over the current one but is 99%the smae except for the light bounces. it has no minimap etc its just to see if the lgihts are still a problem with bounce 0 on.  (its uploading right now so if it doesnt work try again in a few minutes)
www.maps.confusionville.net/ns_richmond_b1b.bsp
***************** this version is no longer current*************************

120
General / Movement Start
« on: December 23, 2004, 03:39:41 PM »
the way i see MC is that if the hive and the chambers go down early its great. it allows the new hive to be defended easily and allows lower lifeorms to be more effective.  

certain players can make the MC effective as a higher lifeform. However, to most fo us we rely very heavily on our dcs. there fore in a case where the aliens dont have enough  map control to ge teh second hive up DCs are needed to give the fades a chance in the face of the marine team which by now has some serious shot gun action.

this si not to say tha mcs will be a handi cap in taking the second hive in the above situation as the movement rush can be killer. But, to turn the tide you have to have fades especailly as teh amrines reach higer tech levels as implied by the inability to get the second hive up.

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