Overly Chatty Penguins

The Ready Room => Media => Mapping => Topic started by: Kodiac on July 14, 2005, 12:52:38 PM

Title: My Map
Post by: Kodiac on July 14, 2005, 12:52:38 PM
alright, as a test of my leet mapping skill, I decided to make a map of my own house.  I've gotten most of the basement done, but I'm having some trouble.  about half of the prop_static things I put in dont appear.  They arent just invisible(which has happened, and I know ow to fix), they just plain arent there.  

I have tried the valve-sponsored fix for this, which is to set startfadedist to -1 and endfadedist to 0, thereby telling the engine not to fade at all.  

What should I do? HELP
Title: My Map
Post by: SwiftSpear on July 15, 2005, 01:58:58 AM
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alright, as a test of my leet mapping skill, I decided to make a map of my own house.  I've gotten most of the basement done, but I'm having some trouble.  about half of the prop_static things I put in dont appear.  They arent just invisible(which has happened, and I know ow to fix), they just plain arent there. 

I have tried the valve-sponsored fix for this, which is to set startfadedist to -1 and endfadedist to 0, thereby telling the engine not to fade at all. 

What should I do? HELP
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It's a really stupid feature hammer 4 inclues that basicly sets the vis range for static objects so they are exorbidantly small radiuses.  I can't remember what the variable is called but it's one of the entities properties, it needs to be set from whatever it is to something more reasonable that makes the vis sphere engulf the whole room, rather then just a 2 foot sphere around the object.

[edit] seems like you already tryed that... try large numbers rather then infinate numbers and see if it makes a difference.
Title: My Map
Post by: 2_of_8 on July 15, 2005, 08:03:10 AM
Houses don't make good game maps for anything, they're not balanced :p
Title: My Map
Post by: Bryan on July 15, 2005, 08:56:30 AM
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Houses don't make good game maps for anything, they're not balanced :p
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..Hide and Seek


Bryan
Title: My Map
Post by: Diablus on July 24, 2005, 12:21:56 PM
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Quote
Houses don't make good game maps for anything, they're not balanced :p
[snapback]52215[/snapback]


..Hide and Seek


Bryan
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...Alien Flashlight

Title: My Map
Post by: 2_of_8 on July 24, 2005, 01:24:57 PM
.. decency :)
Title: My Map
Post by: Kodiac on August 03, 2005, 01:37:45 PM
Alright, thanks for the non-suggestions.  The intent is not to have a house be the only part of the map.  My intention was to have ct's start out in the front yard, with the t's in the back.   THe two bomb sites would be in the basement and in the master bathroom, on the top floor.  Multiple access points would be provided for each floor, and the attempt would be to make it balanced for between eight and sixteen players.  Thoughts?

PLease, I know it's cs, don't flame me out of it.
Title: My Map
Post by: Bryan on August 03, 2005, 01:57:05 PM
deadly robot lawn mower.


Bryan