Overly Chatty Penguins

The Ready Room => General => Topic started by: holy_devil on July 09, 2005, 05:30:54 PM

Title: new patch!
Post by: holy_devil on July 09, 2005, 05:30:54 PM
Quote
- Implemented a reworked hit registration code that orients itself closer around model shapes.
- Removed the shotgun's falloff to remove a number of associated bugs.
- Profiled and optimized server performance to reduce CPU load. Although results will vary from system to system, we expect many serverops to see up to a 10% increase in average server FPS. This is just the first stage of performance optomisation, expect more in 3.1.


been hearing mixed things, and have mixed feeling about it myself. i seem to be missing mroe, perhaps because my rates/aim are for the old hitboxes ;o trying to play with it until i get it right again. i am however, dying almost instantly as a skulk. if i ever fix my rates hopefully i'll be able to do that to other people ^_^

obviously it'll take some time to notice differences, just wanted to get everyones initial opinions.

so whats everyone elses opinions? harder or easier to hit? die faster?
Title: new patch!
Post by: Tooky on July 09, 2005, 09:03:24 PM
Quote
Quote
- Implemented a reworked hit registration code that orients itself closer around model shapes.
- Removed the shotgun's falloff to remove a number of associated bugs.
- Profiled and optimized server performance to reduce CPU load. Although results will vary from system to system, we expect many serverops to see up to a 10% increase in average server FPS. This is just the first stage of performance optomisation, expect more in 3.1.


been hearing mixed things, and have mixed feeling about it myself. i seem to be missing mroe, perhaps because my rates/aim are for the old hitboxes ;o trying to play with it until i get it right again. i am however, dying almost instantly as a skulk. if i ever fix my rates hopefully i'll be able to do that to other people ^_^

obviously it'll take some time to notice differences, just wanted to get everyones initial opinions.

so whats everyone elses opinions? harder or easier to hit? die faster?
[snapback]52079[/snapback]

Seem to be missing more myself when I played on LM today (I haven't had troubles on NSA, I think.)
Title: new patch!
Post by: Necrosis on July 10, 2005, 07:07:37 AM
Shotty sniping back?


Joy.

 <_<
Title: new patch!
Post by: 2_of_8 on July 10, 2005, 07:42:43 AM
I've been missing more, just about on every server :( I don't think I trail or predict the models or anything. I'll have to take some demos and see slow-motion which bullets don't hit and why, perhaps I'm trailing without knowing it.

YAY SHOTTY SNIPING >_<
Title: new patch!
Post by: Diablus on July 10, 2005, 08:54:27 AM
So are they adding a scope for the shotgun yet?
Title: new patch!
Post by: 2_of_8 on July 10, 2005, 09:05:11 AM
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So are they adding a scope for the shotgun yet?
[snapback]52089[/snapback]
Downloadable :)
Title: new patch!
Post by: Tooky on July 10, 2005, 02:24:24 PM
Actually, now that I rethink about it, I was missing more then usual, especially with the shotgun, I ain't getting as many 1 shot kills as much as before :S
Title: new patch!
Post by: tankefugl (in a tent) on July 10, 2005, 05:08:35 PM
No, the shotgun still has its old range (700 units), but the falloff between 500 and 700 has been removed.
Title: new patch!
Post by: SuicidaL MonkeY on July 11, 2005, 03:43:03 AM
Hit Reg seems better to me, the hits are hitting right around the spot their supposed to from my sight.

My speed for my ping i can only say is from my newly aquired router.(Which brought my ping down and now it stays steady, finally)

As far as the shotgun issue, yeah their we're a few bad shotgun sniping situations i've had, but in the size of the maps and the general areas where this is happening, is 20 - 30 feet away, which a shotgun should still be able to pack a huge punch that range. I never understood why they had the falloff shotgun, especially when all the maps dont have that much length of area a shotgun would need to loose its power like that, though thats just my opinion.

I think the patch should stay.
Title: new patch!
Post by: zerwalter on July 11, 2005, 11:51:36 PM
I think in 3.1, the shottie is going to be full random so those x-hairs won't be any use.
Title: new patch!
Post by: 2_of_8 on July 12, 2005, 08:23:40 AM
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I think in 3.1, the shottie is going to be full random so those x-hairs won't be any use.
[snapback]52128[/snapback]
Well good. And they better fix the offset for the default crosshair...
Title: new patch!
Post by: Knappe on July 28, 2005, 10:39:42 PM
I've noticed the same thing as everyone else.  I'm been missing alot more with the shotty, and dieing moreso as a skulk.
Title: new patch!
Post by: Lightning Blue on August 02, 2005, 08:23:17 AM
For the record CPU use wasn't really helped at all.
Title: new patch!
Post by: tankefugl (in a tent) on August 02, 2005, 09:29:17 AM
That sounds weird, because both NSA and Surftown reported huge server FPS gains on both Linux and Windows.

Do you have any post/pre statistics with cpu usage/server fps according to the number of players? I'd be very interested to have a look at it, to identify where the bottlenecks are.