- Implemented a reworked hit registration code that orients itself closer around model shapes.
- Removed the shotgun's falloff to remove a number of associated bugs.
- Profiled and optimized server performance to reduce CPU load. Although results will vary from system to system, we expect many serverops to see up to a 10% increase in average server FPS. This is just the first stage of performance optomisation, expect more in 3.1.
been hearing mixed things, and have mixed feeling about it myself. i seem to be missing mroe, perhaps because my rates/aim are for the old hitboxes ;o trying to play with it until i get it right again. i am however, dying almost instantly as a skulk. if i ever fix my rates hopefully i'll be able to do that to other people ^_^
obviously it'll take some time to notice differences, just wanted to get everyones initial opinions.
so whats everyone elses opinions? harder or easier to hit? die faster?
[snapback]52079[/snapback]
Seem to be missing more myself when I played on LM today (I haven't had troubles on NSA, I think.)
So are they adding a scope for the shotgun yet?
[snapback]52089[/snapback]
Downloadable :)
I think in 3.1, the shottie is going to be full random so those x-hairs won't be any use.
[snapback]52128[/snapback]
Well good. And they better fix the offset for the default crosshair...