Overly Chatty Penguins

The Ready Room => General => Topic started by: Azazeal on May 30, 2005, 02:09:06 AM

Title: juicy info
Post by: Azazeal on May 30, 2005, 02:09:06 AM
it takes 6 minutes and 51 seconds exactly to weld a hive, that is all...gg
Title: juicy info
Post by: SwiftSpear on May 30, 2005, 02:16:16 AM
Isn't welder damage based on FPS?
Title: juicy info
Post by: aeroripper on May 30, 2005, 02:27:38 AM
az you don't drink enough :-P

Title: juicy info
Post by: A Boojum Snark on May 30, 2005, 06:51:18 AM
Swift... all FPS based things in NS were removed in 2.0 :p
Title: juicy info
Post by: Necrosis on May 30, 2005, 07:26:24 AM
Is that to SOLO weld a hive?

You know, with enough marines, it might be feasible.
Title: juicy info
Post by: Niteowl on May 30, 2005, 12:48:55 PM
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Swift... all FPS based things in NS were removed in 2.0 :p
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What's yer source on this? Hmm?!?!

And according to ye olde damage calculator (http://www.unknownworlds.com/ns/comm_manual/basic/damageCalculator.htm), it's more like 11.7 minutes :S
Title: juicy info
Post by: A Boojum Snark on May 30, 2005, 02:04:08 PM
Well, I just went and messed around, FPS does not affect it as I assumed (not counting the quirks in the engine with FPS, just speaking of NS dependancies, remember the whole JP fuel and charge/leap damage fiasco in 1.0).

In 8 minutes of welding the hive I got it to exactly 20% health, which means it would have died at 10 minutes.
I also noticed with mp_drawdamage on that the damage was occuring faster than the hive pain sound/anim played.
The hive also heals itself at a rate of about 2 hp per second, and the welder was doing 4 damage at a rate somewhere between .5 and 1.0 seconds.
Title: juicy info
Post by: CryForMe on May 30, 2005, 02:06:42 PM
so the question arises, does the welder do more damage at higher weapon levels? Since we know it can be used as a weapon (a crappy one, but still so), its feasible to think that the higher the weapon level, the more damage the welder does.
Title: juicy info
Post by: Niteowl on May 30, 2005, 02:25:05 PM
Welders are not affected by weapon upgrades, interestingly, Hand Grenades are!
Title: juicy info
Post by: Azazeal on May 30, 2005, 02:39:32 PM
well whats wierd is on the fr31ns server we started at 10:00d kill the hive at 16:51 solo weld so whats going on here? hive was at full hp with no dcs around it,
also that ye old damage calculator seems to be outdated, being that its 2 skulks bite to kill a marine, when it isnt anymore :p
also according to the calculator welders are affected by weapon lvl i tested the hive at 0 lvl weapon and got
1750 hits, each doing 4 damage to hive has health of : 0, in 700 seconds, excluding reload times.
lvl 3 i got
1346 hits, each doing 5.2 damage to hive has health of : 1, in 538.4 seconds, excluding reload times.
so... i was using a  level 3 welder, honestly the calculator should be updated, but it does prove that the weapon upgrades affect welder damage by little but still thats almost a 400 hit difference
Title: juicy info
Post by: Niteowl on May 30, 2005, 03:33:41 PM
Drats! foiled by NS updates again!
Title: juicy info
Post by: Guspaz on May 30, 2005, 09:44:35 PM
Anybody else remember the days when JP+Welder was THE way to take down a hive?
Title: juicy info
Post by: Necrosis on May 31, 2005, 04:13:33 PM
I miss the old sparkgun, it was a weapon of fear.

Tho even now I resort to the sparkgun in CC if I have one. A knife is ok, but sparkgun has more class.
Title: juicy info
Post by: ziggot on May 31, 2005, 10:13:19 PM
Yeah, i remember the first game of NS I ever played back in 1.04. Joined on an eclipse game, was given HA, HMG and a Welder. The welder automatically came up to use so I assumed it was my weapon. Everyone yelled at me as I walked out of base alone to take on the fades with my welder out.

This game was SOOOOOOO confusing at first

Title: juicy info
Post by: Nooblet on May 31, 2005, 10:23:55 PM
and look he still does it. NUB!
Title: juicy info
Post by: TheAdj on June 01, 2005, 09:09:01 PM
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Swift... all FPS based things in NS were removed in 2.0 :p
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Keep thinking that.  FPS still affects a majority of the functions in NS, just not as significantly as before.  To test, join a server (not a listenserver) and set fps_max to 70, then fire off a hmg while timing it.  Then set fps_max to 20 and fire off a magazine and see how long it takes.  I'll bet my paycheck there's a significant time difference.  There is no way to remove "FPS based things" in the halflife engine, despite the 1.1.0.0 HL patch netcode changes that everyone believes were a miracle.
Title: juicy info
Post by: A Boojum Snark on June 01, 2005, 09:52:33 PM
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Keep thinking that.  FPS still affects a majority of the functions in NS, just not as significantly as before.
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Well, I just went and messed around, FPS does not affect it as I assumed (not counting the quirks in the engine[/i] with FPS, just speaking of NS dependancies, remember the whole JP fuel and charge/leap damage fiasco in 1.0).
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Note the bold italics. I know all that crap about teeny tiny variances due to FPS because of the engine. I speak of when things in NS used to be directly calculated by framerate, such as leap and charge damage, and then they switched over to calculating per second.
Title: juicy info
Post by: SwiftSpear on June 04, 2005, 02:36:09 AM
I don't think they ever removed the damage FPS dependancy for the welder, they just nerfed the hell out of the damage it DID do and said it wasn't for attacking anyways.
Title: juicy info
Post by: 2_of_8 on June 04, 2005, 08:23:53 AM
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I don't think they ever removed the damage FPS dependancy for the welder, they just nerfed the hell out of the damage it DID do and said it wasn't for attacking anyways.
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Wait... so this means I can hack my FPS to 10000 and insta-gib the hive!?!?
Title: juicy info
Post by: Necrosis on June 04, 2005, 02:30:59 PM
Well, if anything, it'd make the world's most interesting ban ticket.
Title: juicy info
Post by: KitsuneInuYasha on June 09, 2005, 08:38:17 PM
As a light armor on ns_uh.. the one with serwers and generator and ventilation hive... I managed to weld kill zek I think it was XD
Title: juicy info
Post by: Black Mage on June 11, 2005, 01:41:06 PM
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Anybody else remember the days when JP+Welder was THE way to take down a hive?
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\o
Title: juicy info
Post by: LochNess on June 11, 2005, 10:09:28 PM
or when JP+HMG was the way to take down a hive, i still have demos of oss getting beat by syn, back when oss was evil  XD
Title: juicy info
Post by: mhawk on June 12, 2005, 10:11:13 AM
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or when JP+HMG was the way to take down a hive, i still have demos of oss getting beat by syn, back when oss was evil  XD
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Yep all it took was one good player and medspam and it was over.
Title: juicy info
Post by: Manta on June 12, 2005, 10:34:48 AM
Eh, it's not *the* way anymore, but you can still do it. JP + Shotgun works better though.