Overly Chatty Penguins

The Ready Room => General => Topic started by: Decimator on May 23, 2005, 11:32:15 AM

Title: Pressure Control
Post by: Decimator on May 23, 2005, 11:32:15 AM
After a recent bout of spawncamping accusations in a game I commed, I was wondering how the rest of you would go about killing pressure control without spawncamping.
Title: Pressure Control
Post by: Goldy on May 23, 2005, 11:41:36 AM
You can't. Aliens spawn in that long hallway, which is the only place to siege from. And if you were walking in you'd have to kill em all anyway. They were probably wrong.
Title: Pressure Control
Post by: Dead_Meat on May 23, 2005, 12:11:17 PM
if the majority of your team is there trying to build while having to shoot the aliens that are spawning it is not spawn camping.

as long as there is an effort to build for siege or an effort to shoot down a hive.

and that doesnt mean 2 guys sitting there killing spawning aliens with lmgs while everynow and then in between killing a couple of spawners putting a bullet in the hive




Title: Pressure Control
Post by: Necrosis on May 23, 2005, 12:34:12 PM
Could always JP shotty rush instead of siege, just be fast about it.
Title: Pressure Control
Post by: lithium on May 23, 2005, 01:30:12 PM
well if the alien team was smart they would keep you out of their hive so that you wouldn't be able to spawn camp. Really the question that should be asked is who allows the marines to spawn camp? I don't hear marines cry about skulks camping the ip, it's just a way of finishing the game. I mean how do you win this game, oh yeah you stop the other team from spawning.
Title: Pressure Control
Post by: Decimator on May 23, 2005, 01:39:00 PM
Actually lithium, pressure is a problem because the marines don't have to be in the hive itself to spawncamp.  Not only that, but if the marines do go inside they'll likely die because of the hive layout.
Title: Pressure Control
Post by: Tooky on May 23, 2005, 02:28:06 PM
I always thought that hive room was too small, but yeah, I wouldn't judge that as spawncamping.
Title: Pressure Control
Post by: esuna on May 23, 2005, 02:29:28 PM
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well if the alien team was smart they would keep you out of their hive so that you wouldn't be able to spawn camp. Really the question that should be asked is who allows the marines to spawn camp? I don't hear marines cry about skulks camping the ip, it's just a way of finishing the game. I mean how do you win this game, oh yeah you stop the other team from spawning.
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Since you're new to the server, i'll just assume you don't know about the "no spawncamping" rule.

Yes, i'm sure in competetive games it's your own fault for letting it happen, but here, it's bannable, so it SHOULDN'T be happening.


But Deci, the complaints about spawn camping weren't for the ones building in the hall and such, it was people like Force who were sat inside the hive room itself killing spawning skulks.
Title: Pressure Control
Post by: Decimator on May 23, 2005, 03:15:49 PM
I am aware of that esuna.  I didn't particularly like Force myself; I'm just calling this hive to attention since I almost always hear spawncamping complaints about it.  I also recall sending my marines in then pulling them back and seiging when they started dying, though I don't remember whether Force was in there before or after I did that.
Title: Pressure Control
Post by: Necrosis on May 23, 2005, 07:28:49 PM
Well if its a map problem, why not make a thread asking for it to be taken out of the cycle? I mean, since its causing so much of a problem.
Title: Pressure Control
Post by: CryForMe on May 23, 2005, 08:36:29 PM
People need to understand what spawncamping is. Spawncamping is sitting in a hive, doing nothing but waxing every skulk that spawns in. Setting up a siege point in the hallway in Pressure isnt spawncamping. For the record, there are 3 exits to pressure. The direct route down the hall, and a vent to either side. A crafty skulk could charge down the middle and make it out clean. It's much easier to take the vents. However, I do have to agree with the fact that if aliens are DUMB enough to let rines start setting up a siege RIGHT IN FRONT OF THEIR ONLY HIVE, then they deserve whats coming to them.
But so long as the rines are doing their job and building like good boys and girls, its not spawncamping, no matter how much the alien team whines about it. Plain and simple.
Edit: seeing what esuna said about this Force guy, i'd have to say that's spawncamping. You cant sit in the hive and pop off every spawner while your team builds. You have to be back with the team, providing COVER. What force did constitutes spawncamping. If he had been near the TF and covering the builders, it wouldnt have been.
Title: Pressure Control
Post by: Legionnaired on May 23, 2005, 08:50:13 PM
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People need to understand what spawncamping is. Spawncamping is sitting in a hive, doing nothing but waxing every skulk that spawns in. Setting up a siege point in the hallway in Pressure isnt spawncamping. For the record, there are 3 exits to pressure. The direct route down the hall, and a vent to either side. A crafty skulk could charge down the middle and make it out clean. It's much easier to take the vents. However, I do have to agree with the fact that if aliens are DUMB enough to let rines start setting up a siege RIGHT IN FRONT OF THEIR ONLY HIVE, then they deserve whats coming to them.
But so long as the rines are doing their job and building like good boys and girls, its not spawncamping, no matter how much the alien team whines about it. Plain and simple.
Edit: seeing what esuna said about this Force guy, i'd have to say that's spawncamping. You cant sit in the hive and pop off every spawner while your team builds. You have to be back with the team, providing COVER. What force did constitutes spawncamping. If he had been near the TF and covering the builders, it wouldnt have been.
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That's where you get into some gray area. Who says that with his field of fire, he wasn't covering the builders?

IMO, if you being in the hive room serves a purpose other than just getting random kills and jamming their spawn Queue, all the more power to you. If you're there with your team, I should think that the lesser evil of capping spawners would overshadow the greater one of denying a marine team of a victory well-played because of an arbitrary rule, or perhaps even just prolonging the game.
Title: Pressure Control
Post by: mhawk on May 23, 2005, 09:25:16 PM
Recycle base and relocate as close to the hive as you think you can get with 6 ip's , dont build an armory and tell your boys that their lives mean nothing, your only purpose is to empty your one clip into the hive.
Title: Pressure Control
Post by: CryForMe on May 23, 2005, 09:52:06 PM
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People need to understand what spawncamping is. Spawncamping is sitting in a hive, doing nothing but waxing every skulk that spawns in. Setting up a siege point in the hallway in Pressure isnt spawncamping. For the record, there are 3 exits to pressure. The direct route down the hall, and a vent to either side. A crafty skulk could charge down the middle and make it out clean. It's much easier to take the vents. However, I do have to agree with the fact that if aliens are DUMB enough to let rines start setting up a siege RIGHT IN FRONT OF THEIR ONLY HIVE, then they deserve whats coming to them.
But so long as the rines are doing their job and building like good boys and girls, its not spawncamping, no matter how much the alien team whines about it. Plain and simple.
Edit: seeing what esuna said about this Force guy, i'd have to say that's spawncamping. You cant sit in the hive and pop off every spawner while your team builds. You have to be back with the team, providing COVER. What force did constitutes spawncamping. If he had been near the TF and covering the builders, it wouldnt have been.
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That's where you get into some gray area. Who says that with his field of fire, he wasn't covering the builders?

IMO, if you being in the hive room serves a purpose other than just getting random kills and jamming their spawn Queue, all the more power to you. If you're there with your team, I should think that the lesser evil of capping spawners would overshadow the greater one of denying a marine team of a victory well-played because of an arbitrary rule, or perhaps even just prolonging the game.
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I dont see it as gray area though. If youre looking at an overhead view of the PC Hive, you see that theres only one place that would provide the opportunity for a player to "cover the builders" building in the hallway and not have his back exposed to attack (allowing him to effectively spawncamp), and thats behind the Box on the floor in the middle of the hive.  Now, the problem with being in this position is the fact that you cant see if skulks come at you from the left or right, thus making it ineffective for spawncamping. Being on top of the box would leave you open from the back of whichever direction you were facing, so, this isnt a valid spot either. The most plausible spots are either on top of the broken pipes, or to the left of the hive as you're looking in (in the nook where aliens frequently drop chambers). But neither of those spots provide cover. They simply allow someone to gun down skulks without being in a dangerous position. This means that someone in the hive is either exposed to a rear attack (which means he wouldnt be spawncamping for long if you had 1-2 decent skulks), or hes NOT covering his team.
There is no gray area about covering the team. Either you're providing close cover by gunning down skulks that are rushing toward the build location, or you're camping the hive and waxing skulks before they have a chance to move more than a foot.
And furthermore, "the greater one of denying a marine team of a victory well-played because of an arbitrary rule, or perhaps even just prolonging the game"? Yes, im confused. How is aliens fighting back against a last hive siege a bigger problem than spawncamping? How is it a problem at all? That statement makes no sense. Aliens have every right to fight back, just as marines do when they turtle in Marine Spawn. You cant expect a team to just say "oh, look theyre setting up a siege outside our last hive, lets just sit here and die so we dont prolong the game." Thats absurd. Thats like having rines who are just gonna stand in MS and let a team of skulks kill everything without firing a shot because they happened to be able to rush that far without dying.
And if you think spawncamping is such an arbitrary rule, i'd like to see your take on it when you're playing rines, down to nothing but IP's and an onos sits in MS, not destroying the IP's, but devouring or killing every rine that spawns for a nice long while.  Then we'll see how arbitrary it is, or how fast you summon the powers of admindom to get rid of the rule-breaker.
Title: Pressure Control
Post by: Guenhwyvar on May 24, 2005, 02:05:42 AM
Although there are three exits from that hive, the problem is that a marine in the hallway looking into the hive with the RT at his back will have lots of chances to kill spawning skulks.  It has been mentioned that alens do spawn in that hallway, thus making that hallway in question part of the hive. Most aliens who spawn there with pretty much zero chance of survival against a marine in that hallway with semi decent aim.
Title: Pressure Control
Post by: SlickWill on May 24, 2005, 04:51:52 AM
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Well if its a map problem, why not make a thread asking for it to be taken out of the cycle? I mean, since its causing so much of a problem.
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Hahahahahahaha.  If that was the solution to all the problems we wouldn't have any maps to play in.  I second that notion.  Lets remove all maps from map cycle that have some sort of problem.  I will start vote with ns_tanith, because in fusion hive it is too easy for guy to get on the diagonal barrier and spawn camp.
Title: Pressure Control
Post by: SwiftSpear on May 24, 2005, 05:18:59 AM
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Well if its a map problem, why not make a thread asking for it to be taken out of the cycle? I mean, since its causing so much of a problem.
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Hahahahahahaha.  If that was the solution to all the problems we wouldn't have any maps to play in.  I second that notion.  Lets remove all maps from map cycle that have some sort of problem.  I will start vote with ns_tanith, because in fusion hive it is too easy for guy to get on the diagonal barrier and spawn camp.
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So? fusion is still seigeable without spawncamping...  The issue here is weather or not X map works on LM, not weather or not X map has a minor bug that is annoying to play with.
Title: Pressure Control
Post by: Goldy on May 24, 2005, 12:37:39 PM
If marines are in that hallway just to kill aliens, then they are spawn camping. If their teammates are killing any very nearby structure (especially the hive), then they have a reason to be there. Even if the TF is right around the corner, marines need to cover that hallway. It's extremely difficult to hold a TF from BEHIND it.
Title: Pressure Control
Post by: Leaderz0rz on May 24, 2005, 09:50:22 PM
if you are sieging then its an attack on the hive and not really spawn camping, if you have 1 or 2 marine in a hive with no other marine around then its spawn camping
Title: Pressure Control
Post by: Absinthe on May 25, 2005, 03:58:54 PM
Had I seen this yesterday I would’ve responded earlier. I was present during that game, so the accusations you claim were brought against you Dec were probably made by me. I’m not blaming you personally since comms can’t force players to anything. But nothing ticks me off more than double standards, in particular, rules that I’m forced to follow and yet other people apparently aren’t. Just to set the record straight, I’d have no problem if the spawn camping rule wasn’t in effect; it’d be no different than when I play on other servers where it’s allowed (encouraged even). I can’t remember everyone playing in that particular game: Decimator was comm. for the marine team, and the two players in question at the time were FORCE and [ICECREAM]Jerry (I think it was jerry, icecream tag for sure). On the alien side I can’t really remember (me, DHP, others), but that’s irrelevant.

Our main (and only) hive at the time was Pressure, although during this scenario a gorge that was outside near coldturn eventually dropped Hama. Both force / icecream had pretty decent aim, of course we only had skulks at the time and were fighting hmgs. Once our spawn cue started to get clogged up, about 5 of us were dropping in one at a time. Marines had maybe 2-4 guys outside in the hallway. Icecream went right inside the hive, made a left and hugged the wall, then proceeded to spawn camp our whole team with his HMG for what seemed like at least 2 minutes. I’m sure anyone who was on the alien team can verify this information. There was really no point in trying to do anything, his score was at least 26-5 at this point. His teammates spent about a minute or two setting up turrets outside the hive which faced the hallway moving in. So even if you didn’t spawn on Icecream’s screen to die, you were probably right in the hall way and lasted 2 seconds before the turrets insta-killed you. Maybe it’s just me, but I don’t recall anything at all ever attacking the hive with the exception of an occasional stray bullet all this while being spawn camped. After every player on our team had been spawn killed twice I basically gave up and began typing in all_say asking why Decimator didn’t warn his team about spawn camping our hive, as I’m sure he is well aware of the rules and here we are with this post. Maybe he did warn them and they didn’t listen; only their team would know. DHP was also being spawn killed, but for some reason did nothing to resolve the issue, I thought he went afk or something. No one was warned/kicked/banned and the hive eventually went down when the rest of the marines moved in and our team had given up. If you don’t think my complaint was justified, please speak up.

What’s the solution to that problem you ask? I really couldn’t tell you because with the rules in place nothing is clear cut. No matter how you look at it there IS gray area. I can wax spawning skulks and still say I’m covering my team, it’s quite possible as Guen described the exact scenario. The hive CAN in theory be sieged from outside around the bend, but if no one is facing the hallway entering the hive you’ve got little chance to stop an onslaught of skulks that will spawn and come straight for you while your team builds. If you cover the hallway without shooting the hive (I don’t think it’s possible if you’re out by the RT) and kill someone who spawns there, you’re effectively spawn camping are you not? I won’t even question entering the hive and killing spawners because that’s just obvious. But are we to assume spawn camping is legal in this scenario? How about 4-5 guys spawn camping while 1 guy builds pg / tf / turrets / waits for siege upgrade / siege cannons? That’d be ‘an active attempt to siege the hive’ (albeit at a turtles pace) would it not, and thus clear all 4-5 guys of the spawn camping infraction correct? I’d just like some clarification so I can stop worrying and start playing the game.
Title: Pressure Control
Post by: CryForMe on May 25, 2005, 10:02:49 PM
well although I cant provide clarification on the matter, I can relate a situation that happened today. it was on veil. Aliens had one hive. No higher lifeforms and all of the aliens dead. Rines marched into pipeline (our hive), with heavies, lv 3 armor, lv 3 hmgs. Full team. But instead of walking in and killing the hive, 5 of them walked in and shot nothing but skulks who were spawning...for 3 minutes. Now, during this time, one person set up a siege point outside on the stairs.  We were spawning one at a time, as is the process with one hive, and dying instantly from a hail of hmg fire.

Is this spawncamping? According to the way some people would have it, no. However, i believe it more than qualifies. For 3 minutes, a vastly superior force sat in the hive and gunned down other players who had no chance, while they just drug it out by setting up a siege (which they never really used by the way. Once the sieges were built, they fired one volley before the rines let loose on the hive with hmgs. It dropped in less than 10 seconds). To me, thats just ridiculous. In addition, they set up mines in the hive. When they were broached on breaking the rules, one player (and a reg at that) responded with "who cares, you guys were gonna lose anyway".  

The point isnt whether the aliens were going to lose or not. The point is twofold:
1.) Its against the rules. Period. If you're a reg and you know the rules, theres NO EXCUSE for breaking them.
2.) The game is supposed to be fun. Thats the point of it being a GAME. Watching yourself helplessly die 10 times while rines sit there and laugh because they have you pinned down and want to wallow in their superiority isnt fun. And it's certainly no excuse for prolonging a game.

I'll break it down plain and simple based on the way I play. To me, either you're spawncamping or you have an active role in taking down spawn. If im a marine and my team moves into a hive, i do one of two things: I build, or i move into the hive and kill the aliens. Once all the aliens are dead, depending on what the team is doing, i do one of two further things: if its a shotgun/lmg/hmg rush, i shoot the crap out of the hive and then the chambers and RT. If its a siege, i'll fall back to provide cover for my team and help them build. People who say they're "giving cover" for a team thats building a siege point by sitting in the aliens last hive and killing anything that spawns within 3 seconds of it spawning are SPAWNCAMPERS. You might as well be there alone, because your team is doing something else and you're nowhere near them.

Bottom line is that if you have a superior force, such as a full team of HA/HMG and the entire other team is skulks, dont friggin siege the last hive. Once all the aliens are dead, KILL THE HIVE. I gurantee you that 4 marines with ha/hmg can take down a hive before 2 skulks spawn. Maybe you lose 1 heavy there, but oh well, the game is over and we can all move on. Just dont drag it out because you want to feel full of yourself. People who comm a lot should wise up to this too and instruct your team accordingly (and if they dont listen, make them pay by continuously beaconing them until they do what theyre supposed to).
Title: Pressure Control
Post by: lolfighter on May 26, 2005, 10:25:35 AM
The issue with spawncamping has always been twofold:

Llama spawncamping (as we like to call it), where a vastly superior team just keeps killing spawning players without ever touching the IP or hive. It's completely unnecessary prolonging of the game. Doesn't serve any purpose at all - it's just the winning team lording it over the losing, which is very poor sportsmanship. CryForMe has a very good example of llama spawncamping in the post above mine.

On the other hand is spawncamping in small numbers, which is more of an issue when marines spawncamp the aliens than the other way around. A single marine with good aim and resupply from the commander can spawncamp skulks indefinitely. The skulk is unlikely to spawn right next to the rine (particularly if the rine knows the spawn spots), and the rine has the range advantage. So the rine can spawncamp the aliens effectively, yet at the same time a single rine can't both spawncamp AND take down the hive at the same (or only VERY slowly). This leads to very boring games in which a single marine keeps the entire alien team in the spawn queue while the rest gets their act together to take down the hive, which can take several minutes and is a very agonizing process if you just have to watch it from the spawn queue.


That's why we have the rule against spawncamping, and that's how we enforce it. It would be pretty set in stone too if everybody would abide by the spirit of the law instead of the letter, but there are always some that try to bend the rules, so we have to interpret them accordingly. Altruism is not dead - it never really lived at all. We're not flawless, and it'd be unfair to demand that of us, and mistakes have been made in the past and will be made in the future, but we're doing our best here, we really are.

And finally, spawncamping for a clear, realistic objective has always been allowed. Spawncamping is a necessary part of taking down a hive or IP (unless nobody is spawning from it), that's just how it is. So spawncamping is fine as long as the spawning device is going down in a timely fashion.
Title: Pressure Control
Post by: aeroripper on May 26, 2005, 11:55:03 AM
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well although I cant provide clarification on the matter, I can relate a situation that happened today. it was on veil. Aliens had one hive. No higher lifeforms and all of the aliens dead. Rines marched into pipeline (our hive), with heavies, lv 3 armor, lv 3 hmgs. Full team. But instead of walking in and killing the hive, 5 of them walked in and shot nothing but skulks who were spawning...for 3 minutes. Now, during this time, one person set up a siege point outside on the stairs. We were spawning one at a time, as is the process with one hive, and dying instantly from a hail of hmg fire.

Is this spawncamping? According to the way some people would have it, no. However, i believe it more than qualifies. For 3 minutes, a vastly superior force sat in the hive and gunned down other players who had no chance, while they just drug it out by setting up a siege (which they never really used by the way. Once the sieges were built, they fired one volley before the rines let loose on the hive with hmgs. It dropped in less than 10 seconds). To me, thats just ridiculous. In addition, they set up mines in the hive. When they were broached on breaking the rules, one player (and a reg at that) responded with "who cares, you guys were gonna lose anyway".

The point isnt whether the aliens were going to lose or not. The point is twofold:
1.) Its against the rules. Period. If you're a reg and you know the rules, theres NO EXCUSE for breaking them.
2.) The game is supposed to be fun. Thats the point of it being a GAME. Watching yourself helplessly die 10 times while rines sit there and laugh because they have you pinned down and want to wallow in their superiority isnt fun. And it's certainly no excuse for prolonging a game.

I'll break it down plain and simple based on the way I play. To me, either you're spawncamping or you have an active role in taking down spawn. If im a marine and my team moves into a hive, i do one of two things: I build, or i move into the hive and kill the aliens. Once all the aliens are dead, depending on what the team is doing, i do one of two further things: if its a shotgun/lmg/hmg rush, i shoot the crap out of the hive and then the chambers and RT. If its a siege, i'll fall back to provide cover for my team and help them build. People who say they're "giving cover" for a team thats building a siege point by sitting in the aliens last hive and killing anything that spawns within 3 seconds of it spawning are SPAWNCAMPERS. You might as well be there alone, because your team is doing something else and you're nowhere near them.

Bottom line is that if you have a superior force, such as a full team of HA/HMG and the entire other team is skulks, dont friggin siege the last hive. Once all the aliens are dead, KILL THE HIVE. I gurantee you that 4 marines with ha/hmg can take down a hive before 2 skulks spawn. Maybe you lose 1 heavy there, but oh well, the game is over and we can all move on. Just dont drag it out because you want to feel full of yourself. People who comm a lot should wise up to this too and instruct your team accordingly (and if they dont listen, make them pay by continuously beaconing them until they do what theyre supposed to).

Yes i remember because i was comming that game.  I specifically told the team that placing mines in the hive is against the rules and the guy who did it said "well that's a stupid rule" so he wasn't listening anyways.  Also about sieging that hive i thought the alien team had more fades and OCs in there because there was two on the way into the hive and i told everybody to build the TF but i didn't know that the whole alien team was already dead (i wasn't checking the scoreboard like i'm sure everyone on the alien team was because i was concentrating on taking it down). So people started walking in anyways although i told them to build the TF so we could siege it was already out of my control.

I was just taking a precaution getting the sieges up because i've had games where they actually fought back in their last hive and killed everybody even with a few heavy armors and hmgs.  I don't encourage spawn camping and i already apologized for this and will keep it in mind if it happens again.

Honestly i think spawn camping is a little vague sometimes because we were setting up sieges to kill a hive so we had a goal rather than "lets just spawncamp everybody just to make them mad".  Sieges WERE going up to kill the hive and we were concentrating on killing it.

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1. Spawncamping is not allowed.
This server promotes a team environment that is competitive and also enjoyable. We want all players to enjoy the experience, and feel spawncamping detracts from that. Spawncamping includes, but is not limited to:
o Killing players as they spawn for rfk, stat whoring, or any other reason besides an active assault on hive/CC.
o Routinely pressing the hive location/marine spawn for the specific purpose of killing spawning players, otherwise know as a "Drive by".
o Placing mines in an active hive or building hive is not allowed, period.
o If you are pressuring the hive/MS to end the game, do not camp the entrances and kill them as they come out, without moving in. Although you are not IN the spawn area, denying the team any chance of defense while blocking spawn exits will be considered spawncamping without adequate pressure to kill the hive/MS.

The last bullet in the rules, we were providing pressure to kill the hive because sieges were going up and firing.  Marines were shooting the hive among attacking skulks.  Even if everybody walked in without sieges and were trying to kill the hive, would people still complain about spawn camping because they were mad their hive was going down and they got killed in the hail of gunfire?  I've seen it plenty of times when the other team is accused of spawn camping when their just trying to kill the hive and the aliens are just mad about it.

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Bottom line is that if you have a superior force, such as a full team of HA/HMG and the entire other team is skulks, dont friggin siege the last hive. Once all the aliens are dead, KILL THE HIVE. I gurantee you that 4 marines with ha/hmg can take down a hive before 2 skulks spawn. Maybe you lose 1 heavy there, but oh well, the game is over and we can all move on. Just dont drag it out because you want to feel full of yourself.

I was not feeling "full" of myself but i wanted to make sure that if they killed my marines in the hive we could still siege it and probably bring it down.  It's happened before and that's why i built the siege.

And i don't appreciate being yelled at saying "SPAWNING CAMPING OMG I HAVE A DEMO!" because its just dumb.  I would rather you come on the forums and post your feelings on what happened here with me rather than yelling about it. I respect the rules here and this server is awesome but some things are out of my control as comm.  Some people just do not want to listen (like the guy who said hive mining was a stupid rule) and don't really care about the rules because they can just go to another server.

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And finally, spawncamping for a clear, realistic objective has always been allowed. Spawncamping is a necessary part of taking down a hive or IP (unless nobody is spawning from it), that's just how it is. So spawncamping is fine as long as the spawning device is going down in a timely fashion.

We were sieging AND shooting the hive among attacking aliens.  I didn't just tell a couple of guys "hey go kill the spawning skulks alone to keep them from escaping".  Then a few minutes later i have other people come with hvys to finish it... that would definitely be spawn camping.  And as far as saying 3 minutes went by in this ordeal i would like to see the demo because it seemed to happen a whole lot faster from my perspective as comm.
Title: Pressure Control
Post by: CryForMe on May 26, 2005, 03:28:05 PM
aero, i wasnt blaming you at all. you cant control the team from the comm chair, nor were you any part of the spawncamping. so dont take it as an affront. you've become quite a good comm and with a proper team, these things dont happen. you just got stuck with some bad eggs that game.
however, having both been in that game, i can tell you that the alien team was dead  with no more than 1 skulk alive at any given time, and not a single bullet hit the hive or any chamber in the hive for 2:39 (i recorded a demo, not specifically of the spawncamping, but of my entire performance that game because im trying to improve my skills a bit). almost three minutes of spawncamping while one rine built a siege and the rest camped...doing nothing to end the game.
so like i said, you hold none of the blame aero. the blame rests on the shoulders of your teammates who completely ignored the rules for their own amusement.
but oh well.
i think we've all got the spawncamping issue figured out by now.
if youre camping a spawn point and actively destroying said point, fine.
if youre camping a spawn point and occasionally hitting the hive by stray bullet fire, you're breaking the rules.
simple.
Title: Pressure Control
Post by: Absinthe on May 26, 2005, 04:19:31 PM
I was there for that game on the alien side as well. We were being spawn camped and mine dodging long before the TF was ever dropped (IIRC it was back entrance not stairway). The guy who was laying down mines in the hive wasn’t a reg (aware of the rule) and he was warned about it, so we can’t really do much about that. The whole team was pretty much outfitted with HA and none of us could spawn and move because of them being camped out against the walls, and not one person was shooting the hive. Not only is that spawn camping but also VERY lame behavior. Games should under no circumstances be dragged out when one side clearly has a dominant advantage and can end the game at will, that was my real beef with the game in particular. There are exceptions if the other team is making it very difficult (ie MS camp with HMGs, 3+ IPs [need a rule about this], random hiding spots), and even then most people don’t appreciate those things. I know aeroripper was comm. that game and I mentioned it to him after the fact to make sure that from now on he pays attention to rather LARGE details like our whole deceased team.

This isn’t exactly a solution to the problem, but it discourages lame behavior. As a comm. you’ve got lots of responsibilities, when you play on LM you have additional responsibilities to your already overwhelming job. It is your job to inform your team if they are breaking server rules. You can be well aware of the activities your teammates are up to (spawn camping, mine placement) simply by looking at your minimap. Do not med / ammo spam any marine who is camping a hive, I’ve seen it done before and that means two people were involved in the rule infraction. When you drop mines to a non-regular or leave them on the floor for anyone, make sure you clarify its intended purpose. This is not a difficult task, most good comms will do this anyways by saying “mines on pg, mines on ip, etc.” If you are seiging a hive and you’ve placed the pg within the hive, be well aware of where those mines have been planted. FF is on as many know, and mines CAN be marine detonated by shooting them. If you make a mistake, or someone else does and you notice it, you can remedy the situation by simply destroying the misplaced mines. Now, that doesn’t mean waiting for a skulk to run at you and then detonating it when he’s in range (although that would be funny as hell and I’d give you a high-5!!).
Title: Pressure Control
Post by: Absinthe on May 26, 2005, 05:01:36 PM
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The issue with spawncamping has always been twofold:

Llama spawncamping (as we like to call it), where a vastly superior team just keeps killing spawning players without ever touching the IP or hive. It's completely unnecessary prolonging of the game. Doesn't serve any purpose at all - it's just the winning team lording it over the losing, which is very poor sportsmanship. CryForMe has a very good example of llama spawncamping in the post above mine.

On the other hand is spawncamping in small numbers, which is more of an issue when marines spawncamp the aliens than the other way around. A single marine with good aim and resupply from the commander can spawncamp skulks indefinitely. The skulk is unlikely to spawn right next to the rine (particularly if the rine knows the spawn spots), and the rine has the range advantage. So the rine can spawncamp the aliens effectively, yet at the same time a single rine can't both spawncamp AND take down the hive at the same (or only VERY slowly). This leads to very boring games in which a single marine keeps the entire alien team in the spawn queue while the rest gets their act together to take down the hive, which can take several minutes and is a very agonizing process if you just have to watch it from the spawn queue.


That's why we have the rule against spawncamping, and that's how we enforce it. It would be pretty set in stone too if everybody would abide by the spirit of the law instead of the letter, but there are always some that try to bend the rules, so we have to interpret them accordingly. Altruism is not dead - it never really lived at all. We're not flawless, and it'd be unfair to demand that of us, and mistakes have been made in the past and will be made in the future, but we're doing our best here, we really are.

And finally, spawncamping for a clear, realistic objective has always been allowed. Spawncamping is a necessary part of taking down a hive or IP (unless nobody is spawning from it), that's just how it is. So spawncamping is fine as long as the spawning device is going down in a timely fashion.
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Ok, we've strayed from the original post of Pressure hive to this other Veil story which although it's similar, are two totally different circumstances. The game on pressure was not as simple as "they could've shot the hive and taken it down before 2 skulks spawned". That was more of a "had they not spawn camped, we'd have probably wiped out their 'siege attempt'." I had enough res to go Lerk at least, might have changed the tide of the game who knows. The point is, spawncamping gave them the advantage they needed to win that game.

Regardless of that, ICECREAM could've said he was spawncamping for a realistic objective, in fact he was. Since when is killing enemy units to minimize the oppositions strength and gaining res for your team not an objective? Based on your post lolfighter, and I assume you're speaking on behalf of all admins, I'm under the impression that everything he did was legal (as lame as it seemed at the time).

I'm trying not to seem like an stuborn jackass here and that's hard. Getting clarification on these issues requires that I pretty much have to pester an admin for each questionable situation that arises. I'm sure this isn't the last time it will come up either. And all that spirit and letter crap aside, there are people (like myself) who want/need to know that fine line between legal and illegal. Not because we want to walk that line and test it from time to time (although that happens with any rule), but because arbitrary rules like these can hinder a competent players performance. For example, the only reason I said that ICECREAM's action was lame was because of my understanding of the server rules at that time. Now that you've cleared up those misconceptions, I'm quite fine with it and relieved to know what I can do in a situation like that. Nothing is worse than gray area in the heat of the moment, especially when it could mean being banned from the server.
Title: Pressure Control
Post by: lolfighter on May 27, 2005, 11:50:05 AM
Well, I guess I should have said it this way: Spawncamping for a clear, realistic and valid objective. I know this is rather uneasy ground I'm treading on and no, I'm not speaking for all admins, I'm speaking for myself here because that's all I am comfortable with doing.
I do not consider spawncamping the hive all on your own to get rfk and keep the enemy team in the spawnqueue instead of roaming the map acceptable. It's a clear and realistic objective, I concede that: You get rfk and keep the enemy team dead. Perfectly clear and realistic. That's why I'll have to say that it's simply not valid because of how it just spoils the fun, for the aliens in particular. It's an effective tactic and it is in no way cheating or exploiting, but it is still damaging to the game and thus the server, and therefore we outlaw it.
But I tend to work with warnings only (as long as people listen to them) because it's just such a complicated issue.
Title: Pressure Control
Post by: ^Zunni^ on May 27, 2005, 12:56:57 PM
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Well if its a map problem, why not make a thread asking for it to be taken out of the cycle? I mean, since its causing so much of a problem.
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Or even better, I'd assume since you guys are having such an issue with it, others are as well.. How about a "please fix this portion of the map" thread on ns.com that way it gets fixed , the mapper gets some much needed feedback and you don't have to remove the map at all :)
Title: Pressure Control
Post by: Niteowl on May 27, 2005, 01:07:05 PM
Some valid reasons to spawncamp. A reasonable number (up to admins discretion), for me, that would be about 4 or 5 are:
-going in with a blaze of gunfire AND shooting the hive.
-are rampaging in there to eliminate upgrade chambers/RT
-take down an egg


Uhm, that's pretty much it. Spawncamping to reap the benefits that spawncamping itself affords is not reasonable (increase spawncue, keep them dead, rfk, etc).
Title: Pressure Control
Post by: BobTheJanitor on May 27, 2005, 01:36:06 PM
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Or even better, I'd assume since you guys are having such an issue with it, others are as well.. How about a "please fix this portion of the map" thread on ns.com that way it gets fixed , the mapper gets some much needed feedback and you don't have to remove the map at all :)
This mysterious stranger speaks words of wisdom!
Title: Pressure Control
Post by: Necrosis on May 27, 2005, 08:11:03 PM
See, what starts out as my sarcasm ends up as a useful insight. Soon I will be chief dev of NS, and we shall implement little bunny skulks because thats what the marines least expect. Then, the comfy chair!!