Overly Chatty Penguins

The Ready Room => General => Topic started by: aeroripper on April 30, 2005, 11:57:42 PM

Title: Tip for shooting for marines?
Post by: aeroripper on April 30, 2005, 11:57:42 PM
Do any of you have any tips on "Tracking" or shooting aliens?  One thing i've been trying is to make controlled bursts of fire instead of aiming at them and holding down the trigger.... it seems to be a lot more accurate and you can aim better.

Does it help to lead the target or anything?
Title: Tip for shooting for marines?
Post by: 2_of_8 on May 01, 2005, 12:05:04 AM
Set your rates right.
cl_cmdrate - as high as you can without getting choke (check on net_graph 3) - 100 is enough.
Umm... make sure your sensitivity is right for you; not too low - you need to be able to freely move around without taking your mouse off the mousepad. Practice simply snapping on to targets - walk around, notice an object somewhere, and try to aim directly at it simply with one mouse motion.
Title: Tip for shooting for marines?
Post by: SwiftSpear on May 01, 2005, 12:14:58 AM
I see people doing this alot, and on bad days I am the same way, you need to keep the frigging aliens in your crosshair constantly.  This game isn't like CS where you can snipe your HS the moment you have a lock, you need to start aiming and keep aiming the whole time you are firing.

I find bursts are generally all but useless except to scare something poking out from behind a wall, until your target tracking is near perfect that will pretty much remain.

You need to conciously and intentionally aim at your target and not let go until it is dead.
Title: Tip for shooting for marines?
Post by: aeroripper on May 01, 2005, 12:53:17 AM
what's the rate where some people keep it at 9999 if they have a cable modem (like me)

what are all the net settings i should use on a 312 upload, 2m download cable connection

2ghz,gig ram, 9800pro... etc

so far i have


cl_updaterate 30
cl_cmdrate 100

Title: Tip for shooting for marines?
Post by: Goldy on May 01, 2005, 06:52:19 AM
I notice a lot of people (myself included) will hold down fire before they're even aimed at the enemy. Then they'll continue to hold it down until they run out of ammo, while trying to aim successfully the entire time with often limited success.

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Practice simply snapping on to targets - walk around, notice an object somewhere, and try to aim directly at it simply with one mouse motion.
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Don't do this if people are spectating you. :p
Title: Tip for shooting for marines?
Post by: Manta on May 01, 2005, 07:45:25 AM
Remember, though, that bullets actually lag, though it's hitscan (it is, right?). I aim and follow them with my crosshair, but I let go a split second before I would normally kill them. Usually, the bullet impact seems to lag for half a second or more.

Also, like Goldfish mentioned, people tend to hold down fire even while they don't have a sure shot. A rule you should abide by is that if you can't see the alien in a fight or if you don't have an idea of where it is, don't fire.
Title: Tip for shooting for marines?
Post by: 2_of_8 on May 01, 2005, 08:40:50 AM
Oh and one more thing about rates... I knew I forgot something when I was writing the first post at 2 o'clock at night.
ex_interp should be set to (1 divided by your cl_cmdrate). If your cmdrate is 100, like it should be with optimum connections, your interp rate will be 0.01.
ex_extrapmax should be set to 5-6 or something like that.
Title: Tip for shooting for marines?
Post by: Tooky on May 01, 2005, 03:14:34 PM
From Mr.Ben

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High sensitivities are just in general a bad thing as they make it harder to track. Even slight movements can lead to your curser being no where near the alien and makes it harder to control. Back when i first started on LM i played with a sensitivity of about 16 but now i'm on 2.8. Skulks, particularly at distance do not appear to move as much on your screen and a lower sensitivity with more controlled actions you'll find tracking far easier.

After having this golden tip relayed to me by MrBill who got it from MrBen, I instantly attempted it and it actually did work well. I started between 9-12 and made my way down to 2.6
Title: Tip for shooting for marines?
Post by: 2_of_8 on May 01, 2005, 05:04:58 PM
Stop posting sensitivity numbers. They mean nothing. It's different for each mouse, each windows setting, your mousepad, etc.

What do you do then? You post the distance required per each 360° turn. Mine's 1 inch, or 2.5 centimeters :)
Title: Tip for shooting for marines?
Post by: SwiftSpear on May 01, 2005, 05:20:46 PM
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Stop posting sensitivity numbers. They mean nothing. It's different for each mouse, each windows setting, your mousepad, etc.

What do you do then? You post the distance required per each 360° turn. Mine's 1 inch, or 2.5 centimeters :)
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roughly 4cm for me...  1/4 you still use mouse excel?  cause that screws this whole system up even more (because faster mouse movement means more distance)
Title: Tip for shooting for marines?
Post by: 2_of_8 on May 01, 2005, 05:51:03 PM
Yes, mouse acceleration is on for me. I've been playing with it for the past 5 years, I know every intricacy and nuance of its behaviour. I can easily snap to a target here or there; I'm quite used to it.
Although, if you have been playing without it, then don't start using it - I hear it's better  without it.
Title: Tip for shooting for marines?
Post by: Malevolent on May 01, 2005, 06:59:21 PM
Quote
Do any of you have any tips on "Tracking" or shooting aliens?  One thing i've been trying is to make controlled bursts of fire instead of aiming at them and holding down the trigger.... it seems to be a lot more accurate and you can aim better.

Does it help to lead the target or anything?
[snapback]47475[/snapback]
Well, I suppose it helps at first. Once you get better you don't want to use bursts. You want to kill them as fast as you can since there will probably be more coming. Holding down attack doesn't make it less accurate. Just aim right at them. Also learn how skulks move more since people tend to do similar things.
Title: Tip for shooting for marines?
Post by: 2_of_8 on May 01, 2005, 08:17:14 PM
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Also learn how skulks move more since people tend to do similar things.
[snapback]47538[/snapback]

Meaning you should practice quite a lot, and you'll eventually be able to tell where the skulk/whatever will be in the next half second or so; knowing their maximum air control, or exactly how they move around (parabolic jumps, etc) will help you a lot.
Title: Tip for shooting for marines?
Post by: LowCrawler on May 01, 2005, 09:12:43 PM
just dont miss... wait for a clean shot, especially with the pistol. You have any idea how leet itll feel when your team is blasting away at a single skulk and you put a single wellaimed bullet into him and it dies



dude thats so leet.
Title: Tip for shooting for marines?
Post by: aeroripper on May 01, 2005, 10:45:23 PM
lol, i was waiting for somebody to say "using aimbots helps"
Title: Tip for shooting for marines?
Post by: Mr.Ben on May 02, 2005, 06:37:22 AM
fps_max 100
Custom crosshairs
A tweaked sensitivity
Practise

Aiming though is only 1/2 the marine game, most people can hit skulks. What you have to do is control the scenarios within which you meet them and learn what to do.
Title: Tip for shooting for marines?
Post by: 2_of_8 on May 02, 2005, 07:50:32 AM
Ah yes, crosshairs.
1) LMG - I forgot which one I use, it might be standard
2) SG - custom, showing where each pellet will go from the inside ring of 5 (yes, they do go the same direction, each and every time - check this by shooting a hive)
3) Pistol - custom, a plain white dot, outlined black for contrast. Very helpful in pistolling, considering it has perfect accuracy.
4) Everything else default, although I might change this in the future
Title: Tip for shooting for marines?
Post by: Bryan on May 02, 2005, 11:21:44 AM
my trick is kinda diffrent. I have a HUGE mouse pad. like 4 in one sized. I dont use mouse acceration, I stoped  when i bought my mx1000 it is kind of hard to get used to with that mouse.

Bryan


BIG mouse pads FTW
Title: Tip for shooting for marines?
Post by: Necrosis on May 02, 2005, 08:57:49 PM
Those xhairs Ben posted are awesome, and they're absolutely amazing when you use a shotty. Seriously.
Title: Tip for shooting for marines?
Post by: SwiftSpear on May 02, 2005, 09:08:06 PM
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Those xhairs Ben posted are awesome, and they're absolutely amazing when you use a shotty. Seriously.
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My only complaint is that the bitegun crosshair is exactly the same as the parasite crosshair, which gets a little annoying.
Title: Tip for shooting for marines?
Post by: Asal on May 02, 2005, 09:45:54 PM
Practice.  Play the game.  I never found anything quite that effective.  But if you really want to, I'll tell the same thing as always.  

Aim smoothly.  Get used to not jerking around so much.  A lot of guns are automatics in NS, and there is no kickback, so simply tracking the target is often the thing that is the difference between a kill and a death.

I did this by drawing lines on walls with my LMG when I was bored in MS......it's easy to see how you aim when there are bulletholes everywhere you point it.

After you get good at that, try to aim down a hall and simulate the movements of a skulk bunnyhopping as it comes at you.  Hold down trigger.

For the erratic skulk movements?  Spray and pray. >_<

That's what I did. I think I hold my own well enough, but I still think that if you have time for this, you have time to play the game more, and do some real work.  It's always best to train under pressure.
Title: Tip for shooting for marines?
Post by: Goldy on May 02, 2005, 11:16:54 PM
While also having fun.
Title: Tip for shooting for marines?
Post by: Asal on May 03, 2005, 02:40:10 AM
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While also having fun.
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This is NS.  That goes without saying (Unless I'm being TKed or TDed, then, heads will roll)
Title: Tip for shooting for marines?
Post by: Krytos on May 03, 2005, 06:42:49 AM
Have a friend meet you on some random empty server, or over LAN and practice together.  Don't get upgrades for either of you.  Pick a map and room and keep meeting up in there.  Switch back and forth between who is marine and who is a skulk.  Once you get good at vanilla vs vanilla, throw some upgrades in.  

It helps alot if your friend is better than you, and can give you tips as you go.

This helps with both ambush training, and aiming.  I believe I did this in Upper Sewer on ns_caged.  After a while we moved on to fade vs shotty JP in Stability.  Lots of fun.
Title: Tip for shooting for marines?
Post by: SwiftSpear on May 03, 2005, 09:03:39 AM
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For the erratic skulk movements?  Spray and pray. >_<
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I'm so evil.  Whenever I get stuck in an unwinable spot as a skulk I will just intentionally bhop in totally random circles and loops.  Sure I die, but it takes the best of the best no less then 40 LMG rounds to kill me.
Title: Tip for shooting for marines?
Post by: pardzh on May 03, 2005, 01:36:29 PM
First tip: DON'T PANIC. Most important thing is to remain calm and on target.

Track slowly and smoothly.

Burst while you're getting the hang of it.

Once you've got it, hold the button down.

Also, having a key bound to Jump on your mouse is handy for dodging skulks.

Learn to bounce away from them or dodge them outright as they're coming at you.

Circle strafing is also good to learn for use in open areas.

Once you've got tracking down and you're good with the LMG, learn to snap with the shotty.
Title: Tip for shooting for marines?
Post by: Isamil on May 03, 2005, 01:55:15 PM
I used to use a sensitivity of about 1 1/2 inches for a 360(you know back when I sucked)
Civ tells me to use a lower sensitivity so I try it out.  After sucking for a week or so I started getting a lot better, now I use 14 inches for a 360.
Title: Tip for shooting for marines?
Post by: 2_of_8 on May 03, 2005, 02:12:53 PM
14 inches... that is, umm, crazy. How big is your mousepad? I can't possibly imagine playing at that... hmm, I'll give it a try.
Title: Tip for shooting for marines?
Post by: Isamil on May 03, 2005, 03:27:24 PM
I use a wooden desk.  Note that I can't really make a 360;it's not something you really need to do.  I can make a 180 fine.
Title: Tip for shooting for marines?
Post by: Tooky on May 03, 2005, 03:43:58 PM
I use the Shazbot alien pack and Fana's 1.04 crosshairs
Title: Tip for shooting for marines?
Post by: SwiftSpear on May 03, 2005, 04:44:43 PM
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I use a wooden desk.  Note that I can't really make a 360;it's not something you really need to do.  I can make a 180 fine.
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Maby it's just the trick jumper in me, but I like to bhop 360-720 degree circles every now and then.  That becomes difficult without the ability to do 360 degrees or more without lifting the mouse.
Title: Tip for shooting for marines?
Post by: Malevolent on May 03, 2005, 05:06:42 PM
I don't use anything custom except for minimaps because I am lazy.
Title: Tip for shooting for marines?
Post by: lithium on May 03, 2005, 09:23:47 PM
I find it a little helpful  (mostly against real b-hoppers and not glide jumpers) to aim at the front of the skulk. Not only do you have a better idea of which way the skulk is  going, but it will help you adjust to the speed of the skulk.